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I'd Still Happily Use Clan Er Meds & Smalls If Heat Was Increased 60%


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#1 Pale Jackal

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Posted 12 June 2014 - 03:55 PM

If the Clan ER Medium Laser generated 8 heat, and the Clan ER Small Laser generated 3 heat, I'd still use them, and think they were reasonably good.

Speaking of which, if you doubled the reload time on Clan LRMs, I'm pretty sure they'd still be perfectly useable.

As someone who does not anticipate buying any Clan 'mechs (though I will admit it's very tempting to get an a la carte Timber Wolf or Dire Wolf, if Sarna prices are any indication), I'm prepared to stop playing MWO for a couple months until I can buy my 72 point alpha Nova for C-bills.

PGI said Clan weaponry would be hotter to make up for their superior range.
C ER Small:
0.5 tons
5 damage
2 heat
cooldown 2.25
duration 1
Range ~180m

Clan ER Medium Laser:
1 ton
1 slot
7 damage
5 heat
3 cooldown
Duration: 1.3
Range: 450m

Compared to the IS medium laser, the Clan version has a superior heat to damage ratio. 30% longer beam duration does not make up for almost twice the range and 50% greater damage.

If anyone wants to duel 1v1, in a Nova versus some IS medium or light... maybe even a heavy! I'd be more than happy to give it a try. Note: I'm not saying I'm a good pilot, I just think Clan 'tech is that superior. If we want to set up a duel for about 3 hours from now, let me know.

#2 Drasari

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Posted 12 June 2014 - 04:00 PM

View PostPale Jackal, on 12 June 2014 - 03:55 PM, said:

If the Clan ER Medium Laser generated 8 heat, and the Clan ER Small Laser generated 3 heat, I'd still use them, and think they were reasonably good.

Speaking of which, if you doubled the reload time on Clan LRMs, I'm pretty sure they'd still be perfectly useable.

As someone who does not anticipate buying any Clan 'mechs (though I will admit it's very tempting to get an a la carte Timber Wolf or Dire Wolf, if Sarna prices are any indication), I'm prepared to stop playing MWO for a couple months until I can buy my 72 point alpha Nova for C-bills.

PGI said Clan weaponry would be hotter to make up for their superior range.
C ER Small:
0.5 tons
5 damage
2 heat
cooldown 2.25
duration 1
Range ~180m

Clan ER Medium Laser:
1 ton
1 slot
7 damage
5 heat
3 cooldown
Duration: 1.3
Range: 450m

Compared to the IS medium laser, the Clan version has a superior heat to damage ratio. 30% longer beam duration does not make up for almost twice the range and 50% greater damage.

If anyone wants to duel 1v1, in a Nova versus some IS medium or light... maybe even a heavy! I'd be more than happy to give it a try. Note: I'm not saying I'm a good pilot, I just think Clan 'tech is that superior. If we want to set up a duel for about 3 hours from now, let me know.



In a game where front load damage is king, I have to disagree.

#3 FETTY WAP

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Posted 12 June 2014 - 04:00 PM

SHHHhh
don't give them ideas

#4 Aresye

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Posted 12 June 2014 - 04:13 PM

Oh god. It's been 6 hours of testing and already people are calling for nerfs.

Quote

As someone who does not anticipate buying any Clan 'mechs...


Oh, okay. It makes sense now.

Show us on the Atlas figurine where the Dire Wolf touched you.

Edited by Aresye, 12 June 2014 - 04:13 PM.


#5 Destructicus

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Posted 12 June 2014 - 04:30 PM

lol no

View PostPale Jackal, on 12 June 2014 - 03:55 PM, said:

As someone who does not anticipate buying any Clan 'mechs


Which means you haven't even played them
So
no
just no

#6 Pale Jackal

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Posted 12 June 2014 - 04:35 PM

View PostDestructicus, on 12 June 2014 - 04:30 PM, said:

Which means you haven't even played them
So
no
just no


I have. I just plan to ask for a refund.

View PostDrasari, on 12 June 2014 - 04:00 PM, said:

In a game where front load damage is king, I have to disagree.


I haven't played around with the CUAC10 or CUAC20 Dire Wolf. Front loaded damage is very powerful, but can IS lights or mediums mount lots of PPCs or autocannons? You can do a 2 PPC Cicada 3M pretty easily, bu they're not THAT good.

View PostAresye, on 12 June 2014 - 04:13 PM, said:

Oh god. It's been 6 hours of testing and already people are calling for nerfs.


And people would have been calling for nerfs sooner if PGI actually released their proposed stats.

I was considering posting about LRMs seeming too good prior to this public test, but I figured that maybe PGI altered their reload times. Did they? Nope. Granted, the LRMs are more of a stream and less of a cluster, but I don't think that makes up for the raw tonnage savings.

Edited by Pale Jackal, 12 June 2014 - 04:36 PM.


#7 Destructicus

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Posted 12 June 2014 - 04:38 PM

Well I'm just glad you have a full view of how things should be how to fix everything after only 6 hours of actual testing

#8 Lily from animove

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Posted 12 June 2014 - 04:41 PM

View PostAresye, on 12 June 2014 - 04:13 PM, said:

Oh god. It's been 6 hours of testing and already people are calling for nerfs.



Oh, okay. It makes sense now.

Show us on the Atlas figurine where the Dire Wolf touched you.


dude the Nova with its 12 ERMEDIUMS is Beast beyong believe. Especially vs lights and mediums.

Edited by Lily from animove, 12 June 2014 - 04:46 PM.


#9 Davers

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Posted 12 June 2014 - 04:43 PM

View PostPale Jackal, on 12 June 2014 - 04:35 PM, said:



I have. I just plan to ask for a refund.



I haven't played around with the CUAC10 or CUAC20 Dire Wolf. Front loaded damage is very powerful, but can IS lights or mediums mount lots of PPCs or autocannons? You can do a 2 PPC Cicada 3M pretty easily, bu they're not THAT good.



And people would have been calling for nerfs sooner if PGI actually released their proposed stats.

I was considering posting about LRMs seeming too good prior to this public test, but I figured that maybe PGI altered their reload times. Did they? Nope. Granted, the LRMs are more of a stream and less of a cluster, but I don't think that makes up for the raw tonnage savings.


So you want to be a Clanner without Clan mechs ?

So you wanted to nerf LRMs before they were even tested, and you want to nerf everything else too?

"LRMs too good"? Honestly I am not sure we can trust your feedback.

#10 Pale Jackal

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Posted 12 June 2014 - 04:48 PM

View PostDavers, on 12 June 2014 - 04:43 PM, said:

"LRMs too good"? Honestly I am not sure we can trust your feedback.


LRM 80 Timber Wolf with 7 tons of ammo sound weak to you? LRM 70 with 10 tons of ammo?

Can you do math? This Timber Wolf would run what, 85 or 90 kph with speed tweak?

Oh, and these LRMs eventually won't have the IS weakness of a 180m minimum range?

If Clan 'mechs had less stock armor, the LRMs had a greater reload time or heat, then maybe I'd feel differently, but I was expecting Clan LRMs to have SOME disadvantage. They don't, except that their damage is spread out over 1 or maybe 2 seconds versus IS LRMs.

Right now the Clan's greatest weakness is the inability to swap their engines, but they can lose their side torsi without dying... so that's not much of a disadvantage.

Edited by Pale Jackal, 12 June 2014 - 04:49 PM.


#11 Star Colonel Mustard Kerensky

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Posted 12 June 2014 - 04:49 PM

So have you even played the test server?

Or are you literally throwing a tantrum because "numbers"?

Clan LRMs are powerful but they get shredded by AMS pretty badly.

Edited by Astroniomix, 12 June 2014 - 04:50 PM.


#12 Sephlock

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Posted 12 June 2014 - 04:51 PM

@ TC

SHHHHHHHHHHHHHHHHHHHH!

#13 Pale Jackal

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Posted 12 June 2014 - 04:52 PM

View PostAstroniomix, on 12 June 2014 - 04:49 PM, said:

So have you even played the test server?

Or are you literally throwing a tantrum because "numbers"?

Clan LRMs are powerful but they get shredded by AMS pretty badly.


I have, most of the day.

Do you think its any coincidence that PGI is releasing an instant radar loss module with the advent of the Clans?

#14 Sephlock

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Posted 12 June 2014 - 04:53 PM

View PostPale Jackal, on 12 June 2014 - 04:35 PM, said:


I have. I just plan to ask for a refund.



I haven't played around with the CUAC10 or CUAC20 Dire Wolf. Front loaded damage is very powerful, but can IS lights or mediums mount lots of PPCs or autocannons? You can do a 2 PPC Cicada 3M pretty easily, bu they're not THAT good.



And people would have been calling for nerfs sooner if PGI actually released their proposed stats.

I was considering posting about LRMs seeming too good prior to this public test, but I figured that maybe PGI altered their reload times. Did they? Nope. Granted, the LRMs are more of a stream and less of a cluster, but I don't think that makes up for the raw tonnage savings.



I called it.

#15 Pale Jackal

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Posted 12 June 2014 - 05:03 PM

View PostSephlock, on 12 June 2014 - 04:53 PM, said:

I called it.


You're right, PGI has done such a great job of balancing this game so far. How crazy it would be to think that when they introduce an entirely new set of weapons that there might be some imbalance.

Don't get me wrong, the Clans are awesome, I love the new effects as well, and I can't wait to play a Nova with 16 weapons for real, but the Clans definitely feel strong. Too strong.

As long as PGI comes to their senses in a timely fashion, I suppose it's no big deal, but some of the clan weaponry is plain ridiculous. The Clans have not been nerfed in any significant fashion.

Edited by Pale Jackal, 12 June 2014 - 05:04 PM.


#16 Mystere

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Posted 12 June 2014 - 05:04 PM

View PostWTFClock, on 12 June 2014 - 04:00 PM, said:

SHHHhh
don't give them ideas


He's not giving PGI ideas. He's actually asking for a nerf while pretending not to.

#17 Star Colonel Mustard Kerensky

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Posted 12 June 2014 - 05:07 PM

View PostPale Jackal, on 12 June 2014 - 05:03 PM, said:

As long as PGI comes to their senses in a timely fashion, I suppose it's no big deal, but some of the clan weaponry is plain ridiculous. The Clans have not been nerfed in any significant fashion.

Confirming that lacking the easy pinpoint damage of IS mechs is not a significant nerf.

#18 Pale Jackal

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Posted 12 June 2014 - 05:09 PM

View PostMystere, on 12 June 2014 - 05:04 PM, said:

He's not giving PGI ideas. He's actually asking for a nerf while pretending not to.


I'm not PRETENDING to ask for a nerf. I am asking for a nerf.

#19 Xarian

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Posted 12 June 2014 - 05:12 PM

Right now the "kings" of damage are widely considered to be PPCs and ACs because of their front-loaded shenanigans. Lasers and missiles are completely the opposite. They should be strong, and not relegated to sitting on the shelf. That extra damage comes with being able to mitigate it relatively easily (missiles) or exposing yourself to additional return fire / other disadvantages of maintaining beams (lasers).

#20 Mc JR

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Posted 12 June 2014 - 05:31 PM

If you are getting a refund then keep your mouth shut.





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