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People Are Playing Daishi Wrong?


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#1 HellJumper

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Posted 16 June 2014 - 01:59 AM

ok i was looking at the test server streams from the first test and then the last night one. one thing that i have come to notice is that people try to be on the front with the daishi, taking hits and thinking because they are carrying a lot of ballistics they can kill anything within seconds and move one. what they are not realizing is that its got a huge CT which means its a big target and way too easy to hit. so i wonder why is it that players in public test server are using it as a front line mech which can take a lot of hits and damage?

#2 Ashaira

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Posted 16 June 2014 - 02:03 AM

I had a few matches where we had Direwolves on the team. Me in a Timberwolf and a few lights were protecting them by swarming around him and we barely ever lost one while they dealt insane ammounts on damage.

There's a reason whales travel in packs.

#3 VIPER2207

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Posted 16 June 2014 - 02:04 AM

View PostHellJumper, on 16 June 2014 - 01:59 AM, said:

i wonder why is it that players in public test server are using it as a front line mech which can take a lot of hits and damage?


because that's what it's supposed to be? I tried that for my first match and got CT'ed in 3 seconds... it's like the Atlas, only worse... survivability of the Timberwolf is way better, even my Awesome takes more damage before going down... and if someone says his Awesome can survive more than an other mech, then you may have to think about the mech, and if there's something wrong with it =/

#4 Khobai

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Posted 16 June 2014 - 02:10 AM

I put dual LRM20s on my daishi. Seemed to work pretty good. I did at least 500 damage every game.

Although I expect LRMs will be completely terrible once the radar deprivation module catches on.

#5 HellJumper

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Posted 16 June 2014 - 02:14 AM

View PostVIPER2207, on 16 June 2014 - 02:04 AM, said:


because that's what it's supposed to be?


this i did not knew :)

View PostKhobai, on 16 June 2014 - 02:10 AM, said:

I put dual LRM20s on my daishi. Seemed to work pretty good. I did at least 500 damage every game.

Although I expect LRMs will be completely terrible once the radar deprivation module catches on.


from the vide i have been seeing its the other way around actually...putting up ballistics and chargeee :)

#6 VIPER2207

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Posted 16 June 2014 - 02:22 AM

View PostHellJumper, on 16 June 2014 - 02:14 AM, said:

this i did not knew :)


i mean... it's a 100-ton-clan-assault-mech... it's not meant to stay back in safety and do popshots. This thing should beat the **** out of everything else. Of course, i'm totaly aware that this won't happen, and that's okay... but the Daishi could really take some more damage =/

#7 SgtMagor

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Posted 16 June 2014 - 03:05 AM

yup yup the Dire Wolf, was never really meant for brawling, its the teams death dealer, your team engages mechs while it destroys them. Posted Image

#8 Thunder Child

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Posted 16 June 2014 - 03:18 AM

Pinpoint Damage strikes again. In TT, these things were as terrifying as Atlai (Atlas'? Atlases? Atlasipottamus?), only they were Clan tech, which turned it up to eleven. With random hit allocations, they could tank all day every day, and keep putting out the damage.
In MWO however.... people can just aim centre mass, and unload. And because the poor D-Wolf has such a huge centre mass (he's not fat, just big boned), he eats all that damage real quick, and keels over. And because he is built to play like an Assault Mech (limited manoeuvrability) and can't mount a bigger engine, he can't even resort to the necessary evil of the torso dance.
As such, he has been relegated to the role of second line fire support while the more nimble mechs distract the enemy.
That's MWO for ya.

#9 Redshift2k5

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Posted 16 June 2014 - 03:26 AM

I had plenty of matches where I was in the front in a Daishi and taking kills left right and center. And other matches where I did the same thing but the rest of my team refused to push around to support the 100 ton dakkmachine.

Obviously if you can stand back and fire with impunity at single enemies that come around a corner at you, great, but you also need a team that can support your Daishis (they can't turn, and if they push they need to be supported or they die)

#10 Dracol

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Posted 16 June 2014 - 03:30 AM

How to make a push with a Daishi:
1. Be with a group
2. Be the second mech to appear before the enemy
3. Core out multiple mechs while the initial ally target is taken down
4. Complete take over of battlefield with number superiority

If you are focused in a Daishi, you are dead. But then again, same thing happens to Atlai. Probably why so many Atlai ended up becoming missile boats.

#11 El Bandito

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Posted 16 June 2014 - 03:32 AM

Put on a couple of CGauss along with a couple of CERPPCs. Deal plenty of hurt while staying alive. Triple Gauss+1 ERPPC is fine as well.

Edited by El Bandito, 16 June 2014 - 03:33 AM.


#12 Ph30nix

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Posted 16 June 2014 - 04:02 AM

i see it more as the fat kid running as fast as they can to keep up with everyone heading to the park only they are so distracted trying to move they dont realize everyone else stopped a few blocks away to stare at something. They arive at the park only to find no one else is there and promptly get beaten up by the park bullies.

Edited by Ph30nix, 16 June 2014 - 05:06 AM.


#13 Bobzilla

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Posted 16 June 2014 - 04:12 AM

They are too slow to damage and avoid damage. It's no ridge bumper. That and it's just PTS so most are just wanting to mess around with builds, not perfect strategies.

#14 Livewyr

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Posted 16 June 2014 - 04:16 AM

Keep at least a timberwolf with your Dire Wolf friend, fast enough to react to dynamic threats, armed and armored enough to require the attention of those who would shoot the Dire wolf.

Running escort might seem like a lame assignment, until you realize that you are defending the biggest bulls eye on the battlefield. You will have plenty of fight once they get a whiff of what you are guarding.

#15 Felbombling

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Posted 16 June 2014 - 04:18 AM

I will say this... not playing regularly for the last year + Dire Wolf = flies to sh!t-wagon.

I got focused down a few times and felt like a complete fool for getting caught out in the open with nowhere to hide. Being unfamiliar with the non-beta maps is rough. Still able to do respectable return fire... but, felt like I let my team down. Things will get better the more I play, for sure, but it got painful at times.

#16 Barantor

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Posted 16 June 2014 - 04:31 AM

View PostThunder Child, on 16 June 2014 - 03:18 AM, said:

Pinpoint Damage strikes again. In TT, these things were as terrifying as Atlai (Atlas'? Atlases? Atlasipottamus?), only they were Clan tech, which turned it up to eleven. With random hit allocations, they could tank all day every day, and keep putting out the damage.
In MWO however.... people can just aim centre mass, and unload. And because the poor D-Wolf has such a huge centre mass (he's not fat, just big boned), he eats all that damage real quick, and keels over. And because he is built to play like an Assault Mech (limited manoeuvrability) and can't mount a bigger engine, he can't even resort to the necessary evil of the torso dance.
As such, he has been relegated to the role of second line fire support while the more nimble mechs distract the enemy.
That's MWO for ya.


... and the reason the Awesome is such crap.

Daishi is like a Stalker that got uptonned to Atlas weight.

#17 SgtMagor

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Posted 16 June 2014 - 04:42 AM

and the reason the Awesome is such crap.

Daishi is like a Stalker that got uptonned to Atlas weight. (quote) *sorry but quote button hasn't worked for the longest*

just wondering if a Daishi can eat up damage like a Stalker?

Edited by SgtMagor, 16 June 2014 - 04:59 AM.


#18 Alex Warden

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Posted 16 June 2014 - 04:53 AM

there we are again...teamwork is OP ... have you seen Devlog 5? look it again and listen carefully...

btw what do you expect? that PGI puts a mech in that can tear an Atlas apart in under 7 seconds and can do that ALONE?

at least they shouldnt

Edited by Alex Warden, 16 June 2014 - 04:56 AM.


#19 Ultimax

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Posted 16 June 2014 - 04:56 AM

People were seemed to be having fun in their Dire Wolves and not wanting to play the hide game for 8+ minutes (having a limited time to play these pre-release will do that).


However the reality is that it's locked to a 300 engine speed.

It has truly titanic hit boxes.

It has low slung arms/weapons.

Nearly every clan weapon available requires you to stand there firing on your opponent to do any damage.


It's one saving grace is that it can mount more ballistics than a Banshee and has endless room for MOAR weapons - but without solid slug ACs to test on the PTS it was kind of hard to see how that will change things.

Edited by Ultimatum X, 16 June 2014 - 04:58 AM.


#20 Tombstoner

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Posted 16 June 2014 - 05:01 AM

All mechs need to have armor scaled by mech size. this will begin to fix armor / compensate huge mechs from artistic interpretation.

The Direwolf should be able to take 6-8 seconds of multiple mech alphas and come away bloody but alive.





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