Grimm Peaper, on 13 June 2014 - 05:22 PM, said:
Wait, so you felt the founder's mechs were completely useless so you got upset. And then now the Clan mechs are supposedly OP and that also makes you upset?
Didn't they finally make it the way you wanted? Which way do you want it?
It sounds like you just want to be upset.
If you want to make a strawman argument, you're welcome to do so.
I could type a lengthier rebuttal, but the two points are not related. The fact that Founder 'mechs etc. are relatively weak was simply another reason to be dissatisfied with PGI's pre-purchase packages. I listed several other reasons in a previous post.
Clan 'mechs being over-powered is a problem for the game as a whole. A much bigger problem than weak incentives to pre-purchase.
Scratx, on 13 June 2014 - 05:45 PM, said:
I'm a founder and I don't feel my mechs are completely useless.
They're not completely useless, but PGI seems to have a trend of planned obsolence. Founder's Atlas is obsoleted by the DDC. Catapult C1 was never the strongest variant: both the K2 and A1 were superior in the past. The HBK has always been a joke. All the Phoenix Primes are a joke.
Ashaira, on 13 June 2014 - 04:33 PM, said:
I have bad news for you. IS mechs with PP FLD are already superior to all other IS mechs. Don't like the meta either but there is a huge difference between my meta mech and all my other mechs in terms of performance.
Take it up with the meta not the clan mechs.
That's a fair point, I suppose Clan 'mechs being a challenge to poptarts is better than poptarts dominating everything. Still, that might encourage PGI to declare the game is "fixed" and leave tons of IS variants to rot.
Pygar, on 13 June 2014 - 04:13 PM, said:
Well, one reason it is still balanced is because lasers are in general kind of bad given the DOT mechanics and the way heat sinks work. (both in regards to the 1.4 DHS ratio, and the way they do cooling over time vs. instant heat from firing weapons.) Clan mechs do run considerably hot despite having slightly better DHS (space-wise)....all the Clan mechs except the Dire Wolf have fairly limited free tonnage for upgrades, so it's hard for them to give up tons for more heat sinks. (Which also, that same limited tonnage coupled with limited slots almost makes it so Clan mechs really need those smaller lasers to be that good....for example, the Nova is impressive with 6 ERML in each arm...but if you trade those ERMLs for PPCs instead, all of the sudden the Nova is somewhat underpowered compared to what other mediums can do.)
Well, I think it's clear that some 'mechs like the Timber Wolf do have limited pod space, they basically have a standard engine for all intents and purposes.
Besides, the fact that the Nova can mount 6 CERML 6 CERSL and 4 MG means it has a 42 point alpha due to its medium lasers alone at ~450m. It can still mount 15 or 17 DHS in that configuration.
A 72 point alpha at 180m over 1.3 seconds is not weak by anyways. 15 or 17 DHS (I forget) is better or equivalent to what many IS mediums carry. It can also survive the loss of a side torso. And has jump jets.
Does it lack pin point damage? Yes. However, I don't buy the argument that Clan cooling is weak. Is pod space limited? Sometimes, but the fact their medium lasers are akin to IS larges for a mere 1 ton does increase Clan firepower.
Edited by Pale Jackal, 13 June 2014 - 07:17 PM.