Clan Public Test And Post-June 17 Update
#321
Posted 13 June 2014 - 07:22 AM
Clan monster mechs do suffer from torso twist which is a big limiting factor against IS units.
Good JOB!
#322
Posted 13 June 2014 - 07:25 AM
JHackworth, on 12 June 2014 - 08:55 PM, said:
No, you just have to, well, actually double tap instead of just standing on the trigger.
CSHubert, on 12 June 2014 - 11:48 PM, said:
Pffft, 19:00 cest (when it started) is smack in the middle of european prime time, and other europeans like myself had no problem being there on time OR connecting. Last night OR this morning at 5 cest for another 2 hours.
TL, DR: Your crappy ISP and lack of flexibility in planning are not PGI`s fault, find something tangible to whine about.
PS: Apparently the MWO forum is the only place in the world where "Pay to Win" means "pay to get it early" instead of paying for an actual advantage.... *facepalm*
Edited by Zerberus, 13 June 2014 - 07:34 AM.
#323
Posted 13 June 2014 - 07:31 AM
So yesterday was rather enjoyable and though longer then the majority of tests I have participated in. I must admit it was an enjoyable experience and I look forward to using their technology to my ends in the near future. (Tested Full Twelve Hours)
Opinion and Perception
My personal opinion of the Clan-Technology though having Superior weapons and hit boxes. I did find that it is very possible to use Inner-sphere technology and a healthy dose of Tactics & strategy you can take down Clan mechs without much issue. The difficult part is facing clans head to head in Open Terrain, if you are doing combined fire its not much of an issue and becomes a number game.
The easiest way to break through Clan defenses is cities, and choke points, they move slower due to their engines being fixed. So in a straight up fight, where fire power against fire power inner-sphere is going to have the most difficult time. However, if you take them out of Open Terrain and bring them into choke points such as the tunnel and you have your points covered with combine firing its a lot easier to defeat them.
So it is going to be interesting to see, how future events unfold and specially with faction warfare coming as well.
<Perception: This was all based off of the experiences, we had testing Clans yesterday and in many causes it was done by a our lance or company size unit.>
<Naschina> Wolniewski
#325
Posted 13 June 2014 - 07:59 AM
IraqiWalker, on 13 June 2014 - 05:45 AM, said:
Each "click" from your mouse fires a few shots, you can click again to fire in ultra mode.
Actually you're forgetting WHY they devastated the inner sphere. First their mechs were easier to repair (because of omni pod tech), second, because most of the houses either didn't acknowledge the existence of the clans in the beginning stages of the invasion, or still fought one another and took advantage of it. Once the IS get their ball rolling, and they had veteran pilots in the right spots, the clans were easier to stop. Then you had the IlKhan who really wanted to stop the invasion, agree to the trial of Tukayyid.
The best metaphor for it in my opinion is the German invasion of Russia in WWII. Yeah they had better equipment, yeah they devastated the russian lines. However, that happened because the defense was disorganized, and the Goliath of the Russian army hadn't gotten into full gear. However, once the red army got into action, the invasion was not only stopped, but Germany's might was fully destroyed, ending with Russia winning WWII for the allied side.
Another evidence is the annihilation of clan Smoke Jaguar, Operation Bulldog showed that the IS could match the clans toe to toe, if not in individual skill, then by overwhelming numbers.
Not to mention that Comcast basically handed the IS to the Clans by giving them full detailed information to allow them to deal maximum damage with their attacks, as they knew exactly when and where to hit to win. Took Comcast a bit to realize that they made a huge mistake, and then Tukayyid happened. Followed by Operation Bulldog.
Damn them Comcast !!
#326
Posted 13 June 2014 - 08:27 AM
Ben Morgan, on 13 June 2014 - 01:24 AM, said:
It's a balancing thing. PGI made C-UACs to burstfire (e.g. CUAC20 shots 5 bullets all with 4 damage (or 4 with 5 damage? Don't remember), to counter the problem of a daishi double-tapping his 2 UAC20s and hitting you with 80 damage in the same spot. Now there is reaction time after the first round hits you and you can turn your arms/torsos other stuff you would rather see dieing instead of your CT into the fireline.
Other example which made lots of fun on the Dire Wolf B: c-UAC2s seem to shot only 2 bullets (fine), but with the UAC firing mechanic you could basically always shot with them. 4 UAC2s unleash an incredible storm of metal. Also, at least it feels that way to me, C-UACs don't jamm as often as IS-UACs...
Thanks for the clarification, I'm very much looking forward to using these.
The Omnipod system looks really well put together too, they've done a pretty good job hammering the clans OP'ness back into the same ballpark as IS tech. Certain configs will have more weapon slots than IS can get, but that really isn't a big deal when you already have IS mechs with 10 weapon slots. Your still limited by weight and heat considerations.
Half the mechs on the battle field have empty weapon slots as is due to heat/ammo/weight restrictions.
Edited by Asmosis, 13 June 2014 - 08:28 AM.
#327
Posted 13 June 2014 - 08:31 AM
#329
Posted 13 June 2014 - 09:12 AM
Also I find a lot of people will go back to IS because of FLD, a lot of players need to have that. It is like taking multiple shots or having stopping power with a handgun. Hate to say it but basic logic is, go for stopping power.
Now I like the Clans, they take more skill but people need to stop crying op when the FLD of the IS is there literal biggest advantage. If you use it, you can go toe-to-toe with a Clan mech. Aim for the ST's to strip the arms and weapons and you'll win. Especially if you outnumber them.
Other than that, we are supposed to get a new EXP Trees for the Clan, something about five tiers? (Forget where I heard this) but this could be what makes the Clan tech shine a bit more if it is implemented.
I just don't see where or how people cry OP. I saw my fair share of IS pilots dominate on the battlefield, just as a I saw some Trothkin dominate. It was still all about ELO, and potentially lower numbers I did see a lot of repeat names last night so people could have been easily thrown outside their ELO bracket. Which would of obviously compounded with the fact I rolled in a four-man most of the day save for an odd two-man drop.
#330
Posted 13 June 2014 - 10:03 AM
Oethe, on 13 June 2014 - 09:12 AM, said:
Also I find a lot of people will go back to IS because of FLD, a lot of players need to have that. It is like taking multiple shots or having stopping power with a handgun. Hate to say it but basic logic is, go for stopping power.
Now I like the Clans, they take more skill but people need to stop crying op when the FLD of the IS is there literal biggest advantage. If you use it, you can go toe-to-toe with a Clan mech. Aim for the ST's to strip the arms and weapons and you'll win. Especially if you outnumber them.
Other than that, we are supposed to get a new EXP Trees for the Clan, something about five tiers? (Forget where I heard this) but this could be what makes the Clan tech shine a bit more if it is implemented.
I just don't see where or how people cry OP. I saw my fair share of IS pilots dominate on the battlefield, just as a I saw some Trothkin dominate. It was still all about ELO, and potentially lower numbers I did see a lot of repeat names last night so people could have been easily thrown outside their ELO bracket. Which would of obviously compounded with the fact I rolled in a four-man most of the day save for an odd two-man drop.
Sssh.. Do not tell them how to defeat our OP mighty OmniMechs..
#331
Posted 13 June 2014 - 10:40 AM
Im looking at you Kodiak.
#332
Posted 13 June 2014 - 11:07 AM
It was like you were playing a different game after two years. IT WAS AWESOME.
We played a private match with 3 IS mechs at 180 to 2 Clan mechs at 150. The Clan had the better pilots (not by much though).
The first match went with a clan mech getting an unlucky (Head Shot), and the other didn't really have a chance with 3 to 1. Second match was closer but IS speed was the Kicker. ECM helped.
With that said I think it will be awesome on Tue.
I do HIGHLY suggest you do not nerf the Clans, but restrict the 12v12 according to lore by 12v10. You will make a lot of people happy just cause of the lore stuff, but I really think that after mastery of Clans, 10v12 will be a very fair fight. (this is based on what we cannot get humans to do which is respect the lore of clan as explained by other people.)
I thank you for the test, and early view, and you did really well.
Last thing.. make it easier to know when you cannot save a build in MechLab....ANNOYING AS ALL GET OUT Trying to figure out what is "ERROR", and I have 60+ mechs. so more filtering please when it comes to our owned mechs.
Semper Fi
#333
Posted 13 June 2014 - 11:12 AM
The edition of Omni-mechs also brought in a slight bit of fear factor, for the simple reason that any clan mech could have any load out, plus the standard variants were not things to laugh at.
thx for the public test PGI, looking forward to getting these things permanently after the 17th .
#334
Posted 13 June 2014 - 11:50 AM
MrCamel, on 13 June 2014 - 05:55 AM, said:
You feel free to uninstall I dont care. No one does.
I personally feel they are pretty close, it wasn't a cluster **** at all where one side was so utterly better than the other in such a way to ruin the game and for the other side to just quit the game, no I feel they got it right, a little tweaking here and there but ultimately keep the clans superior in different ways give them different weapons, and abilities, while IS mechs still can field a good challenge and in some ways which I saw a number of times yesterday can still win it depends on skill and where you are battling.
All in all I have never played a game for that long in years, I orginally was gonna rage quit asked for the refund and everything but I knew I would just end up wanting the clan mechs and would have regretted refunding them when I knew I would end up just buying them anyways down the line, so took one last gamble this was their chance to convince me they are serious about this game and they won me hands down at least with clan mechs.
Please dont mess with them too much do not nerf a damn thing that would be a bad mistake. If anything make them even better in what way? The lasers fire really slow. Thats my only real gripe if I can even call it that it's not a huge deal but you are more likely to hit your own team mate as much as the enemy, I think they should shorten the time you need to hold the laser on the enemy to do full damage.
I saw both heffey and Nik a number of times was a blast, I dont recall any negativity or trash talk everyone was having a lot of fun, thats something you dont really see these days people play it to grind because they like the game in general but the flavor has been very stale like chewing old bitter gum, now it's got a new taste and it feels good.
Hope to see new clan mechs and is mechs that perhaps can compete in similar builds with clan mechs when they go a bit farther in the future, but still want the clan mechs to overall be better not by a world of difference but to be capable of doing more with the right pilot.
#335
Posted 13 June 2014 - 11:59 AM
Phantom360, on 13 June 2014 - 11:12 AM, said:
The edition of Omni-mechs also brought in a slight bit of fear factor, for the simple reason that any clan mech could have any load out, plus the standard variants were not things to laugh at.
thx for the public test PGI, looking forward to getting these things permanently after the 17th .
I'll admit I almost had tears of joy when I saw a CTF-3D just get obliterated when it tried to jump snipe, and several clan 'mechs closed the gap in response.
As I stated earlier; I feel they really got the clans close to perfect as they could on 1st public attempt/trial. On paper they are slightly better, but require better pilot (player) skill to utilize that 'better' statistic. I have not had that much fun since before the Highlander was released. Tuesday can't come fast enough.
Edited by Regulus1990, 13 June 2014 - 12:04 PM.
#336
Posted 13 June 2014 - 12:01 PM
Darth Bane001, on 13 June 2014 - 11:50 AM, said:
You feel free to uninstall I dont care. No one does.
I personally feel they are pretty close, it wasn't a cluster **** at all where one side was so utterly better than the other in such a way to ruin the game and for the other side to just quit the game, no I feel they got it right, a little tweaking here and there but ultimately keep the clans superior in different ways give them different weapons, and abilities, while IS mechs still can field a good challenge and in some ways which I saw a number of times yesterday can still win it depends on skill and where you are battling.
All in all I have never played a game for that long in years, I orginally was gonna rage quit asked for the refund and everything but I knew I would just end up wanting the clan mechs and would have regretted refunding them when I knew I would end up just buying them anyways down the line, so took one last gamble this was their chance to convince me they are serious about this game and they won me hands down at least with clan mechs.
Please dont mess with them too much do not nerf a damn thing that would be a bad mistake. If anything make them even better in what way? The lasers fire really slow. Thats my only real gripe if I can even call it that it's not a huge deal but you are more likely to hit your own team mate as much as the enemy, I think they should shorten the time you need to hold the laser on the enemy to do full damage.
I saw both heffey and Nik a number of times was a blast, I dont recall any negativity or trash talk everyone was having a lot of fun, thats something you dont really see these days people play it to grind because they like the game in general but the flavor has been very stale like chewing old bitter gum, now it's got a new taste and it feels good.
Hope to see new clan mechs and is mechs that perhaps can compete in similar builds with clan mechs when they go a bit farther in the future, but still want the clan mechs to overall be better not by a world of difference but to be capable of doing more with the right pilot.
Who are you and what have you done with Darth Bane?
Edited by Zerberus, 13 June 2014 - 12:03 PM.
#337
Posted 13 June 2014 - 12:23 PM
Archie4Strings, on 13 June 2014 - 05:02 AM, said:
Ah nope. They are not balanced: According to the Lore, they should NOT be! They are the Clans!
BUZZZZZZZZZZZZ!!! Wrong answer, thank you for playing. Lore is great for books, story lines, etc., but even the BattleTech game designers wish they had done the Clans differently. The overpowered Clans all but ruined game balance. Now you want that same imbalance in this game? Nope. Players would avoid playing IS mechs if at all possible. After all, who wants to play for the Washington Generals vs the Globetrotters? (I could have come up with a military reference, but this gets the point across without bringing nationality into the conversation.)
#338
Posted 13 June 2014 - 12:27 PM
#339
Posted 13 June 2014 - 12:28 PM
Ansgar Odinson, on 13 June 2014 - 12:27 PM, said:
http://mwomercs.com/...nsole-feedback/
Won't be enabled after the patch, but the one after (first one in July).
#340
Posted 13 June 2014 - 12:29 PM
Ansgar Odinson, on 13 June 2014 - 12:27 PM, said:
It did nothing yet till the patch after launch, there is a command chair post saying what they will do though (so atm they are placeholders)
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