Public Test Is Back! More Clan Testing!
#141
Posted 14 June 2014 - 03:55 AM
Finally I will be able to try out my clan mech's!
Finally I will be able to create "Epsilon"!
#142
Posted 14 June 2014 - 03:56 AM
#143
Posted 14 June 2014 - 05:04 AM
BlazeOn, on 13 June 2014 - 02:05 PM, said:
I think its more effective to have them drop in with IS mechs, get killed and watch from spectator mode. You'll see far less faults and everything looks sexy.
#144
Posted 14 June 2014 - 05:08 AM
ShadowFighter88, on 13 June 2014 - 09:33 PM, said:
This would've been fine if you'd scheduled it for the Saturday and not the Sunday - then it would still be the weekend just about anywhere you have players. There's no point in me downloading the test client since I won't have time to play it in the morning before work and then it'll be closed by the time I get home. Or hell, you could've just made it a 24-hour test instead of a 12-hour one. Then I'd at least be able to get a few hours in on Monday evening.
I feel your pain, but i guess they can't please everyone.
#145
Posted 14 June 2014 - 05:13 AM
InnerSphereNews, on 13 June 2014 - 01:58 PM, said:
This second Clan Public Test, code-named "Trial of Cleansing"will begin on Sunday.
Please note, Clan Mechs will only be available for test-piloting to those whopre-order before Sunday the 15th of June, 2014 at 10:00AM PDT / 1:00PM EDT. Ifyou wish to try out the Clan Mechs during the event, you can pre-order one nowat http://mwomercs.com/clans.Other pilots are encouraged to join the test with their Inner Sphere Mechs, aswe will need their valuable feedback on IS vs Clan balance.
We need more IS "feed" back. (cannon fodder)
#148
Posted 14 June 2014 - 05:40 AM
#149
Posted 14 June 2014 - 06:27 AM
Griffin Talon, on 14 June 2014 - 05:40 AM, said:
...they dont even have to do these, so I'd save it.
#150
Posted 14 June 2014 - 06:37 AM
#152
Posted 14 June 2014 - 07:01 AM
#153
Posted 14 June 2014 - 07:26 AM
#154
Posted 14 June 2014 - 07:30 AM
So now we have another public test.
Smart move.
Edited by Appogee, 14 June 2014 - 07:31 AM.
#155
Posted 14 June 2014 - 07:45 AM
If I install the test, does that overwrite MWO, or does it install it seperately? Will I need to reinstall MWO after?
#156
Posted 14 June 2014 - 07:47 AM
Votanin FleshRender, on 14 June 2014 - 07:45 AM, said:
If I install the test, does that overwrite MWO, or does it install it seperately? Will I need to reinstall MWO after?
Separate install entirely.
#157
Posted 14 June 2014 - 07:47 AM
Votanin FleshRender, on 14 June 2014 - 07:45 AM, said:
If I install the test, does that overwrite MWO, or does it install it seperately? Will I need to reinstall MWO after?
Separate install. Can have both on your system at the same time, but can only run one.
#158
Posted 14 June 2014 - 08:15 AM
#159
Posted 14 June 2014 - 08:22 AM
1) Testing out the new item injection script (what caused the test to be delayed about an hour).
2) 4x3 (aka 3/3/3/3) will be tested out. Watch for those drop sizes and see if they follow that format!
#160
Posted 14 June 2014 - 08:34 AM
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