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Public Test - Clans 2 - Clan Engines


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#1 Kyle Polulak

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Posted 14 June 2014 - 09:49 AM

Greetings!

Please tell us your thoughts on the Clan Engine system.

#2 Stoneblade

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Posted 15 June 2014 - 11:20 AM

When the side torso is destroyed with the XL engine, the engine is now only working with a 1/3 capacity for its heat shield. I think to balance this, the clan 'mechs heat scale should jump to 45 or maybe 50 percent for the initial heat spike. It that doesn't work, because of coding then perhaps a reduction in heat dissipation. Right now, its like running a standard engine: you lose the side torso but receive no negative affects for taking two engine hits.

My two cents.

#3 Pezzer

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Posted 15 June 2014 - 11:43 AM

Don't understand why the Stormcrow needed a speed buff. The Adder could've used that. Engines look okay for now. I hope the variant's differing engine speeds will be added later. 1 speed per Mech is boring :huh:

#4 Empyrus

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Posted 15 June 2014 - 12:57 PM

View PostPezzer, on 15 June 2014 - 11:43 AM, said:

Don't understand why the Stormcrow needed a speed buff. The Adder could've used that. Engines look okay for now. I hope the variant's differing engine speeds will be added later. 1 speed per Mech is boring :huh:

All Clan Omnis have always the same engine, aside from some odd cases where an OmniMech has a non-Omni variant (extremely rare, usually they're some kind of prototypes or technology test-beds).
You want to customize engines, use IS mechs. If the Clan mechs could be modified as extensively, they'd be utterly superior.

#5 Pezzer

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Posted 15 June 2014 - 01:19 PM

View PostEmpyrus, on 15 June 2014 - 12:57 PM, said:

All Clan Omnis have always the same engine, aside from some odd cases where an OmniMech has a non-Omni variant (extremely rare, usually they're some kind of prototypes or technology test-beds).
You want to customize engines, use IS mechs. If the Clan mechs could be modified as extensively, they'd be utterly superior.

Thats why the engines would be locked to each variant.
I'm more worried by the Adder's uselessness and the Stormcrow's "I can do everything" situation. It's now as fast as a Light, can carry more payload, and has more armor. While I don't need a lecture on the fact that it *isn't* a Light and as a result can't turn as quickly, be a smaller target, etc., it still makes no sense to me that the Stormcrow was given the same speed. I would understand if it was a 45 ton Mech, but 55 tonners are supposed to be brawlers with lots of guns in my mind.

#6 101011

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Posted 15 June 2014 - 01:38 PM

View PostPezzer, on 15 June 2014 - 01:19 PM, said:

Thats why the engines would be locked to each variant.
I'm more worried by the Adder's uselessness and the Stormcrow's "I can do everything" situation. It's now as fast as a Light, can carry more payload, and has more armor. While I don't need a lecture on the fact that it *isn't* a Light and as a result can't turn as quickly, be a smaller target, etc., it still makes no sense to me that the Stormcrow was given the same speed. I would understand if it was a 45 ton Mech, but 55 tonners are supposed to be brawlers with lots of guns in my mind.

First, all variants have the same engine. Second, the Stormcrow is supposed to be the all-rounder. Third, that is how it was in BT. Fourth, just because you want it to be a gunboat does not make it so.

Edited by 101011, 15 June 2014 - 01:39 PM.


#7 Koniks

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Posted 15 June 2014 - 08:21 PM

The Stormcrow can be a gunboat, just not a ballistic gunboat. It can currently take up to 5 missile hardpoints, or 7 energy hardpoints, or 5 energy hardpoints and 3 missile hardpoints. It just can't boat ballistics. Or jump.

And there are a couple currently unreleased OmniPods that would give it up to 15 energy hardpoints or 13 energy hardpoints and 3 missile hardpoints.

Edited by Mizeur, 15 June 2014 - 08:22 PM.


#8 GreyGriffin

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Posted 15 June 2014 - 10:25 PM

Personally think IS 'Mechs should have locked engines...

#9 Monky

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Posted 16 June 2014 - 12:22 AM

If you can't get MASC in, I feel clan lights need at least some range of engine modifiability.

#10 Hex Pallett

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Posted 16 June 2014 - 12:40 AM

I will happily give up OmniTech for swappable engine. Just saying.

(man Dire Wolf is slow....)

#11 Samziel

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Posted 16 June 2014 - 03:16 AM

Engines feel great. Regardless of hard customization, the speed of the Summoner is really great! The Adder could use a speed boost though, since it has nothing to compete against Kitfox.

#12 soapyfrog

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Posted 16 June 2014 - 06:20 AM

I'd like to reiterate my suggestion from PTS 1 that Clan mechs lose half their engine heat sinks on side torso destruction.

#13 SgtMagor

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Posted 16 June 2014 - 06:30 AM

I'm so used to the speed of the spider, and Jenner, just wondering how will someone be able to make the speed comparable to IS mechs when you cant upgrade the engine.

#14 Koniks

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Posted 16 June 2014 - 06:36 AM

View PostSgtMagor, on 16 June 2014 - 06:30 AM, said:

I'm so used to the speed of the spider, and Jenner, just wondering how will someone be able to make the speed comparable to IS mechs when you cant upgrade the engine.

They won't make the speed comparable. They'll take more equipment or heavier firepower instead.

#15 Fire and Salt

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Posted 16 June 2014 - 08:27 AM

I would like to see a little loss of speed and heat capacity when a side torso is destroyed.

-20% of each would be appropriate for 2 out of 10 crit slots being destroyed.


It would be cool if quirks affected this. Ex the nova prime side torsos have a little extra shielding for the radiators, so it only loses 10% cooling.
Kit fox non-jumpjet side torsos could have a quirk that causes movement to only be reduced 10% instead of 20.


I am also very pleased that the engines are locked. Reason 1 is balance. Reason 2 is lore.
I like to think of customization limits as based on what an epic mechwarrior would have access to.
Some complain that IS mechs should not allow customization of engine and structure... I disagree. There are IS 'hero mechs' in lore that have different engines, etc. If Rhonda Snord can do it to her highlander, why cant I?
Clan hero's should always have the same engine. In lore, legendary clan warriors often swapped weapons, but the engines were not changed for 'hero' mech, ex. The Dire Wolf widowmaker.

#16 Shakespeare

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Posted 16 June 2014 - 09:46 AM

View Postsoapyfrog, on 16 June 2014 - 06:20 AM, said:

I'd like to reiterate my suggestion from PTS 1 that Clan mechs lose half their engine heat sinks on side torso destruction.


agreed - clan mechs are highly dependent on those internal heat sinks, and there should be a significant effect on the mech when a torso is blown (other than losing guns, of course). Having said that, often times the loss of weaponry ends up improving the heat efficiency of that mech anyhow, so someone would have to run the numbers to see if such an effect would really matter!





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