Bishop Steiner, on 19 June 2014 - 09:38 AM, said:
See now you are getting touchy. Stop that. It was not a serious shot at you, but mixing in a little humour, such as when it was suggested by another post that Livewyr was biased because he wanted clans to be superior. If people are getting so touchy that one can't leaven some humour (even bad attempts at it) then we all just need to stop posting.
That said, Mediums (I'm the Medium junkie, recall?) and Lights ARE far more survivable, in MWO, even without random hits, because of the doubled armor and structure. Yes focused alphas take off limbs and can kill them. Gauss and AC20s killed and maimed in a single blow too (as did PPCs to most Lights) and even with RNG, a Lance of Heavies and Assaults fire on a Light, or Medium, it pretty well disintegrated. In lore.
Yes, you like burst fire. I disagree with your assessment it is the fix, as I do not think it can be adjusted to the degree that the IS are not just plain inferior to the Clans with burst fire, unless it's done to the point of making it blatantly superior.
Yet somehow in this game of FLD, since HSR has been implemented even, Lights have been one of the most dominant forces in the game, so you will have to excuse me if I feel that their imminent death is somewhat overstated.
Speaking for myself, who doesn't drive lights or many mediums and has very little trouble killing them with mixed loadouts (SRMs, LRMs, UACs, lasers, whatever), this has absolutely nothing to do with lights or mediums. For me, it has to do with TTK and tactics. My primary mech is an Atlas DDC with SRMs and UAC5s. I am the largest, supposedly most powerful mech in existence, yet it takes two hits from a PPC+ACs combo to open up and often disable an entire side of my mech. That is eight seconds against a single enemy with even a modicum of skill. Yes, I can torso twist, but all the enemy has to do is adjust his aim slightly or wait a couple seconds to get another clear shot and BAM - bye bye side.
Making all of the ACs and PPCs spread damage, at least a little, will greatly fix this issue, as you can see with the Clan weapons. It can also be balanced so that the IS still has "more" FLD in comparison to Clans, such as Clan UAC20s do five rounds of four damage and IS AC20s doing four rounds of five damage. Both burst, yet the Clan AC is lighter and smaller, while the IS AC does it's damage quicker and in bigger chunks.
Bishop Steiner, on 19 June 2014 - 10:01 AM, said:
All that should matter is if it give the game more flavor, and if it can be balanced. It does, and it can.
And yes, the AC on the HBK is described as vomiting a stream of metal, but when one sees a bore that size, it certainly makes a heck of a lot more sense it's a single shot. But it is neither here or there.
It can be balanced by making all ACs burst-fire and PPCs spread in some way, which is why we are trying to propose that solution to the problem.
I'm not at all getting bent around this subject, but I will keep debating it until it is implemented, just like I did before the Clan versions came out - which is a huge step in the right direction.
You mention the visual bore of the Hunchback, yet say that the visual aspect has always been very inconsistent (regarding the Marauder). The text descriptions, on the other hand, have been very consistent regarding ACs: they are a large machine gun shooting bursts of shells.
I don't want to ruin anyone playstyle, which is why my proposal has manufacturer variants, allowing balanced versions of slow, high FLD weapons and fast, dakka-type weapons, and everything in between. I want my Gatling Guns, and I want Joe Mallen to have his BFG! I just want them both balanced at the same time.