Dev Vlog #5
#121
Posted 26 June 2014 - 11:45 PM
#122
Posted 26 June 2014 - 11:54 PM
#123
Posted 01 July 2014 - 02:25 AM
#124
Posted 01 July 2014 - 08:09 AM
Please and thank you!
#127
Posted 01 July 2014 - 08:25 PM
BLOOD WOLF, on 01 July 2014 - 10:07 AM, said:
FTFY
#128
Posted 02 July 2014 - 01:12 AM
1st question is about saving configurations of mechs in mechlab for quick switching between different configs in the list by one click. Of them. Is it possible to release and when it will be in the game? Is it possible to save (export) configs in file and add (import) it back to the game (or add configs to specific folder to add it manually)?
2nd question is about unit and players decals (images) on the mechs (torso, arms and legs). Is it possible to release and when it will be in the game? Is it possible to add (import) it to the game (or add decals to specific folder to add it manually)?
Edited by MATADOR, 02 July 2014 - 01:13 AM.
#130
Posted 02 July 2014 - 03:41 AM
Koniving, on 17 June 2014 - 10:27 AM, said:
Dire Wolf ballistics, first public test.
Image is a screenshot taken by Lordred from the action in the second video here.
Dire Wolf ballistics and Warhawk, second public test
Image taken by Lordred of my Warhawk.
The Lucky Madcat; Kon's mixed rig. 777 damage.
Hitbox test. Commando beats Thor/Summoner repeatedly! Photoshoot.
All screens by Lordred.
All ways love your running commentary, though tinkering with the Direwolf reminded me of Burt and Ernie for some reason
#131
Posted 02 July 2014 - 05:58 PM
#132
Posted 05 July 2014 - 12:03 PM
#134
Posted 08 July 2014 - 02:49 PM
Does anyone know if they going to fix that disaster they call UI 2.0?
Knight Lightning.
#135
Posted 08 July 2014 - 03:47 PM
Knight Lightning, on 08 July 2014 - 02:49 PM, said:
Does anyone know if they going to fix that disaster they call UI 2.0?
Knight Lightning.
They made quite a few improvements to it in the last patch, and they are working on it. Patience. padawan.
#136
Posted 12 July 2014 - 11:30 AM
No talk of actual canon Jump Jets and directional Jumping, Jenners jumping 150m instead of 20m, etc. Bah.
#137
Posted 12 July 2014 - 03:01 PM
But one thing that I am begging you PGI to do is graphical optimization.
As everyone know this game is CPU bound (poorly optimized) and sucks the whole energy out of CPUs and apparently there is no CPU that handles the serious fps drops while steam coming out of the mech when overheating and forces people to turn the particles to low and particles make a huge difference when it comes to beauty of game (especially firing the PPCs and other visual effects in my opinion). I am begging you PGI to do something about the particles and some optimizations in order to make it available for people like some of my friends that they love playing mwo, but since the game is demanding so much power that it's almost unplayable for them.
I appreciate that you are working on adding contents to mw, but I rather have a smooth and beautiful game "first" than have more contents.
I know people with GTX Titan black and a very powerful intel CPU as well and they have yet to lower the particles, so they don't get the sudden fps drop while overheating.
I have been waiting for a major blog towards optimization for months maybe since beta.
There are many people that are suffering from poor optimization and probably they quit the game.
My Alien-ware runs every game that I know of on Ultra high 1080P with 60 fps like Battlefield 4, Tom-raider, Wolfenstain and so on.
Mr.Russ, I understand that you are very focused on CW at the moment, but please give everyone some ETA. Me personally LOVE this game more than any other game that I have them in my laptop.
#138
Posted 13 July 2014 - 08:01 AM
Oh, and wrong thread, btw - this is for the VLOG from last month. The new one is #6
Edited by Cimarb, 13 July 2014 - 08:01 AM.
#139
Posted 13 July 2014 - 12:54 PM
Cimarb, on 13 July 2014 - 08:01 AM, said:
Oh, and wrong thread, btw - this is for the VLOG from last month. The new one is #6
I thought I replied to the new then. Thanks for pointing out!
Cimarb, on 13 July 2014 - 08:01 AM, said:
Oh, and wrong thread, btw - this is for the VLOG from last month. The new one is #6
And I forgot to say on my first reply. Optimizing the game will make the available almost for everyone. That was my main point. Optimizing the game brings more players to play, and more players means more money. Maybe I should have said that as well
Edited by Whitefang70, 13 July 2014 - 12:55 PM.
#140
Posted 14 July 2014 - 04:38 PM
In the table top, when using Jump Jets did the impact harm the mech in question in the legs?
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