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Early Reviews Of Clan Mechs


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#41 Jorgandr

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Posted 15 June 2014 - 04:12 AM

View PostNRP, on 14 June 2014 - 11:22 AM, said:

From my experience, not exactly. On paper, the Dire Wolf looks devastating, but in practice it doesn't always work out that way. After further reflection, I think it is due to the burst fire of the CACs and the longer burn time of the CLasers, the result of which means the Clan weapons don't feel like they can front load damage like IS weapons currently can. As a result, IS mechs can pretty easily hold their own against Clan mechs.

Of course, this is a preliminary impression based on a few hours of screwing around. More time to learn the nuances/understand the tech will surely refine (if not outright change) these impressions.


In my personal experience, any Dire Wolf with a ballistics loadout vaporizes anything that appears in front of it 1 on 1 (except another ballistics dire wolf. Then it goes to whomever started shooting first.). Due to the extreme cockpit juggle and insane DPS levels a 4x/6x UAC5 can put out, whatever you are pointing at cannot retaliate effectively, and goes down (generally without a fight) fairly quickly. Seriously, a single Dire Wolf with even just 4 UAC5's/10's on chain fire focusing on you feels like an entire Lance is shooting at you. Most people GTFO very quickly.

2 on 1 changes things. Since you can only pick one target to pin down, the second can easily get behind you (if it starts from close range), at which point you are boned. Of course if you are fighting against 2 assaults, they may not get behind you, but at this point you are simply outgunned and it is the same result.

As for lights appearing behind you, it is a weakness. Do not ever leave the safety of your team. Stay in the middle. If your team retreats, you are screwed (PUG's will generally suck with this one). Do not remove the rear armor of your Dire Wolf and expect the same longevity of the speedier IS Assaults/Heavies.

In short, the Dire Wolf is not a mech that you can just wade into the enemy ranks and cause havok. This is a pure fire support mech. You should be somewhere in the middle of your team focusing on the most dangerous pinpoint damage mech they have, ruining his accuracy until he hides, or dies.

Alternatively you can also spread your fire across several targets (again, while flanked by the rest of your team) to try and force several of the opposing force into cover, allowing your team to pick apart the rest.

You are the MG42 of your team. Awesome when you have friendlies to stop the enemy from closing on your sides, and easy pickings when you do not.

Edited by Jorgandr, 15 June 2014 - 04:32 AM.


#42 KuroNyra

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Posted 15 June 2014 - 06:37 AM

View PostJorgandr, on 15 June 2014 - 04:12 AM, said:

Stuff about the Mighty Deadly Beastly Amazing Dire Wolf


AND the Dire Wolf got something very special.
An absolutly amazing cockpit view. (seriously, it's already my favorite cockpit interior. =3 )

Edited by KuroNyra, 15 June 2014 - 06:37 AM.


#43 NRP

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Posted 15 June 2014 - 07:26 AM

Oh yes, the Dire Wolf has the absolute best cockpit view of any mech I've tried in MWO so far. Holy crap it's so good I love it!

Looking forward to seeing you all later today on the PTS for round 2.

By the way, which Clan light or medium would make a good streak boat? I didn't get a chance to try them out. I am considering buying a Clan light/medium a la carte for my alternate account.

#44 CyclonerM

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Posted 15 June 2014 - 07:42 AM

Actually the Timberwolf and Summoner cockpits are quite the best i have seen :)

#45 Pariah Devalis

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Posted 15 June 2014 - 08:46 AM

View PostNRP, on 15 June 2014 - 07:26 AM, said:

Oh yes, the Dire Wolf has the absolute best cockpit view of any mech I've tried in MWO so far. Holy crap it's so good I love it!

Looking forward to seeing you all later today on the PTS for round 2.

By the way, which Clan light or medium would make a good streak boat? I didn't get a chance to try them out. I am considering buying a Clan light/medium a la carte for my alternate account.



Stormcrow or Adder make excellent streak boats. I choose the adder over the kit fox because the 'fox is better served with the ECM arm, IMO.

#46 Mordin Ashe

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Posted 15 June 2014 - 08:59 AM

Adder with 2xSSRM6, CAP and CERPPC should be more than capable. With three tons of ammo it should be very good in light hunting, and that PPC should be great for close to long range.
Though in practise it may not be 100%, I don't know the quirks yet.

#47 Pariah Devalis

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Posted 15 June 2014 - 09:01 AM

View PostMordin Ashe, on 15 June 2014 - 08:59 AM, said:

Adder with 2xSSRM6, CAP and CERPPC should be more than capable. With three tons of ammo it should be very good in light hunting, and that PPC should be great for close to long range.
Though in practise it may not be 100%, I don't know the quirks yet.


I would go with three SSRM4, instead. Higher rate of fire and spread out more. Can slap one in each side torso, one arm, and still have the ERPPC. Or go nuts with 2 SSRM4, 2 SSRM6, AP, and gobs of ammo.

Edited by Pariah Devalis, 15 June 2014 - 09:01 AM.


#48 NRP

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Posted 15 June 2014 - 10:06 AM

I've been thinking about the Stormcrow. It seems just as fast, and it looked really effective in the PTS. I might get the Kit Fox and Stormcrow a la carte then. Damn, maybe I should just get another Masakari pack for my alt account, LOL!

Too many choices (which is a good thing).

#49 NRP

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Posted 15 June 2014 - 11:55 AM

OMG the Adder is sweet! I equipped 4 CSSRM4s, a CAP, and ammo out the wazoo. Seems way more effective than the stock Prime build.

Plus, I really like the way the Adder looks. Like a mini Dire Wolf. I might be in love.

#50 _Comrade_

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Posted 15 June 2014 - 01:21 PM

Amazing. I can see why the clans have superior mechs. Just a few seconds in the mechs and you feel like you are a beast. I love the new sounds of the weapons. It's a different culture and much like how their is difference between the F16 and Russian MiG their is also difference between clan and IS mechs

Timberwolf Prime- Wow, normally i don't like a mech with too many weapons. But this has all you need to fight. Long range, short range, medium range. All bases are covered. The TW lives up to it's name as the most feared mech of the invasion. It's down side is it only has 360 missiles, which makes me considering taking out the machine guns for more ammo. But i was doing good damage just on the prime build...averaging at least 500 damage a match

Timberwolf C- I like this better then the prime variant. It's easier to group the AC5 with the clan ER medlasers. With clan mechs and a lot of TW's flooding the servers today and next week their is going to be a lot of LRM's flying. This mech has that covered with an AMS installed. It also has it's trademark ER large pulse lasers for long range combat. It's going to be a headache killing lights at close range. But the AC5 should manage to protect you

Timberwolf S - A close range beast!! I would use this for one on one close range combat . Within a minute of launching i saw the beauty of this mech when a kit fox rounded a corner from a building and i let loose my SRM savlo and BOOM! Kit Fox destroyed. The weapons are easy to group together with the machine guns, med lasers and small lasers. I don't know what i would get rid of here to make room. That being said all the TW's weaponry i like and its going to be difficult deciding which weapons to change out

Stromcrow Prime- Nice! It would be better for poptarting if it had jump jets. But still it's a great mech for sniping and because it's fast it can dodge the annoying LRM salvos coming in from TW's. I was able to take down a couple of Dire Wolf's by circling them pretty fast. I was surprised of how much of a brawler this clan mech is!! My favorite mech replacing my beloved Shadow Hawk for front line support.

Stormcrow C- Wow!!!!! This is a close range monster! It has everything i need for long range, short range and med range. It's LB10-X and med lasers will punch a hole in any mech. The only down side is if you group the shotty with the med lasers you maybe wasting ammo if the enemy stays at a distace. Still better then my shadow hawk with it's two AC5's at close range

Stormcrow D - OMG!! i was trying to build a Mad Dog clone with my IS mechs to no avail. The best i could do was an Hunchback 4SP with two LRM 15's, 2 med pulse, 2 small lasers and an XL245 engine. The hunchy is good and does around 500 a match but it is no mad dog. Now here comes the stormcrow the KING OF MED MISSILES BOATS! Fast and moblie it can get out of a sticky situtation quick and keep up with the rest of the team. It has two SRM's 2 that do pretty good in case if an enemy gets close


The bottom line...I LIKE THEM ALL. Glad my money was well spent buying these

#51 FearNotDeath

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Posted 15 June 2014 - 01:52 PM

Got the Warhawk and it's a great replacement for my tired misery. Where is my mad dog though?

#52 _Comrade_

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Posted 15 June 2014 - 02:09 PM

836 damage with Stormcrow

2 Clan ER PPC's
3 Clan ER medpulse

runs hot but omg it's a fast moving sniper mech!!

Posted Image

#53 KuroNyra

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Posted 15 June 2014 - 02:17 PM

well.

I made some very interesting battle. And so far I really liked all the mech.

Lot's of fun with these mech.


The Timber Wolf prime especially is a deadly beast and is going to be feared on the battlefield.

Same for the Dire Wolf, but come on, his Center Torso is just too damn large.

#54 Pariah Devalis

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Posted 15 June 2014 - 02:22 PM

Posted Image

Consistently getting 650-700+ damage games.

Edited by Pariah Devalis, 15 June 2014 - 02:24 PM.


#55 CyclonerM

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Posted 15 June 2014 - 02:28 PM

View PostPariah Devalis, on 15 June 2014 - 02:22 PM, said:

Consistently getting 650-700+ damage games.

I actually have not modified yet the canon configurations, (except for the S) , i love them so much :huh:

Got almost 700 damage with the Prime on my first battle..

#56 Vanguard319

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Posted 15 June 2014 - 02:31 PM

Kit Fox:

Anyone who claimed this mech was DoA will soon be crying about how it's OP (and I for one will savor their tears) The D variant can fire more LRMs than a stock Catapult, and it's other variants have weapon loadouts more akin to a medium than a light. In addition, an arm from the C variant is available, allowing any variant to be fitted with ECM and up to three AMS (no you did not read that wrong) The four tons of Ferro Fibrous armor is surprisingly durable, and the mech has a quirk that reinforces the leg structure by 5%. making the usual tactic of legging lights slightly less effective.

Nova:

This thing is a monster, no doubt. However, anyone foolish enough to alpha the prime will find themselves a stationary target for an absurdly long time, long enough for anyone to cripple or kill it. Heat management is a required skill, even with the other variants. Can be a very powerful medium mech if used properly.

Summoner:

Very well rounded, While most variants focus on long range sniping, it has enough armor where it can be an effective brawler as well. All variants are incredibly difficult to overheat, and the Prime in particular is impossible to overheat, and will remain cool even on Terra Therma being baked by flamers. The biggest problem is minimal ammo for the ballistic weapon, though you can swap out some missiles for more AC/Gauss ammo. overall, this mech is very forgiving in terms of heat management, and excels in short engagements.

#57 Randodan

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Posted 15 June 2014 - 02:52 PM

There are a couple of nitpicks that I have with the Clan 'Mechs:
  • The animations seem to be floating and too lightweight; compared to IS 'Mechs, it seems as if the animations are only half-baked. Compare the movement of a chicken-walker IS 'Mech, e.g. the Cataphract, to that of the recent Clan 'Mechs, e.g. Dire Wolf. It's plain to see.
  • The Clan 'Mechs' textures are way too shiny. This makes them look like a cheap plastic toy. All the IS 'Mechs look like machines of war (dull paint), while the Clan 'Mechs look like polished cars.

Edited by Randodan, 15 June 2014 - 03:04 PM.


#58 Iqfish

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Posted 15 June 2014 - 02:54 PM

View PostShar Wolf, on 14 June 2014 - 06:06 PM, said:

I have been noticing a pattern with predictions about the usefulness of mechs

Shadowhawk - DOA bad weapons
Wolverine - King of Mediums!!!
Griffin - DOA - too much on one side, to easy too disarm

Banshee - DOA
Kintaro - Going to be good!

Kit Fox - DOA....
Nova - DOA...


Whatever people predict...

Expect the opposite? :(


Everything makes sense now :huh:

#59 101011

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Posted 15 June 2014 - 03:16 PM

View PostRandodan, on 15 June 2014 - 02:52 PM, said:

There are a couple of nitpicks that I have with the Clan 'Mechs:
  • The animations seem to be floating and too lightweight; compared to IS 'Mechs, it seems as if the animations are only half-baked. Compare the movement of a chicken-walker IS 'Mech, e.g. the Cataphract, to that of the recent Clan 'Mechs, e.g. Dire Wolf. It's plain to see.
  • The Clan 'Mechs' textures are way too shiny. This makes them look like a cheap plastic toy. All the IS 'Mechs look like machines of war (dull paint), while the Clan 'Mechs look like polished cars.



We Clan Warriors take great pride in the condition of our steeds. Of course they are polished! Why would any honorable warrior ride into battle in the cockpit of a 'Mech which is not in pristine condition?

Edited by 101011, 15 June 2014 - 03:17 PM.


#60 Gremlich Johns

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Posted 15 June 2014 - 05:10 PM

Has anybody done a cost analysis on these mechs yet?





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