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Public Test - Clans 2 - C-Er Lrg Laser


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#1 Kyle Polulak

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Posted 14 June 2014 - 12:27 AM

Greetings!

Please tell us your thoughts on the C-ER Lrg Laser energy weapon system!

#2 qki

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Posted 15 June 2014 - 01:47 PM

Something is off.

ERLL is supposed to be 12 heat in the TT. My 18 dhs stormcrow goes up 3-4% when firing a single ERLL.

The same stormcrow, goes up 14-15% when firing 2 MPL and 1 ERML, which should technically be 13 heat, and 3 lasers triggering ghost heat (3 mediums at that) just doesn't feel right.

Something not working as intended?

#3 Jonny Taco

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Posted 15 June 2014 - 02:04 PM

Burn time feels a little bit too long however further testing is obviously needed to see if this opinion is conclusive...

Based on my current play testing, I'd say dropping the burn time down to 1.35-1.4 would go along way.

#4 Rampancy

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Posted 15 June 2014 - 04:19 PM

View Postqki, on 15 June 2014 - 01:47 PM, said:

Something is off.

ERLL is supposed to be 12 heat in the TT. My 18 dhs stormcrow goes up 3-4% when firing a single ERLL.

The same stormcrow, goes up 14-15% when firing 2 MPL and 1 ERML, which should technically be 13 heat, and 3 lasers triggering ghost heat (3 mediums at that) just doesn't feel right.

Something not working as intended?
Stop using TT numbers. cERLL produces 8.5 heat vs. the 15 heat of 2cMPL+1cERML, and does so over a slightly longer burn time. Those numbers sound right on.

#5 Lucian Nostra

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Posted 15 June 2014 - 06:02 PM

The Beam duration needs to be 1.3 seconds at the longest so that it's DPS is on par with the IS ERLL. As it is now if you keep the beam on target the extra half second that it takes to deal full damage your still dealing less DPS than the IS versions.. that's just wrong for a weapon requiring more skill, more face time and a longer cooldown cycle because of it's duration.

#6 Urdasein

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Posted 15 June 2014 - 06:51 PM

On all weapons, "beam duration" (name it burst duration for Clan AC's) are far, far too long.

Only ER PPC are fine (and maybe with LBX-20 combo).

On all weapons, "beam duration" (name it burst duration for Clan AC's) are far, far too long.

Only ER PPC are fine (and maybe with LBX-20 combo).

#7 wanderer

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Posted 15 June 2014 - 06:52 PM

View PostLucian Nostra, on 15 June 2014 - 06:02 PM, said:

The Beam duration needs to be 1.3 seconds at the longest so that it's DPS is on par with the IS ERLL. As it is now if you keep the beam on target the extra half second that it takes to deal full damage your still dealing less DPS than the IS versions.. that's just wrong for a weapon requiring more skill, more face time and a longer cooldown cycle because of it's duration.


Considering the CERLL is also a ton (hence 20%) lighter, should it really match up in DPS with the IS version?

Edited by wanderer, 15 June 2014 - 06:52 PM.


#8 LordKnightFandragon

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Posted 15 June 2014 - 07:58 PM

Didnt really care much for the eternal burn time on Clan lasers, followed by the long recharge timers.

Though the really efficient heatsink loadouts I came up with made the RoF really nice.

#9 Xoxim SC

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Posted 15 June 2014 - 08:19 PM

I personally ran a Stormcrow, and Nova for both test, and don't see an issue with the beam duration. I find it rather refreshing, actually, since pin point damage is such a massive issue in this game, it was nice to see a weapon that actually required skill maintaining a steady shot on a specific component.

For my Stormcrow I ran the prime with a minor adjustment, but I maintained the 2 cERLL, and felt they were perfectly fine.

#10 Koniks

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Posted 15 June 2014 - 08:33 PM

Even with the beam duration, the ERLL might be the best energy weapon available for anyone who doesn't care about poptarting. Good damage, ridiculous range, and decent heat for the tonnage. The beam duration and cooldown are acceptable tradeoffs. And it has a clear role separate from the ERPPC.

#11 Pezzer

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Posted 15 June 2014 - 09:21 PM

View Postwanderer, on 15 June 2014 - 06:52 PM, said:


Considering the CERLL is also a ton (hence 20%) lighter, should it really match up in DPS with the IS version?

And should it do so with way more range? I think we all know the answer here.

#12 Monky

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Posted 15 June 2014 - 10:09 PM

The clan ER LL is ridiculously good. I like its standoff-ending potential on maps like alpine, where no one can really hide from pokes. I would like to see the beam duration increased however as it is about on par with other clan ER weapons when in a fight, and similar to the clan Large Pulse. In other words, there's no real drawback to the clan ER Large, for a weapon that can reach out and touch you for 4 tons and 1 crit and still be just about as good in a brawl comparatively speaking, this is a bit much.

ballparking it, I would say 1.7-1.8 duration.

Edited by Monky, 15 June 2014 - 10:10 PM.


#13 Krinkov

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Posted 15 June 2014 - 10:39 PM

When equipping 2 large laser + 2 large pulse the ghost heat warning doesn't show up.

Edited by Krinkov, 15 June 2014 - 10:39 PM.


#14 Shalune

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Posted 16 June 2014 - 12:26 AM

I have trouble finding any reason to use this over multiple ER ML when possible. The extra range is largely useless given the beam duration. There is no way you're getting full use out of the range on anything but a fully stationary target. The amount of additional damage you'll slowly tally up outside ER ML's range doesn't feel worth the weight and worst efficiency at close range.

#15 The Amazing Atomic Spaniel

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Posted 16 June 2014 - 01:52 AM

I liked these. Good complement to the ERPPCs. Extra burn time prevents them from being OP.

#16 Samziel

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Posted 16 June 2014 - 02:56 AM

I loved the Clan ER Large laser, since it felt balanced. It has a HUGE range (Effective to 890m!), but it had long enough burn time to compensate on it. My Summoner D is using 4xCERLL and it works great on it.

#17 SmokinDave73

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Posted 16 June 2014 - 03:09 AM

View PostMonky, on 15 June 2014 - 10:09 PM, said:

The clan ER LL is ridiculously good. I like its standoff-ending potential on maps like alpine, where no one can really hide from pokes. I would like to see the beam duration increased however as it is about on par with other clan ER weapons when in a fight, and similar to the clan Large Pulse. In other words, there's no real drawback to the clan ER Large, for a weapon that can reach out and touch you for 4 tons and 1 crit and still be just about as good in a brawl comparatively speaking, this is a bit much.

ballparking it, I would say 1.7-1.8 duration.


That would make the CERLL worthless its duration is already high enough as it is...

Also there is something not right with the current clan laser hit detection on all of them it seems after 1 second of the duration there is next to no damage being applied, please look into the hit detection on the clan energy weapons. (this was tested on targets standing still and moving)

Edited by SmokinDave73, 16 June 2014 - 03:11 AM.


#18 Lily from animove

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Posted 16 June 2014 - 04:07 AM

run a Nova with 2 CERLL and 4 CERML, it felt quite fine. They have a long but reasonable burntime. Range and damage do feel great.





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