

Public Test - Clans 2 - C-Er Lrg Laser
#1
Posted 14 June 2014 - 12:27 AM
Please tell us your thoughts on the C-ER Lrg Laser energy weapon system!
#2
Posted 15 June 2014 - 01:47 PM
ERLL is supposed to be 12 heat in the TT. My 18 dhs stormcrow goes up 3-4% when firing a single ERLL.
The same stormcrow, goes up 14-15% when firing 2 MPL and 1 ERML, which should technically be 13 heat, and 3 lasers triggering ghost heat (3 mediums at that) just doesn't feel right.
Something not working as intended?
#3
Posted 15 June 2014 - 02:04 PM
Based on my current play testing, I'd say dropping the burn time down to 1.35-1.4 would go along way.
#4
Posted 15 June 2014 - 04:19 PM
qki, on 15 June 2014 - 01:47 PM, said:
ERLL is supposed to be 12 heat in the TT. My 18 dhs stormcrow goes up 3-4% when firing a single ERLL.
The same stormcrow, goes up 14-15% when firing 2 MPL and 1 ERML, which should technically be 13 heat, and 3 lasers triggering ghost heat (3 mediums at that) just doesn't feel right.
Something not working as intended?
#5
Posted 15 June 2014 - 06:02 PM
#6
Posted 15 June 2014 - 06:51 PM
Only ER PPC are fine (and maybe with LBX-20 combo).
On all weapons, "beam duration" (name it burst duration for Clan AC's) are far, far too long.
Only ER PPC are fine (and maybe with LBX-20 combo).
#7
Posted 15 June 2014 - 06:52 PM
Lucian Nostra, on 15 June 2014 - 06:02 PM, said:
Considering the CERLL is also a ton (hence 20%) lighter, should it really match up in DPS with the IS version?
Edited by wanderer, 15 June 2014 - 06:52 PM.
#8
Posted 15 June 2014 - 07:58 PM
Though the really efficient heatsink loadouts I came up with made the RoF really nice.
#9
Posted 15 June 2014 - 08:19 PM
For my Stormcrow I ran the prime with a minor adjustment, but I maintained the 2 cERLL, and felt they were perfectly fine.
#10
Posted 15 June 2014 - 08:33 PM
#12
Posted 15 June 2014 - 10:09 PM
ballparking it, I would say 1.7-1.8 duration.
Edited by Monky, 15 June 2014 - 10:10 PM.
#13
Posted 15 June 2014 - 10:39 PM
Edited by Krinkov, 15 June 2014 - 10:39 PM.
#14
Posted 16 June 2014 - 12:26 AM
#15
Posted 16 June 2014 - 01:52 AM
#16
Posted 16 June 2014 - 02:56 AM
#17
Posted 16 June 2014 - 03:09 AM
Monky, on 15 June 2014 - 10:09 PM, said:
ballparking it, I would say 1.7-1.8 duration.
That would make the CERLL worthless its duration is already high enough as it is...
Also there is something not right with the current clan laser hit detection on all of them it seems after 1 second of the duration there is next to no damage being applied, please look into the hit detection on the clan energy weapons. (this was tested on targets standing still and moving)
Edited by SmokinDave73, 16 June 2014 - 03:11 AM.
#18
Posted 16 June 2014 - 04:07 AM
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