I think, after stepping away from this thread for a day, the best counters to burst fire AC argument are that 'the durability of Clan XL engines allow for additional face time' and that 'unifying autocannon mechanics will hurt damage diversity.' I do not think they are an adequate counter, but I understand the logic behind them:
The argument:
Clan mechs can lose a side torso without dying, therefore they can afford to take more damage, therefore it is ok for them to have to stare down an enemy mech.
The counter-argument:
Their CT is just as squishy as an IS mech's.
Well. That got shut down fast.
OK, let us try the other good argument against burst fire:
Argument:
Making both Clan and IS AC burst fire will result in sameness and will lead to a stale gameplay with all weapons essentially being the same.
Counter-Argument #1:
Clan lasers function identical to IS lasers, just take longer to discharge, and that is enough of a difference for everyone. The same should hold for Clan vs IS ACs. Alternative sources of damage exist in pinpoint hitscan DOT lasers, frontloaded pinpoint charged Gauss slugs, frontloaded HOT pinpoint PPC, AOE FLD SRMs, guided quasi-FLD LRMs. Damage type variety is plentiful.
Counter-Argument #2:
Gameplay before flavor. A game needs to play well to be fun and successful, even if it comes at the expense of some superficial flavor. The game was significantly more fun with burst fire AC, and it would be in the best interest of the game to extend said fun to the entire game and not just one faction of mechs.
Edited by Pariah Devalis, 15 June 2014 - 06:35 AM.