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Warhawk!
#21
Posted 16 June 2014 - 07:37 AM
For the record the CUAC10-20 are triple barreled on the Warhawk and look much better than they do on every other mech (double barreled=gross)
#22
Posted 16 June 2014 - 08:32 PM
WHK-PRIME 2x ERPPC 2x ERMLAS CGAUSS SRM6
The second is just a bunch of long range energy weapons. Thoughts?
WHK-PRIME
#23
Posted 17 June 2014 - 06:01 PM
Second one you can probably change the pulse lasers for er large: currently the difference between the two is very minimal and favors the ERLL due to weight and critical slots (something the warhawk is starving for).
#24
Posted 17 June 2014 - 11:14 PM
I think for all the clan, i'll try to stay with the set complete in order to have the Xp bonus. And when i have master them all, i will change the Omnipod!
The Prime variant is very hot, but if you replace with just two ErLarge Laser a couple of PPC, you can have 29DHS, it's good for the heat management!
#25
Posted 17 June 2014 - 11:16 PM
Xeno Phalcon, on 15 June 2014 - 06:11 PM, said:
I created a monster, it has a 82pt alpha -.^ (Not tested, but scary stuff)
![Posted Image](http://i61.tinypic.com/29oq16g.jpg)
Ok, scratch that, the dang Polygon camo is unlocked now and I didnt buy it..did PGI decide to let us all have it?
Now if only it was also on the Prime.
Edited by LordKnightFandragon, 17 June 2014 - 11:19 PM.
#26
Posted 18 June 2014 - 04:00 AM
Aleski, on 17 June 2014 - 11:14 PM, said:
I think for all the clan, i'll try to stay with the set complete in order to have the Xp bonus. And when i have master them all, i will change the Omnipod!
The Prime variant is very hot, but if you replace with just two ErLarge Laser a couple of PPC, you can have 29DHS, it's good for the heat management!
That was my thought at first too, then I realized 2.5% isnt worth sacrificing what little flexibility the omnimechs have to begin with: IIRC thats only 25 more xp if you make a 1000xp a match.
Aleski's Rework - Here i moved both ppcs to the left arm, and swapped the WHK-P's right arm for WHK-B to put both erll, a erml and allows you to enable lower arm actuator for better arm movement and accuracy.
LordKnightFandragon, on 17 June 2014 - 11:16 PM, said:
Ok, scratch that, the dang Polygon camo is unlocked now and I didnt buy it..did PGI decide to let us all have it?
Now if only it was also on the Prime.
Yeah that pic was on test server, and for awhile it was showing up as costing mc on live for awhile but that was due to the server load; we get polygon camo free 'eventually' due to it being one of the community award. And yes sadly, not available for the Prime(Invasion) variants of our mechs , just like hero, founder and project phoenix "phoenix" variants
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#27
Posted 18 June 2014 - 04:44 AM
Xeno Phalcon, on 18 June 2014 - 04:00 AM, said:
That was my thought at first too, then I realized 2.5% isnt worth sacrificing what little flexibility the omnimechs have to begin with: IIRC thats only 25 more xp if you make a 1000xp a match.
Aleski's Rework - Here i moved both ppcs to the left arm, and swapped the WHK-P's right arm for WHK-B to put both erll, a erml and allows you to enable lower arm actuator for better arm movement and accuracy.
Thanks for the rework
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Question : if i unlock the arm actuator only on that right arm, the both arm will have a small horizontal angle?
These actuator mecanisms are not very clear for me...
Edited by Aleski, 18 June 2014 - 04:45 AM.
#28
Posted 18 June 2014 - 07:41 AM
Aleski, on 18 June 2014 - 04:44 AM, said:
Thanks for the rework
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Question : if i unlock the arm actuator only on that right arm, the both arm will have a small horizontal angle?
These actuator mecanisms are not very clear for me...
They do but you can only pane so far (about 30-40 degrees? not good with eyeballing that sort of thing). Basically PGI took the usual lazy way out, putting one arm actuator on magically gives the other arm the ability to move horizontally as well but if you only have one on you cant move as far over as a mech with two arm actuators.
And for whatever reason no warhawk omnipod has a lower arm actuator on the left arm. *shrug* PGI, gg.
#29
Posted 19 June 2014 - 01:00 AM
Xeno Phalcon, on 18 June 2014 - 07:41 AM, said:
They do but you can only pane so far (about 30-40 degrees? not good with eyeballing that sort of thing). Basically PGI took the usual lazy way out, putting one arm actuator on magically gives the other arm the ability to move horizontally as well but if you only have one on you cant move as far over as a mech with two arm actuators.
And for whatever reason no warhawk omnipod has a lower arm actuator on the left arm. *shrug* PGI, gg.
Ok i understand now! I have an other question : i have test my adder prime with two larger laser, i put the two arm actuator on it, so i have a good horizontal angle on my arms (about 30 degrees i think).
Question : when i put the two Hands actuators on the mech, it's seem like there is no changes on the gameplay. Does the hands actuators have an advantage or they are just estetics??
For the adder, his arms are bigger with the two hands actuator, so i think it's a bad idea to put them, they will take more shots.
#30
Posted 19 June 2014 - 03:09 AM
Aleski, on 19 June 2014 - 01:00 AM, said:
Ok i understand now! I have an other question : i have test my adder prime with two larger laser, i put the two arm actuator on it, so i have a good horizontal angle on my arms (about 30 degrees i think).
Question : when i put the two Hands actuators on the mech, it's seem like there is no changes on the gameplay. Does the hands actuators have an advantage or they are just estetics??
For the adder, his arms are bigger with the two hands actuator, so i think it's a bad idea to put them, they will take more shots.
Far as I am aware hand actuators are only aesthetic; in tabletop they gave a +1 bonus to some melee attacks, but MWO has neither a properly functional collision system or a melee system.
#32
Posted 30 June 2014 - 09:06 AM
#33
Posted 03 July 2014 - 08:09 PM
![Posted Image](http://i62.tinypic.com/29p7uiq.jpg)
Average 500-600 damage a game in this, with a couple 700+, madness I tell you.
#34
Posted 03 July 2014 - 10:28 PM
And as for the Warhawk, since its an energy boat, I wish atleast the Prime, as an 8/8 omnipod bonus, would get atleast a 5% heat dissipation bonus and a -10% heat bonus to C ER PPC. This would kinda allow it to boat its 4 C ER PPC better and let it have a slightly better sustained RoF. 15heat -10% is what? -1.5? so it would still have 13.5heat.
#35
Posted 04 July 2014 - 06:05 AM
LordKnightFandragon, on 03 July 2014 - 10:28 PM, said:
Should work fine especially for finishing off wounded mechs, you can use the Warhawk B for its CT missile slot or mount a WHK-A Right Torso omnipod for a slightly faster missile cooldown rate. Personally I liked the feel of the lbx20 it packs a real punch but its just so damn big in terms of crit slots so tended to favor 3xSRM+ART later on (or 4x on the WHK-
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/cool.png)
LordKnightFandragon, on 03 July 2014 - 10:28 PM, said:
Yeah right now the omnipod bonus is kind of silly and so minimal no one really bothers except for people with severe OCD; most people are more than willing to sacrifice a tiny boost in xp gain for the boosts/hardpoints offered by other omnipods.
#36
Posted 05 July 2014 - 08:09 AM
i really do love the 4x er ppc warhawk (27 dhs, mkII comp). I thought the heat would not be manageable but it works just fine.
Cooled down you can shoot out 3-4 2'er salvos which is a problem for almost every enemy mech :-) Definitely not made for brawling but awesome for mid-longrange fire support.
For the other variants i came up with a 2x uac 5 + 3x artemis srm 6 brawling build... and a 3x artemis lrm 15, 2x er large laser + tag lrm build.
These builds are okay but 4x er ppc is the way to go for me with my warhawk! :-)
#37
Posted 05 July 2014 - 03:40 PM
#38
Posted 05 July 2014 - 05:03 PM
![Posted Image](http://i57.tinypic.com/1zwoivb.jpg)
#39
Posted 05 July 2014 - 05:04 PM
Xeno Phalcon, on 04 July 2014 - 06:05 AM, said:
I just kinda wish we got a bonus for having the 8/8 prime omnipod bonus actually benefit it's 4x PPC loadout a bit. On my A and B, they both swap pods, but my prime im keeping it prime, maybe hoping we get some 8/8 omni pod bonuses that actually are worth a hoot.
#40
Posted 06 July 2014 - 02:02 AM
LordKnightFandragon, on 05 July 2014 - 05:04 PM, said:
A better bonus would be nice but as it stands I dont even know why they bothered, not only is the xp boost essentially miniscule but it also makes a mockery of the already maligned "Champion" mechs.
The fact that Invasion mechs can function as some sort of Hero/Champion Hybrid is a real eyebrow raiser though.
![Posted Image](http://images.sodahead.com/polls/002621664/3954734858_dwayne_johnson_xlarge_xlarge.jpeg)
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