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Public Test Is Back! More Clan Testing!


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#61 Psychohistory

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Posted 13 June 2014 - 03:25 PM

Awesome I missed the last one, thanks pgi now I can try out my shiny new summoner! <_<

#62 JohnnyWayne

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Posted 13 June 2014 - 03:27 PM

My guess is, that they were set higher on the last test. They cooled overproportional well my CERPPCs (22 DHS).

So I think they will run a test with DHS on a lower setting for sunday. :3


Other ideas:

Gauss charge will fade when ERPPC is being fired.

SSRM cooldown decreased.

CT weapons will be fix.

Direwolf will not lose its acutators when any weapon will be placed anywhere.

Edited by JohnnyWayne, 13 June 2014 - 03:31 PM.


#63 HiredGun

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Posted 13 June 2014 - 03:28 PM

Is there a list of changes anywhere?

#64 Clideb50

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Posted 13 June 2014 - 03:28 PM

A second clan test?
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#65 JohnnyWayne

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Posted 13 June 2014 - 03:29 PM

View PostHiredGun, on 13 June 2014 - 03:28 PM, said:

Is there a list of changes anywhere?


There won't be. They wan't to play "blind" test.

#66 Pariah Devalis

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Posted 13 June 2014 - 03:30 PM

View PostJohnnyWayne, on 13 June 2014 - 03:27 PM, said:

My guess is, that they were set higher on the last test. They cooled overproportional well my CERPPCs (22 DHS).

So I think they will run a test with DHS on a lower setting for sunday. :3


Do not believe they were 2.0 DHS. They were 1.4 in the last test. The heat curve and efficiency was spot on with the heat simulator which is set at 1.4 DHS efficiency. Mechs just become a heck of a lot more efficient at 20+ DHS, which is uncommon to achieve in IS mechs due to bulk.

Edited by Pariah Devalis, 13 June 2014 - 03:31 PM.


#67 FORGE88

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Posted 13 June 2014 - 03:30 PM

Hell yeah!

#68 Pariah Devalis

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Posted 13 June 2014 - 03:35 PM

View PostNikolai Lubkiewicz, on 13 June 2014 - 03:32 PM, said:


We would love to be able to do this, however the sheer excitement from such an event would potentially knock over the test server, let alone the redemption system which we are still fine-tuning. As some may recall, this system encountered an issue yesterday forcing us to delay the test by less than hour. There was a slight overload from having so many players come on at once, with several hundred individual item redemptions per player and all players swaming in. This occurence was both fortunate and unfortunate, as it helped us identify the issue before the Clans go live on Tuesday, but also discouraged some players who may have seen these events more as Demos than as Tests.

Those who really are still on the fence will still get the opportunity to purchase the collections after they go live. They'll only be missing out on the social and loyalty rewards. <_<



Have you considered a gated log in queue? Or is that ultimately what you were forced to employ?

#69 JohnnyWayne

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Posted 13 June 2014 - 03:35 PM

If you place the clan mechs in as trail mechs, your redemption server should not mind. Or have you linked it with reciveing trail mechs?


View PostPariah Devalis, on 13 June 2014 - 03:30 PM, said:


Do not believe they were 2.0 DHS. They were 1.4 in the last test. The heat curve and efficiency was spot on with the heat simulator which is set at 1.4 DHS efficiency. Mechs just become a heck of a lot more efficient at 20+ DHS, which is uncommon to achieve in IS mechs due to bulk.


Im not sure about this. Heatcap yes. Coolingrate well...

Edited by JohnnyWayne, 13 June 2014 - 03:36 PM.


#70 ShadowWolf Kell

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Posted 13 June 2014 - 03:36 PM



#71 BloodOmen

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Posted 13 June 2014 - 03:39 PM

View PostNikolai Lubkiewicz, on 13 June 2014 - 03:05 PM, said:


Sleep is for freeborn! Trueborn Clansmen will answer the call!

For the reasons you mention, among others, we aren't able to pull longer test hours at this time.
Otherwise, we are pleased to say these remain our two longest duration tests yet!


Well PGI You are doing a great job messing up with my sleep pattern. I kind a like this.

#72 Oethe

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Posted 13 June 2014 - 03:39 PM

Any word on getting those revised minimal looking Clan Icons into the game yet?

#73 Edward Mattlov

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Posted 13 June 2014 - 03:40 PM

Awesome, I will be able to get in on Sunday!

#74 spectralthundr

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Posted 13 June 2014 - 03:43 PM

This is truly excellent!

#75 1xLocustx1

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Posted 13 June 2014 - 03:43 PM

View PostPariah Devalis, on 13 June 2014 - 02:52 PM, said:

Which do you have? Nova was a blast. The S is a beast. Warhawk is brutal, but could use some Quality of Life tweaks to some of the bigger Clan laser systems, but even so can turn into an LRM platform. Adder can cram an ungodly amount of missiles into its frame. I really have a hard time not recommending any of them.


well i got the Adder and the Stormcrow and i really love those two, was thinking about the Warhawk because its superiour agillity compared to the Dire Wolf and the abillity to mount 4 clan lrg pulses with tons of heatsinks

#76 ShadowWolf Kell

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Posted 13 June 2014 - 03:45 PM

View PostOethe, on 13 June 2014 - 03:39 PM, said:

Any word on getting those revised minimal looking Clan Icons into the game yet?


After seeing the hanging medallions in game, I can understand why it'll take them awhile to fix things given they'll have to build new models and whatnot.

Forum icons are likely to come in whenever they close the poll.

#77 Pariah Devalis

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Posted 13 June 2014 - 03:45 PM

View Post1xLocustx1, on 13 June 2014 - 03:43 PM, said:


well i got the Adder and the Stormcrow and i really love those two, was thinking about the Warhawk because its superiour agillity compared to the Dire Wolf and the abillity to mount 4 clan lrg pulses with tons of heatsinks


In that case, the Timber Wolf or the Warhawk. Both are great value for the money considering when they will be released, and both are excellent machines. The Timber Wolf feels a bit more flexible, however.

#78 JohnnyWayne

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Posted 13 June 2014 - 03:49 PM

Also prefer the timberwolf. Without ears the side torsos are quite good. I usually lost one them before I got CT cored.

#79 Cybersniper Vickers

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Posted 13 June 2014 - 03:54 PM

I'll probably get thrown off here for this, but here goes anyway !

Blind Test ? How do you expect us to not crash into stuff or shoot anything, if we can't see where we are going ? :D <_<

( Runs away to hide somewhere. )

#80 Sephlock

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Posted 13 June 2014 - 04:08 PM

View PostInnerSphereNews, on 13 June 2014 - 01:58 PM, said:

Stuff

You're going to make me fail my test <_<.

Edited by Sephlock, 13 June 2014 - 04:08 PM.






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