Bishop Steiner, on 14 June 2014 - 08:05 AM, said:
Is it focused? Not as easily, but it's potential, compared to IS weapons, for damage is not even close.
Now you go and have an IS AC20 for more tonnage, more crits, less range.... and it lays out half the DPS?
How is that even remotely a balanced tradeoff.
Slow the cooldown for FLD. Heck, add a CoF past their optimal range if needed, but let's not out right neuter the IS mechs, and thus, the game-
I actually did mention that they are UAC. Wall of text, I know, but I did mention it. A double tapping UAC20 40 damage over 3 parts of an enemy mech is about 13 damage to any one part. Armor damage at worst. A single AC20 shell can crack the armor of a light mech wide open on a given section. Now you are dealing with potentially lethal internal damage. That is not equal at all, you are absolutely right. The IS have a serious advantage here, and the AC20 is not even an ultra. Hell, that does not even take into account that now that you shot that AC20, you now have the freedom to armor roll away, whereas the UAC20 user needs to keep staring at the target for the entire duration.
A longer cooldown for FLD is both a lazy and a poor balance mechanic. Hell, in some ways it can even be of benefit to making mechs more heat efficient for sloppy pilots. It still does nothing about hitting something hard, what few shots you make in a given time are worth a hell of a lot more, and it does nothing to impact mechs hiding behind cover, jump jetting up, and nailing you before falling down to safety relatively unmolested. Especially as they generally work in groups of 2 or 3.
Hell, Gauss and PPC both suffered hits to their rate of fire. Remember 3 second CD PPC? 4 seconds really made a hell of a difference. Or... did it? Gauss charge mechanics added an extra second and a half or so to the fire rate of gauss, yet those who pack them still function incredibly well. Cooldown does not always make for a good balance mechanic.