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Public Test Is Back! More Clan Testing!


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#101 anonymous161

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Posted 13 June 2014 - 05:40 PM

Aww **** wish this was tomorrow cuz I work nights started sunday and I sleep during the day so...****.

#102 Ph30nix

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Posted 13 June 2014 - 05:47 PM

View PostNikolai Lubkiewicz, on 13 June 2014 - 03:03 PM, said:

Just an FYI, we will not be providing any change notes for this test, as we are going to be keeping the same parameters as the last test and leaving this information blind....For Science!

If you touch my Dakawolf i will sneak into the PGI offices and slip exlax in all the coffee machines and leave pans of chocolate exlax brownies in the lunch rooms.

#103 Sky Hawk

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Posted 13 June 2014 - 05:47 PM

View PostNikolai Lubkiewicz, on 13 June 2014 - 03:03 PM, said:

Just an FYI, we will not be providing any change notes for this test, as we are going to be keeping the same parameters as the last test and leaving this information blind....For Science!


$ure! Ju$t for $cience!


(But whose care about the reason? I'm really-really-really love these tests.)

MECH-TEST!

#104 Sigilum Sanctum

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Posted 13 June 2014 - 05:59 PM

I get paid on monday, so I might be making a last ditch clan purchase. I get off at 6pm eastern, see you all planetside!

#105 Smitti

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Posted 13 June 2014 - 06:04 PM

View PostNikolai Lubkiewicz, on 13 June 2014 - 03:03 PM, said:

Just an FYI, we will not be providing any change notes for this test, as we are going to be keeping the same parameters as the last test and leaving this information blind....For Science!



Quote

"Just a heads up, we're gonna have a super conductor turned up full blast and pointed at you for the duration of this next test. I'll be honest, we're throwing science at the walls here to see what sticks. No idea what it'll do" - Cave Johnson



Sorry, couldn't resist :D

Yet again time zones get in the way of teh funz <_<

Enjoy guys, look forward to more footage :o

#106 Wintersdark

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Posted 13 June 2014 - 06:12 PM

View PostDONTOR, on 13 June 2014 - 02:43 PM, said:

If your Father loves you, he will understand why you didnt see him this fathers day.


As a father, I'm employing my Father's Day status to play MWO all freaking day long.

#107 Vanguard319

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Posted 13 June 2014 - 06:14 PM

Clanners gotta clan. IT WILL BE SO!

#108 Butane9000

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Posted 13 June 2014 - 06:27 PM

Wait a PTS I might actually be able to take part time?

I work 10:00am to most likely 9:00pm EST Sunday. Which means I'll have 5 hours to test my anti-clan builds out?

Awesome.

May ultimately decided whether I break my vow and go A La Carte route for a few chassis.

#109 xarax123

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Posted 13 June 2014 - 06:35 PM

Time to tell the wife and kids to cancel their Father's day plans....I'm busy.

#110 Deathlike

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Posted 13 June 2014 - 06:37 PM

I'm not feeling the excitement, but perhaps I'll stop by since there is a patch...

View PostNikolai Lubkiewicz, on 13 June 2014 - 03:03 PM, said:

Just an FYI, we will not be providing any change notes for this test, as we are going to be keeping the same parameters as the last test and leaving this information blind....For Science!


That's not really good for testing purposes, as that makes bug testing a chore. It's harder to filter what's what if you don't know what was addressed... even if it was addressed properly (or even attempted to be addressed).

I know it "feels inconvenient" to not write patch notes+fixes, but reporting known fixes bugs goes a long way in repairing reputations. I should not have to find out through "normal play" that a bug is fixed or more importantly to "never be aware" that a bug is staying unfixed. It's a +1 for communication WHEN YOU REPORT ALL FIXED BUGS. Otherwise, it's a -1 for effort.

Edit:
PTS patch for Sunday is online

Edited by Deathlike, 13 June 2014 - 06:45 PM.


#111 vortmax

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Posted 13 June 2014 - 06:44 PM

This Dad will be playing with his Son on... DadSonDay!

(We both have the Summoner package.)

#112 Nothing Whatsoever

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Posted 13 June 2014 - 06:52 PM

This is really awesome.

#113 Veebora

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Posted 13 June 2014 - 06:55 PM

Test code name: "I don't care!"


As I couldnt test clan stuff to decide to buy or not, just uninstalled test garbage and moved on!

#114 cSand

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Posted 13 June 2014 - 07:00 PM

AWWW YEA

Happy father's day INDEED!

#115 Koniving

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Posted 13 June 2014 - 07:01 PM

View PostShadowWolf Kell, on 13 June 2014 - 05:39 PM, said:


Kind of have to agree with this. I saw a lot of people running stock mechs, or slightly tweeked stock mechs because they couldn't afford to buy a lot of goodies.

If people had a lot of cash to play around with, I think matches would have been much more intense than they had been.


If it says anything, I sold some spare engines (it's a test server) and a couple of mechs. Instant 15 million (I'd never do this in the actual server unless I got fed up with a mech or no longer had a use for an engine).
At the end of everything I did, I had a good 8 million left.
Part of what I did to save money was once I finished testing a mech I stripped it bare. This meant more free Clan weapons, heatsinks, armor, etc. to use on the next one.

#116 Sable

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Posted 13 June 2014 - 07:08 PM

I ask that you please provide patch notes for the new test build so we can see which bugs were addressed and test them thoroughly. I already patched but i don't remember all of the issues i came across.

#117 LemonsDaBest

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Posted 13 June 2014 - 07:09 PM

YYYYYYYEEEEEEEESSSSSSSSSSSSSSSSSSS!!!! EEEEVVVVVEERRYYYBODY DAAANCEEE NOWWOOWWHH! (C&C music factory-everybody dance now)

#118 Navid A1

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Posted 13 June 2014 - 07:11 PM

I've got a question.

Is there any stats regarding the lock-on times of clan LRMs and SSRMs compared with IS ssrm2?
i was using CSSRM-4 and the lock-on time was nearly 2 times longer than that of an IS SSRM2.

#119 Wintersdark

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Posted 13 June 2014 - 07:11 PM

View PostKoniving, on 13 June 2014 - 07:01 PM, said:


If it says anything, I sold some spare engines (it's a test server) and a couple of mechs. Instant 15 million (I'd never do this in the actual server unless I got fed up with a mech or no longer had a use for an engine).
At the end of everything I did, I had a good 8 million left.
Part of what I did to save money was once I finished testing a mech I stripped it bare. This meant more free Clan weapons, heatsinks, armor, etc. to use on the next one.


Dumped 50 IS mechs and a couple hundred weapons. I had 12m to start, and virtually unlimited funds after. Also, I've no idea why I had 70+ medium lasers in my inventory anyways (all 50 of my mechs have functional load outs equipped).

I thought this would stress me (previous test servers I've struggled to do that even knowing it was temporary) but this time? Barely a blip.

Also... It's kind of interesting. While I'm sure that Clan Mechs will be absurdly expensive to buy, its actually very cheap to kit them out. No DHS tax, fixed engines... Not to mention that clan mech default load outs are surprisingly effective.

Stock Mondays will be a BT purists clan invasion wet dream.

#120 xSONOHx

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Posted 13 June 2014 - 07:30 PM

Oh yes, I now get to experiment with the newer Clan mechs I have pre-ordered (upgraded from Adder/ Puma package to Timberwolf/ MadCat package) before they are added to the game. Thank you PGI and IGP for this opportunity. I may also be experimenting with some IS mech builds.

Edited by xSONOHx, 13 June 2014 - 07:31 PM.






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