Dev Vlog #5
#21
Posted 15 June 2014 - 11:08 AM
#22
Posted 15 June 2014 - 11:32 AM
Also wearing a Dalek shirt, this guy is awesome.
Edited by ICEFANG13, 15 June 2014 - 11:34 AM.
#23
Posted 15 June 2014 - 11:46 AM
#24
Posted 15 June 2014 - 12:04 PM
Kinda looked like a degoba type of map. Maybe Yoda and the spirit of Obi Wan will be there
#25
Posted 15 June 2014 - 12:10 PM
Mystere, on 15 June 2014 - 10:20 AM, said:
Maybe they should just remove the cockpit altogether and make all mechs remotely piloted drones.
Rage!
Rage!
Rage!
<I'm glad that's now out of my system.>
If arty/air shells are scoring headshots, why not make shells inflict less than 33dmg? (Max armor + int. structure health) Because it'd make too much sense?
#26
Posted 15 June 2014 - 12:17 PM
#27
Posted 15 June 2014 - 12:20 PM
Otherwise, the concept art for new maps, the changes being made to improve the game -I might even use SRMs, and I typically hate the things, even on the tabletop-, and the preliminary work we saw on the CW interface -at least, I assume it was the CW preliminary- is all welcome work.
AU begins active recruitment this coming week, and it's very nice to continue seeing development move along, even if at a snail's pace.
Also, I want that T-Shirt Karl's wearing... I'm presuming he got that from ThinkGeek and, if not, where did he get it from, hehe?
#28
Posted 15 June 2014 - 12:29 PM
#31
Posted 15 June 2014 - 01:15 PM
Dusk Relban, on 15 June 2014 - 11:36 AM, said:
Kit Fox is a nice mech as was just playing around in it. Use the ECM/3AMS arms needless to say.
#33
Posted 15 June 2014 - 01:20 PM
Clan Intro ... cool.
Lisa, Clan Cockpits ... nice that they have a different look
Karl, Match Maker ... Elo, Group Size, Weight Class and Age? Age? As in it will be less likely that I (a member since Aug '12) will drop against new players? Sweet! July 1st can't come fast enough.
Alex, Storm Crow ... looks like an attack chopper.
Ricky, Nova ... sixteen weapons.
Paul, SRMs ... "Buckton Fix" in for June 17th. YAY!
Paul, Strikes ... looking into reducing head damage (finally).
Paul, Clans ... feel very powerful, but you're going to have to bring your skill.
Final pan of the art tour on the Inner Sphere 3050 map ... nice.
Edit: on second thought, "age" probably means the amount of time you've been in the queue ... "group size", though ... does that mean more than 4 is being looked at?
Edited by Kageru Ikazuchi, 15 June 2014 - 01:31 PM.
#35
Posted 15 June 2014 - 02:09 PM
#36
Posted 15 June 2014 - 02:22 PM
Rebas Kradd, on 15 June 2014 - 10:08 AM, said:
Well, at least we now have evidence that CW has been coded.
I think it's just concept art for the UI. If you watch again, it looked like it was open in an image viewer. But still nice to see something getting done at all.
#37
Posted 15 June 2014 - 02:33 PM
Dusk Relban, on 15 June 2014 - 11:36 AM, said:
You act like they didn't release screenshots of it well before the deadline... and if that is the ONLY mech you were looking for, why not just buy it ala carte for $55?... Me thinks you just want an excuse to be upset.
#38
Posted 15 June 2014 - 02:41 PM
Cimarb, on 15 June 2014 - 02:33 PM, said:
Or the $30 package with just the kit fox?
#39
Posted 15 June 2014 - 04:42 PM
Leigus, on 15 June 2014 - 12:10 PM, said:
Well, I am of the the mind that:
- cockpits should not get any special treatment compared to any other mech part
- a 250mm/10inch artillery shell should obliterate any cockpit it lands a direct hit on
Edited by Mystere, 15 June 2014 - 04:47 PM.
#40
Posted 15 June 2014 - 05:28 PM
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