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Warhawk!


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#21 DONTOR

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Posted 16 June 2014 - 07:37 AM

I realy liked my 2 CERPPC, 2 SRM4, 1 LBX20 build worked well at every range.
For the record the CUAC10-20 are triple barreled on the Warhawk and look much better than they do on every other mech (double barreled=gross)

#22 IronLichRich

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Posted 16 June 2014 - 08:32 PM

I have two warhawk builds I'm thinking of. The first one is a standard ppc/gauss sniper with an srm thrown in

WHK-PRIME 2x ERPPC 2x ERMLAS CGAUSS SRM6

The second is just a bunch of long range energy weapons. Thoughts?

WHK-PRIME

#23 Xeno Phalcon

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Posted 17 June 2014 - 06:01 PM

First one looks fine long as your not overwhelmed by the number of weapon systems to keep track of (heat on erppcs, recharge on ERML, chargeup on gauss, range on srms ect ect)

Second one you can probably change the pulse lasers for er large: currently the difference between the two is very minimal and favors the ERLL due to weight and critical slots (something the warhawk is starving for).

#24 Aleski

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Posted 17 June 2014 - 11:14 PM

http://mwo.smurfy-ne...c35e138d3f05747

I think for all the clan, i'll try to stay with the set complete in order to have the Xp bonus. And when i have master them all, i will change the Omnipod!

The Prime variant is very hot, but if you replace with just two ErLarge Laser a couple of PPC, you can have 29DHS, it's good for the heat management!

#25 LordKnightFandragon

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Posted 17 June 2014 - 11:16 PM

View PostXeno Phalcon, on 15 June 2014 - 06:11 PM, said:

Updated (and updating) the first post to include some goodies, Specifically details about each mech variant and omnipod quirks. More info to come later on builds I tried, how I fared in different situations and tactics I developed while playing.

I created a monster, it has a 82pt alpha -.^ (Not tested, but scary stuff)

Posted Image



125mc camo? Which camo you buying there?

None of the Hawks ive got have access to any camo patterns. They are there on my 2 alt configs I just dont have em bought, and they cost 1250, not 125.


Ok, scratch that, the dang Polygon camo is unlocked now and I didnt buy it..did PGI decide to let us all have it?

Now if only it was also on the Prime.

Edited by LordKnightFandragon, 17 June 2014 - 11:19 PM.


#26 Xeno Phalcon

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Posted 18 June 2014 - 04:00 AM

View PostAleski, on 17 June 2014 - 11:14 PM, said:

http://mwo.smurfy-ne...c35e138d3f05747

I think for all the clan, i'll try to stay with the set complete in order to have the Xp bonus. And when i have master them all, i will change the Omnipod!

The Prime variant is very hot, but if you replace with just two ErLarge Laser a couple of PPC, you can have 29DHS, it's good for the heat management!


That was my thought at first too, then I realized 2.5% isnt worth sacrificing what little flexibility the omnimechs have to begin with: IIRC thats only 25 more xp if you make a 1000xp a match.

Aleski's Rework - Here i moved both ppcs to the left arm, and swapped the WHK-P's right arm for WHK-B to put both erll, a erml and allows you to enable lower arm actuator for better arm movement and accuracy.

View PostLordKnightFandragon, on 17 June 2014 - 11:16 PM, said:



125mc camo? Which camo you buying there?

None of the Hawks ive got have access to any camo patterns. They are there on my 2 alt configs I just dont have em bought, and they cost 1250, not 125.


Ok, scratch that, the dang Polygon camo is unlocked now and I didnt buy it..did PGI decide to let us all have it?

Now if only it was also on the Prime.


Yeah that pic was on test server, and for awhile it was showing up as costing mc on live for awhile but that was due to the server load; we get polygon camo free 'eventually' due to it being one of the community award. And yes sadly, not available for the Prime(Invasion) variants of our mechs , just like hero, founder and project phoenix "phoenix" variants :) one of the dumber things PGI has done, the mechs people are most likely to favor have the least amount of visual customization. -.^

#27 Aleski

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Posted 18 June 2014 - 04:44 AM

View PostXeno Phalcon, on 18 June 2014 - 04:00 AM, said:


That was my thought at first too, then I realized 2.5% isnt worth sacrificing what little flexibility the omnimechs have to begin with: IIRC thats only 25 more xp if you make a 1000xp a match.

Aleski's Rework - Here i moved both ppcs to the left arm, and swapped the WHK-P's right arm for WHK-B to put both erll, a erml and allows you to enable lower arm actuator for better arm movement and accuracy.


Thanks for the rework :)

Question : if i unlock the arm actuator only on that right arm, the both arm will have a small horizontal angle?

These actuator mecanisms are not very clear for me...

Edited by Aleski, 18 June 2014 - 04:45 AM.


#28 Xeno Phalcon

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Posted 18 June 2014 - 07:41 AM

View PostAleski, on 18 June 2014 - 04:44 AM, said:


Thanks for the rework :D

Question : if i unlock the arm actuator only on that right arm, the both arm will have a small horizontal angle?

These actuator mecanisms are not very clear for me...


They do but you can only pane so far (about 30-40 degrees? not good with eyeballing that sort of thing). Basically PGI took the usual lazy way out, putting one arm actuator on magically gives the other arm the ability to move horizontally as well but if you only have one on you cant move as far over as a mech with two arm actuators.

And for whatever reason no warhawk omnipod has a lower arm actuator on the left arm. *shrug* PGI, gg.

#29 Aleski

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Posted 19 June 2014 - 01:00 AM

View PostXeno Phalcon, on 18 June 2014 - 07:41 AM, said:


They do but you can only pane so far (about 30-40 degrees? not good with eyeballing that sort of thing). Basically PGI took the usual lazy way out, putting one arm actuator on magically gives the other arm the ability to move horizontally as well but if you only have one on you cant move as far over as a mech with two arm actuators.

And for whatever reason no warhawk omnipod has a lower arm actuator on the left arm. *shrug* PGI, gg.


Ok i understand now! I have an other question : i have test my adder prime with two larger laser, i put the two arm actuator on it, so i have a good horizontal angle on my arms (about 30 degrees i think).
Question : when i put the two Hands actuators on the mech, it's seem like there is no changes on the gameplay. Does the hands actuators have an advantage or they are just estetics??

For the adder, his arms are bigger with the two hands actuator, so i think it's a bad idea to put them, they will take more shots.

#30 Xeno Phalcon

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Posted 19 June 2014 - 03:09 AM

View PostAleski, on 19 June 2014 - 01:00 AM, said:


Ok i understand now! I have an other question : i have test my adder prime with two larger laser, i put the two arm actuator on it, so i have a good horizontal angle on my arms (about 30 degrees i think).
Question : when i put the two Hands actuators on the mech, it's seem like there is no changes on the gameplay. Does the hands actuators have an advantage or they are just estetics??

For the adder, his arms are bigger with the two hands actuator, so i think it's a bad idea to put them, they will take more shots.


Far as I am aware hand actuators are only aesthetic; in tabletop they gave a +1 bonus to some melee attacks, but MWO has neither a properly functional collision system or a melee system.

#31 Aleski

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Posted 19 June 2014 - 03:13 AM

View PostXeno Phalcon, on 19 June 2014 - 03:09 AM, said:


Far as I am aware hand actuators are only aesthetic; in tabletop they gave a +1 bonus to some melee attacks, but MWO has neither a properly functional collision system or a melee system.


Ok thank you =)

#32 Xeno Phalcon

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Posted 30 June 2014 - 09:06 AM

More updates (mostly to Builds), expect ALOT more of these when targeting computers are working.

#33 Xeno Phalcon

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Posted 03 July 2014 - 08:09 PM

First page updated several times, including a hand full of Tacomp builds featuring my current fav nonsense build "Vizzini" if you get the reference it makes alot more sense.

Posted Image

Average 500-600 damage a game in this, with a couple 700+, madness I tell you.

#34 LordKnightFandragon

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Posted 03 July 2014 - 10:28 PM

next loadout imma try is 2 LL 1 LBX20 with an SRM6+Art on it. Seems to be ok in Training Grounds. Wonder how it would do in an actual game.

And as for the Warhawk, since its an energy boat, I wish atleast the Prime, as an 8/8 omnipod bonus, would get atleast a 5% heat dissipation bonus and a -10% heat bonus to C ER PPC. This would kinda allow it to boat its 4 C ER PPC better and let it have a slightly better sustained RoF. 15heat -10% is what? -1.5? so it would still have 13.5heat.

#35 Xeno Phalcon

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Posted 04 July 2014 - 06:05 AM

View PostLordKnightFandragon, on 03 July 2014 - 10:28 PM, said:

next loadout imma try is 2 LL 1 LBX20 with an SRM6+Art on it. Seems to be ok in Training Grounds. Wonder how it would do in an actual game.


Should work fine especially for finishing off wounded mechs, you can use the Warhawk B for its CT missile slot or mount a WHK-A Right Torso omnipod for a slightly faster missile cooldown rate. Personally I liked the feel of the lbx20 it packs a real punch but its just so damn big in terms of crit slots so tended to favor 3xSRM+ART later on (or 4x on the WHK-;) for my brawling needs.

View PostLordKnightFandragon, on 03 July 2014 - 10:28 PM, said:

And as for the Warhawk, since its an energy boat, I wish atleast the Prime, as an 8/8 omnipod bonus, would get atleast a 5% heat dissipation bonus and a -10% heat bonus to C ER PPC. This would kinda allow it to boat its 4 C ER PPC better and let it have a slightly better sustained RoF. 15heat -10% is what? -1.5? so it would still have 13.5heat.


Yeah right now the omnipod bonus is kind of silly and so minimal no one really bothers except for people with severe OCD; most people are more than willing to sacrifice a tiny boost in xp gain for the boosts/hardpoints offered by other omnipods.

#36 sizz0r

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Posted 05 July 2014 - 08:09 AM

Hey,

i really do love the 4x er ppc warhawk (27 dhs, mkII comp). I thought the heat would not be manageable but it works just fine.
Cooled down you can shoot out 3-4 2'er salvos which is a problem for almost every enemy mech :-) Definitely not made for brawling but awesome for mid-longrange fire support.

For the other variants i came up with a 2x uac 5 + 3x artemis srm 6 brawling build... and a 3x artemis lrm 15, 2x er large laser + tag lrm build.

These builds are okay but 4x er ppc is the way to go for me with my warhawk! :-)

#37 TheFuzzyBunny

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Posted 05 July 2014 - 03:40 PM

My personal favorite Warhawk right now is the Gauss + 2ERPPC with a TC 5. So down right dirty. I run that, the prime with the 4 ERPPCS, and Rainmaker LRMWarhawk as my third.

#38 Xeno Phalcon

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Posted 05 July 2014 - 05:03 PM

All respectable builds, I really wish we could strip some of the heatsinks from the left torso would make ballistic and missile builds much more flexible; still I strongly recommend trying a 2xUAC10+1ML with a tacomp5 its remarkably destructive and pretty much everyone iv faced off against has underestimated its firepower. (which may be part of whats attributed to its success for me)

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#39 LordKnightFandragon

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Posted 05 July 2014 - 05:04 PM

View PostXeno Phalcon, on 04 July 2014 - 06:05 AM, said:

Yeah right now the omnipod bonus is kind of silly and so minimal no one really bothers except for people with severe OCD; most people are more than willing to sacrifice a tiny boost in xp gain for the boosts/hardpoints offered by other omnipods.


I just kinda wish we got a bonus for having the 8/8 prime omnipod bonus actually benefit it's 4x PPC loadout a bit. On my A and B, they both swap pods, but my prime im keeping it prime, maybe hoping we get some 8/8 omni pod bonuses that actually are worth a hoot.

#40 Xeno Phalcon

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Posted 06 July 2014 - 02:02 AM

View PostLordKnightFandragon, on 05 July 2014 - 05:04 PM, said:

I just kinda wish we got a bonus for having the 8/8 prime omnipod bonus actually benefit it's 4x PPC loadout a bit. On my A and B, they both swap pods, but my prime im keeping it prime, maybe hoping we get some 8/8 omni pod bonuses that actually are worth a hoot.


A better bonus would be nice but as it stands I dont even know why they bothered, not only is the xp boost essentially miniscule but it also makes a mockery of the already maligned "Champion" mechs.

The fact that Invasion mechs can function as some sort of Hero/Champion Hybrid is a real eyebrow raiser though.

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