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Clan Public Test And Post-June 17 Update


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#301 Chill Bill

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Posted 13 June 2014 - 05:02 AM

Just whining a bit....

Already had test server on work pc. Tried a match at lunch. Looked forward to home play.

Got home. No test server. Started d/l with fios but instead of usual speed, it crawled...very...slowly. Figured I'd play today.

OOOPS! Missed the part about server being up for only 12 hrs. *sigh*

Edited by Chillbill, 13 June 2014 - 05:03 AM.


#302 Archie4Strings

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Posted 13 June 2014 - 05:02 AM

View Postqki, on 13 June 2014 - 03:58 AM, said:

more people crying P2W. Obviously.

Granted - the clan mechs seem really good for what they are, and people that pay for them, will have exclusive access to clan tech for a while, but I found the weapons to be really well balanced - longer cooldowns, burs-fire AC, and the general change in weapon behavior does well enough to not make them direct clones of all the IS weapons with strictly superior damage/weight values, so good job PGI.


Ah nope. They are not balanced: According to the Lore, they should NOT be! They are the Clans! They are some badass motherf**** (actually probably for real :ph34r:). They kill things, and they do it better than the IS because of their overpowering technology.
I agree, that the way they made the Ultra ACs is a really good way to implement them without overpowering them too much. But: The numbers do prove that the IS will just get the ass kicked (and so does my feeling after yesterdays test with a warhawk).
The Omnimechs have durability like IS-Mechs with standard-Engines while having even more than the firepower of an IS-Mech with XL-Engine.
The CLan-ACs weight less then IS-ACs, they have a longer range.... everything is just...more powerfull...

I had a loadout in my warhawk with an Alpha of 60+ (Ultra AC20, 2x Strek SRM 6, 2 C-ER Large Lasers) and i was not even close to overheating. That is an amount of Damage no Inner Sphere Mech is able to provide (except very maybe LRM-Boats).
Uh and i was also equipped with the target computer mark v (or iv ?). So without that, it could have been even more damage!

Dont get me wrong guys (and PGI), i loved the yesterdays Clan-Content-Public-test. From the very first moment the Warhawk felt awesome to play. New Sounds, new HUD, new Colors (LRM and Lasers). I felt, from the very first moment, like piloting a superior Machine! I dont know how excited the Dire Wolf pilots must have been! It made me feel like every other Mech on the Map is just a Victim to me! It was really awesome. Like MWO is totally new!

But lets face it. This way, well... i am not sure if i am going to play my IS-Mechs anymore... maybe sometimes i take my Ilya out of my garage cause i really like the dual AC10 and i like the Mech in general. But compared to the firepower of the Omnimechs, its just a joke.

I see only one chance of Is-Mechs to win versus Omnimechs. That is the massive exploit of LRMs and ECM (cause the IS got a few more Mechs with ECM), their Scouts are faster.. so thats they way, they can make it.

I often saw Atlas pilots with dual LBX10 and a few SRM6s, well... thats almost what i had in my warhawk yesterday on one side of the torso :D so....
For upcoming PUG-Matches people will complain, cause after a few days (when the first Omnis are mastered and practiced) the people who didnt preorder will start to complain about having 2nd-class-mechs. And i can understand them!

I mean for some reason... its natural, you cannot just let the Invasion happen and keep the clantechnology on the level of the Inner Sphere. Would be boring.
But on the other way... how to balance both sides, that it is still fun piloting an Hero Mech like the Ilya (one of the best ones in the game so far),if there are other Mechs which have the same loadout in just one Arm?

For the CW there might be solutions (like 10 vs 12), but for PUG-Matches... well i guess its best everybody just starts to pay at least around 30€/50$ this one time to buy an ala Card-Omni before it is too late!

And one more thing:
I strongly, really strongly recommend and rework of the HUD of the Inner Sphere! Just... renew it a bit! Playing the Warhawk yesterday was like... driving a Ferrari. When i am going back into my battlemaster today, it will make me feel like driving a Volkswagen Polo from 1995. So just please make the IS-Mechs feel more powerful!

Thank you!

#303 Aleski

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Posted 13 June 2014 - 05:06 AM

View PostJHackworth, on 13 June 2014 - 04:56 AM, said:

Can we get some clarification on how Clan UACs work? I know they are basically "rotary cannons" now; but do they still double-tap? If not, what's the point of jamming? If UACs don't double-tap (two quick successive rotary bursts), why bother with it at all and just use a standard AC/20 (or LBX20 with ammo option in the future)?

Thanks


I have test them, they shot several slug, and not only one bullet, and you can double tap (and so they can block after a double-tap). With the C-UAC/2 it's a really heavy metal rain with this system!

#304 Aleski

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Posted 13 June 2014 - 05:09 AM

I just would like to say :

After three hours to test, PGI you have made a ******* great job on clan mech and clan weapons! There is still some little bug, but nothing bad, but the way you have implement them, it's a step in the good direction for balance them.

I know some weapon are really difficult to use (like C-ERPPC or C-SSRM6), but there is a real different "flavor" compare to IS weapons.

Now we see the big difference between IS and CLAN mech, and this is really great.

High five, PGI =)

Edited by Aleski, 13 June 2014 - 05:10 AM.


#305 GRAND MASTER GORE

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Posted 13 June 2014 - 05:14 AM

F******* HIGH FIVE, YEAH!!!

#306 Nometh

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Posted 13 June 2014 - 05:32 AM

Atfer participating in the public test only piloting IS mechs myself, I have the impression that clan mechs are certainly not overpowered. It might be due to the fact that fully leveled mechs fought unleveled mechs, but usually the team that sported more IS mechs won the game.

I expect Clan mechs to be on par with IS mechs once all the clammers get used to their new toys. So far I think PGI did a good job balancing the new mechs with the existing ones.

#307 Syndrome Stoned

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Posted 13 June 2014 - 05:37 AM

Getting really tired of people talking about this P2W crap, people who preordered the clan mechs are just like people who bought into closed beta, everything we saw yesterday will be out for INGAME CBILLS, stop your whining, No one cried P2W when they had to wait to play the game :D

The Clan LRMs are faster, they go higher into the air and arc down faster, letting them hit mechs behind cover that the IS LRMs cannot

The ACs are great, this is how they should be for all mechs IS and Clan, with a ISAC 20 with what little ammo you get per ton, if you miss or hit somewhere other then their CT you pay for it in spades, the Clan AC/UAC acts much more like the Lore describes them.

I didnt care for the Pulse lasers tho, atleast the large one i tried, they beam to long, the standard laser do as well which means youll have to watch your friendly fire a lot more when piloting a clan mech.

I do love the Clan LBX cannons tho, tighter spread at a longer range, that being said im sad i can run around with my Hunchback carrying a LBx-AC 20, Id like to see some of the clan weapons like the LBx20s and the LBx5s getting a IS retro fit, (even if they weigh more)

Also, need a way to filter the mech bays, i have enough mechs that i dont need or want to see the Trial Mechs when im picking out which mech i want to use

on a side note, i was playing with some of my Gatekeeper buddies, and out of the whole team we had the last two players on our side left where a Misery, and a D-DC the two alone ended up with 9 kills between them, and both had over 1000k DMG, so no clan mechs are not better then IS mechs, they are just Different

Overall, I love it, I have never played this game for as long as i did yesterday in one sitting

Just hope on the 17th the Pure Function Call bug doesnt come back, hope it was just missed with the Test

Edited by Syndrome Stoned, 13 June 2014 - 05:40 AM.


#308 IraqiWalker

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Posted 13 June 2014 - 05:45 AM

View PostJHackworth, on 13 June 2014 - 04:56 AM, said:

Can we get some clarification on how Clan UACs work? I know they are basically "rotary cannons" now; but do they still double-tap? If not, what's the point of jamming? If UACs don't double-tap (two quick successive rotary bursts), why bother with it at all and just use a standard AC/20 (or LBX20 with ammo option in the future)?

Thanks


Each "click" from your mouse fires a few shots, you can click again to fire in ultra mode.

View PostArchie4Strings, on 13 June 2014 - 05:02 AM, said:


Ah nope. They are not balanced: According to the Lore, they should NOT be! They are the Clans! They are some badass motherf**** (actually probably for real :ph34r:). They kill things, and they do it better than the IS because of their overpowering technology.
I agree, that the way they made the Ultra ACs is a really good way to implement them without overpowering them too much. But: The numbers do prove that the IS will just get the ass kicked (and so does my feeling after yesterdays test with a warhawk).
The Omnimechs have durability like IS-Mechs with standard-Engines while having even more than the firepower of an IS-Mech with XL-Engine.
The CLan-ACs weight less then IS-ACs, they have a longer range.... everything is just...more powerfull...

I had a loadout in my warhawk with an Alpha of 60+ (Ultra AC20, 2x Strek SRM 6, 2 C-ER Large Lasers) and i was not even close to overheating. That is an amount of Damage no Inner Sphere Mech is able to provide (except very maybe LRM-Boats).
Uh and i was also equipped with the target computer mark v (or iv ?). So without that, it could have been even more damage!

Dont get me wrong guys (and PGI), i loved the yesterdays Clan-Content-Public-test. From the very first moment the Warhawk felt awesome to play. New Sounds, new HUD, new Colors (LRM and Lasers). I felt, from the very first moment, like piloting a superior Machine! I dont know how excited the Dire Wolf pilots must have been! It made me feel like every other Mech on the Map is just a Victim to me! It was really awesome. Like MWO is totally new!

But lets face it. This way, well... i am not sure if i am going to play my IS-Mechs anymore... maybe sometimes i take my Ilya out of my garage cause i really like the dual AC10 and i like the Mech in general. But compared to the firepower of the Omnimechs, its just a joke.

I see only one chance of Is-Mechs to win versus Omnimechs. That is the massive exploit of LRMs and ECM (cause the IS got a few more Mechs with ECM), their Scouts are faster.. so thats they way, they can make it.

I often saw Atlas pilots with dual LBX10 and a few SRM6s, well... thats almost what i had in my warhawk yesterday on one side of the torso :D so....
For upcoming PUG-Matches people will complain, cause after a few days (when the first Omnis are mastered and practiced) the people who didnt preorder will start to complain about having 2nd-class-mechs. And i can understand them!

I mean for some reason... its natural, you cannot just let the Invasion happen and keep the clantechnology on the level of the Inner Sphere. Would be boring.
But on the other way... how to balance both sides, that it is still fun piloting an Hero Mech like the Ilya (one of the best ones in the game so far),if there are other Mechs which have the same loadout in just one Arm?

For the CW there might be solutions (like 10 vs 12), but for PUG-Matches... well i guess its best everybody just starts to pay at least around 30€/50$ this one time to buy an ala Card-Omni before it is too late!

And one more thing:
I strongly, really strongly recommend and rework of the HUD of the Inner Sphere! Just... renew it a bit! Playing the Warhawk yesterday was like... driving a Ferrari. When i am going back into my battlemaster today, it will make me feel like driving a Volkswagen Polo from 1995. So just please make the IS-Mechs feel more powerful!

Thank you!


Actually you're forgetting WHY they devastated the inner sphere. First their mechs were easier to repair (because of omni pod tech), second, because most of the houses either didn't acknowledge the existence of the clans in the beginning stages of the invasion, or still fought one another and took advantage of it. Once the IS get their ball rolling, and they had veteran pilots in the right spots, the clans were easier to stop. Then you had the IlKhan who really wanted to stop the invasion, agree to the trial of Tukayyid.

The best metaphor for it in my opinion is the German invasion of Russia in WWII. Yeah they had better equipment, yeah they devastated the russian lines. However, that happened because the defense was disorganized, and the Goliath of the Russian army hadn't gotten into full gear. However, once the red army got into action, the invasion was not only stopped, but Germany's might was fully destroyed, ending with Russia winning WWII for the allied side.

Another evidence is the annihilation of clan Smoke Jaguar, Operation Bulldog showed that the IS could match the clans toe to toe, if not in individual skill, then by overwhelming numbers.

Not to mention that Comcast basically handed the IS to the Clans by giving them full detailed information to allow them to deal maximum damage with their attacks, as they knew exactly when and where to hit to win. Took Comcast a bit to realize that they made a huge mistake, and then Tukayyid happened. Followed by Operation Bulldog.

#309 MrCamel

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Posted 13 June 2014 - 05:55 AM

IS mechs offline. P2W online. Simple players will all die. Nerf Clans or Mechwarrior offline!

#310 IraqiWalker

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Posted 13 June 2014 - 05:56 AM

View PostMrCamel, on 13 June 2014 - 05:55 AM, said:

IS mechs offline. P2W online. Simple players will all die. Nerf Clans or Mechwarrior offline!

I honestly hope you're just being sarcastic, and joking.

#311 JHackworth

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Posted 13 June 2014 - 05:58 AM

I am going to speak up for posterity here. Please, for the love of god, preserve the superiority of Clan mechs. I am an IS pilot and fanboy through and through and I STILL don't want to see Clans be a paper tiger version of their lore selves. If you need to balance the game, look at making economy (price/demand/cost) or with lore conventions (lances vs stars) play a bigger role, particularly in CW when it comes.

#312 Xeno Phalcon

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Posted 13 June 2014 - 06:04 AM

Quote

However, the mounting points for them in the arms are also utilized by larger bore weaponry such as Gauss Rifles, Autocannons, and PPCs, so the lower-arm and hand must be removed to carry these weapon types on OmniMech arms, hampering the close-combat abilities of these configurations.


This is the quiet little nerf that came with the clan mechs, though I dont know if it was a bug in the case of my Warhawk in that it only mattered if I had a AC/Gauss/PPC in the RIGHT arm or not, if I took lasers in that arm I could equip a lower arm actuator and still put whatever I wanted in the LEFT arm. This however still means alot of mechs and configs can very easily lose their horizontal arm movement.

#313 Ozzy Stormlight

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Posted 13 June 2014 - 06:10 AM

I don't post but hardly ever, and I've been here since the beginning, but wow!!

actually I meant... WOW!!!!!!!!!!!!!!!!!

it was everything I was hoping for. Im glad I bought into this package ( ..as I have been w/the previous offers :D )

the look and feel was awesome.

ya , it might take a minute for the IS mechs to get w/the program, but they are most definitely NOT obsolete. just like w/every new enemy, you have to learn and develop new tactics and strategies to defeat them.

can't wait for tues!!!!

THNX PGI/IGP for the test.... a HUGE tease.... but I like being teased sometime :ph34r:

.... btw...

LOVE THIS GAME!!!! I always have and will continue to do so :) :ph34r:

Edited by Stormlight, 13 June 2014 - 07:06 AM.


#314 IraqiWalker

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Posted 13 June 2014 - 06:40 AM

View PostStormlight, on 13 June 2014 - 06:10 AM, said:

ya , it might take a minute for the IS mechs to get w/the program, but they are most definitely NOT obsolete. just like w/every new enemy, you have to learn and develop new tactics and strategies to defeat them.


I assume that's what you meant.

#315 William Knight

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Posted 13 June 2014 - 06:52 AM

View PostArchie4Strings, on 13 June 2014 - 05:02 AM, said:


Ah nope. They are not balanced: According to the Lore, they should NOT be! They are the Clans! They are some badass motherf**** (actually probably for real :ph34r:). They kill things, and they do it better than the IS because of their overpowering technology.
I agree, that the way they made the Ultra ACs is a really good way to implement them without overpowering them too much. But: The numbers do prove that the IS will just get the ass kicked (and so does my feeling after yesterdays test with a warhawk).
The Omnimechs have durability like IS-Mechs with standard-Engines while having even more than the firepower of an IS-Mech with XL-Engine.
The CLan-ACs weight less then IS-ACs, they have a longer range.... everything is just...more powerfull...

I had a loadout in my warhawk with an Alpha of 60+ (Ultra AC20, 2x Strek SRM 6, 2 C-ER Large Lasers) and i was not even close to overheating. That is an amount of Damage no Inner Sphere Mech is able to provide (except very maybe LRM-Boats).
Uh and i was also equipped with the target computer mark v (or iv ?). So without that, it could have been even more damage!

Dont get me wrong guys (and PGI), i loved the yesterdays Clan-Content-Public-test. From the very first moment the Warhawk felt awesome to play. New Sounds, new HUD, new Colors (LRM and Lasers). I felt, from the very first moment, like piloting a superior Machine! I dont know how excited the Dire Wolf pilots must have been! It made me feel like every other Mech on the Map is just a Victim to me! It was really awesome. Like MWO is totally new!

But lets face it. This way, well... i am not sure if i am going to play my IS-Mechs anymore... maybe sometimes i take my Ilya out of my garage cause i really like the dual AC10 and i like the Mech in general. But compared to the firepower of the Omnimechs, its just a joke.

I see only one chance of Is-Mechs to win versus Omnimechs. That is the massive exploit of LRMs and ECM (cause the IS got a few more Mechs with ECM), their Scouts are faster.. so thats they way, they can make it.

I often saw Atlas pilots with dual LBX10 and a few SRM6s, well... thats almost what i had in my warhawk yesterday on one side of the torso :D so....
For upcoming PUG-Matches people will complain, cause after a few days (when the first Omnis are mastered and practiced) the people who didnt preorder will start to complain about having 2nd-class-mechs. And i can understand them!

I mean for some reason... its natural, you cannot just let the Invasion happen and keep the clantechnology on the level of the Inner Sphere. Would be boring.
But on the other way... how to balance both sides, that it is still fun piloting an Hero Mech like the Ilya (one of the best ones in the game so far),if there are other Mechs which have the same loadout in just one Arm?

For the CW there might be solutions (like 10 vs 12), but for PUG-Matches... well i guess its best everybody just starts to pay at least around 30€/50$ this one time to buy an ala Card-Omni before it is too late!

And one more thing:
I strongly, really strongly recommend and rework of the HUD of the Inner Sphere! Just... renew it a bit! Playing the Warhawk yesterday was like... driving a Ferrari. When i am going back into my battlemaster today, it will make me feel like driving a Volkswagen Polo from 1995. So just please make the IS-Mechs feel more powerful!

Thank you!


You sir are a filthy claner, and that is very cool, I look forward to facing you in battle.
But let me say this, IS mechs can hold their own against the clans, we proved this yesterday!

#316 Ozzy Stormlight

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Posted 13 June 2014 - 07:04 AM

@iraqiwalker
ya... that's it lol...

Edited by Stormlight, 13 June 2014 - 07:06 AM.


#317 vortmax

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Posted 13 June 2014 - 07:04 AM

I love the clan mechs, but I can see a weakness already: light mechs. The Clans currently don't have the equivalent of a Jenner, Raven, Ember, or Commando. In other words, Clan mechs lack speed. Also, with the change to clan ACs, they can't poptart as effectively as the IS mechs (and this is a good thing).

Also IS Mechs may be outclassed 1v1, but team tactics using IS mechs often beat a group of disorganized clan mechs, as it should.

#318 Napoleon_Blownapart

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Posted 13 June 2014 - 07:06 AM

View PostHornviech, on 13 June 2014 - 03:24 AM, said:

I've just seen the Videos on Twitch with the Clans.

What we now need urgently is IS vs CLAN 12 vs 10 !!

That would be really fun.


damn,already most of my matches are 12vs10 and the clans arent live,been that way for a year.

#319 CT Tarantula NL

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Posted 13 June 2014 - 07:15 AM

View PostDragunz Pryde, on 12 June 2014 - 10:18 AM, said:

True...but i only have an hour lunch here people....food can wait...my clan mech...my baby...MY PRECIOUS....sorry..



Yup was like that too, 2 battles then it was bedtime ... this morning, guess what network error :'( ahwell at least i played 1x summoner P and my all time fav TW-P XD

Cheers

#320 IraqiWalker

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Posted 13 June 2014 - 07:21 AM

View PostJennerCrusher, on 13 June 2014 - 07:13 AM, said:

Get ready to be eradicated you freebirth scum! *puts Summoner at full speed while blasting Sinner by Drowning Pool on his stereo*

Really? Why not Let the bodies hit the floor? That would be a lot more fitting considering you're in a poptart. Jump, and a body hits the floor. See?





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