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Public Test Is Back! More Clan Testing!


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#221 Xeno Phalcon

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Posted 15 June 2014 - 07:34 AM

View PostRaiyuken, on 15 June 2014 - 07:21 AM, said:

Sadly I'm not from the states and I don't want something to show up on my CC which I might get a nagging of. And the only source of UGC available to me is exhausted. Now I can't even play my FF14 due to this crap.

In the good side at least it is a short wait till the mech I would play. Kit Fox S with 1x CERL 1x CERPPC 1x ERML ECM. And Nova for my medium.


Blah that sucks, visa debit showed up at my bank few years back (in ontario) and just made my internet life a hundred times more enjoyable, pretty much everything I ever needed a credit card for and had to use prepaid cards I can now quickly and comfortably use 'virtual visa debit' card, which has the sole purpose of internet purchases. Crap I buy shows up on my accounts history, in MWO's case it showed up as some funky numbers and PLAYSPAN ULTIM.

#222 Bill Lumbar

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Posted 15 June 2014 - 07:41 AM

View PostDarth Bane001, on 14 June 2014 - 08:00 PM, said:

Your loss veebora not ours. Those who have interest in playing with the clans now deserve the chance to test them, not someone who will just complain if they will or not, how is it fair that those who didn't pay for them get to use them as well? By seeing them in action you should be able to decide if they are worth finally getting them.

For me it's worth it completely glad I bought them. They will inject much needed flavor on the field as IS mechs for me are super stale and unappealing never cared for them in the series always loved the look and power of the clan mechs.

Course clans are a band aid at the moment we still need more game types and maps to keep things looking fresh and appealing to the eye, gets pretty stale playing hte same maps over and over playing the same type of match. The clans will go a long way in making for a decent while I hope to be more fun hopefully with the clans finally done they can start making progress to the game itself not just more mech content even though it is appreciated.



That is one way to look at it, however, another way to see it is that "WE" that haven't jumped on board yet and bought a pack are giving you guys targets and IS mechs to test against. It is only a 12 hour period..... and you have got your preview in the last test run ahead of us. I can't speak for other players regarding it being good enough to just see them in action. All I know is that before I buy anything for cash, I need to be able to pilot it and see if it fits my style of play. I bought a ember hero mech with MC when it went on sale.... To be honest I wish I would of held off and got the Arrow instead. Some of us are not willing to just blow whatever it takes to keep buying mechs given the prices on these mechs.

Being able to test pilot the clans and all the weapons that come with them could change that attitude for some, maybe many. This would boost sales for PGI, and futher help support a game you have spent money to support also.

Just another 2 cents :-)

#223 Helmer

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Posted 15 June 2014 - 07:48 AM

View Postnoise gate, on 15 June 2014 - 03:37 AM, said:

though I think there are different people responsible for maps. At least there should be so.



I agree. It would be nice if there were dedicated map makers, however, it does not seem to be the case. Here are a few official statements made lately in regards to maps.

http://mwomercs.com/...ost__p__3333181

"Lots of great responses. Here's our POV.

Maps are very important to everyone, especially PGI. We understand very well how much engagement is tied to a map, and we absolutely want to and will deliver more maps.

Many people have a general misconception that maps are easy to produce, they are not. A good map takes many revisions, often the first versions are tossed out entirely. They have to be balanced against the current and future metgame, and designed with purpose for multiple modes of play.

Maps are NOT cheap to develop, nor do they take a month or less. Each map takes between 2-4 months of development by a team of 3-7 individuals depending on the scope. This includes all the phases - Design, Prototype, Grey Block, Internal Testing, Art Pass, External Testing, Bug Fixing, and a Final QA pass.

We have two types of maps - ones that reuse assets (Crimson Straits), and ones that require new assets (HPG). The reuse maps are easier to develop. The new asset maps take much longer.

We currently have one reuse and one new asset map in the cooker. The new asset map is a Jungle style swamp map, with a lot of vertical play. The second is a base map designed to take advantage of future asymmetrical gameplay modes.

As for community made maps, this isn't like a standard PC game, where you buy a box, install the game, and can do what ever you like/want with some mod tools. The architecture of MWO is not like traditional PC games, where you can run your own servers, hosting your own content. All of the content in MWO has to go through our pipeline and be stored on the CDN and run by our dedicated servers in a secured closed environment.

It's an area we'd love to explore, but right now we have higher (community) priorities and we would like to deliver on those first."

http://mwomercs.com/...ost__p__3292902

"Right now the art team is working on finishing up the Clan `Mechs. We have two maps in the cooker on hold for now. We're waiting for resources to free up and then we can see about finishing them up and pushing "Swamp" live."

http://mwomercs.com/...ost__p__3325336

"Hey all,

Thanks for raising this concern, While map generation once all or most art assets are available can be a much quicker process, allowing other processes like testing to take place sooner as well: This is only the case once those art assets are indeed completed.

The Map team has been focused predominantly on getting as wide a range as possible of different kinds of environments put together. Once we've got those basic environmental types pinned down, it will be that much easier for the team to create more maps on the fly by reusing some of the terrains and doodads they'd previously created for that environment type. We've also attempted to balance the long-term need to have this range against player expectations for more frequent maps with the release of variations of existing maps, such as Forest Colony Snow or Frozen City Nights.

Please also keep in mind that some of the map design crew performs a different job than those who design the 'Mechs. Both have independent tasks involved with separate focus on level and environmental design and character design / 3d-rigging. We do appreciate that some players would like to see more maps sooner and others would like to see more Mechs sooner, but it isn't always a trade-off of one for the other."




Cheers.

#224 Raiyuken

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Posted 15 June 2014 - 08:04 AM

I've blown enough money of this game when I was promised many a thing. What pissed me off the most was when I was a founder they told us that the Beta week MC will reset but never did. Where I spend most of my founder's MC to test things out, I even feel a pang of guilt now for even wanting to buy the a Kit Fox bundle.

And I feel that most Founders would agree with me on this sentiment. Once PGI takes your money they couldn't care less about you anymore. I wasn't here when Phoenix was launched I wouldn't buy them anyway since it isn't anything major, but I did get wind of them implementing the founders pack again during my absence. Seriously then, what are founders if they are not the people who supported you when you needed most? That loyalty was just betrayed.

#225 Desintegrator

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Posted 15 June 2014 - 08:06 AM

View Postfunksoulbrother, on 15 June 2014 - 02:21 AM, said:

I would imagine now that many resources are free, we may see a map or two in quick succession, only speculation on my part.

Dont think so - after the Invasion a lot of new bugs have to be fixed. No time for anything else.

#226 Captain Spock

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Posted 15 June 2014 - 08:41 AM

Network Error Occurred... I wake up early to play today because I had so much fun last Thursday, I end up getting blasted with the famous network error.... Come On Fix the log in bug I gotta get playing.

#227 spectralthundr

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Posted 15 June 2014 - 08:46 AM

View PostCaptain Spock, on 15 June 2014 - 08:41 AM, said:

Network Error Occurred... I wake up early to play today because I had so much fun last Thursday, I end up getting blasted with the famous network error.... Come On Fix the log in bug I gotta get playing.


The test doesn't start for another hour. Just an FYI.

#228 Xeno Phalcon

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Posted 15 June 2014 - 08:50 AM

^ shhh dont anyone tell him ANYTHING! it will be hilarious.

#229 FORGE88

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Posted 15 June 2014 - 08:59 AM

5 02 AM in newzealand lol woke up and hour ago and there was no going back to sleep!

#230 Goose

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Posted 15 June 2014 - 09:06 AM

All network errors, all the time?

#231 Hador

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Posted 15 June 2014 - 09:08 AM

Most likely for the next 50 minutes as well :)

#232 Goose

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Posted 15 June 2014 - 09:10 AM

Posted Image I'd'a sworn it said 1 PM EDT this time around …

#233 xX PUG Xx

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Posted 15 June 2014 - 09:10 AM

6PM UTC is 6PM GMT is it not? (bleedin timezones pfft..... :))

Ah hold on, I think the UTC thing doesn't take into account the Daylight Savings Time (Summer time) change.

So it will be 19:00 GMT.

Edited by xX PUG Xx, 15 June 2014 - 09:15 AM.


#234 GermanPartisan

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Posted 15 June 2014 - 09:12 AM

it clearly stated ...2014 at 10:00AM PDT according to the clock (http://mwomercs.com/clock) it clearly is past 10 AM PDT ... I am confused ....

Edited by GermanPartisan, 15 June 2014 - 09:15 AM.


#235 Hador

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Posted 15 June 2014 - 09:14 AM

GermanPartisan, 10 AM yesterday for getting Access at all, 11 AM today for getting in.

#236 GermanPartisan

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Posted 15 June 2014 - 09:15 AM

View PostHador, on 15 June 2014 - 09:14 AM, said:

GermanPartisan, 10 AM yesterday for getting Access at all, 11 AM today for getting in.



ah merde wrong line :) I am dumb .... here I was all hyped up and ready to go ...

Edited by GermanPartisan, 15 June 2014 - 09:16 AM.


#237 Iqfish

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Posted 15 June 2014 - 09:28 AM

View PostGermanPartisan, on 15 June 2014 - 09:15 AM, said:




ah merde wrong line :ph34r: I am dumb .... here I was all hyped up and ready to go ...


20:00 german time :)

I suggest you browse the german forums next time, Skyther does all the calculations when he translates the CC Posts and Announcements.

And in case you aren't really a german, woops :P

Edited by Iqfish, 15 June 2014 - 09:30 AM.


#238 Lou3b

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Posted 15 June 2014 - 09:35 AM

View PostxX PUG Xx, on 15 June 2014 - 09:10 AM, said:

6PM UTC is 6PM GMT is it not? (bleedin timezones pfft..... :))

Ah hold on, I think the UTC thing doesn't take into account the Daylight Savings Time (Summer time) change.

So it will be 19:00 GMT.

Thanks couldn't be bothered working out the times, yes I'm lazy, but another 20 mins to wait... I just want to kill people in my shiny new mechs of death

#239 Muncehead

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Posted 15 June 2014 - 09:38 AM

Curse British Summer Time - there's me thinking it was gone 6pm GMT already.

#240 Strikken

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Posted 15 June 2014 - 09:40 AM

Network errors... working as designed I see? :)





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