

Mad Dog, The Worst 'mech From The Clan
#1
Posted 16 June 2014 - 12:55 PM
Because:
8,50 T of Armor
9,50 T of Engine
3,00 T of Gyro
3,00 T of Cockpit
6,00 T of internal Structure
and
2 Large Pulse Laser = 12 tons
2 LRM 20+ 2 Tons of Ammo: 12 tons
2 Medium Pulse Laser= 4 tons
this way we have
58 tons of 60 tons...
so only 2 tons for Double heat Sinks
2 tons
and we have 4 high heat gens weapons (Pulse Lasers)
so if you fire yours lasers you get ridiculous Heat and nothing to dissipate
#2
Posted 16 June 2014 - 12:57 PM
Edited by Hans Von Lohman, 16 June 2014 - 12:57 PM.
#3
Posted 16 June 2014 - 12:58 PM
That and only 2 tonnes of LRM ammo seems a little steep for dual LRM 20's
Edited by Matthew Domenico Kvinch, 16 June 2014 - 12:58 PM.
#4
Posted 16 June 2014 - 12:58 PM
#5
Posted 16 June 2014 - 12:59 PM
Gerfand, on 16 June 2014 - 12:55 PM, said:
Because:
8,50 T of Armor
9,50 T of Engine
3,00 T of Gyro
3,00 T of Cockpit
6,00 T of internal Structure
and
2 Large Pulse Laser = 12 tons
2 LRM 20+ 2 Tons of Ammo: 12 tons
2 Medium Pulse Laser= 4 tons
this way we have
58 tons of 60 tons...
so only 2 tons for Double heat Sinks
2 tons
and we have 4 high heat gens weapons (Pulse Lasers)
so if you fire yours lasers you get ridiculous Heat and nothing to dissipate
Hate to break it to you - the Mad Dog was a very effective mech in TT for its BPV. The problem here is that Pulses suck and its just seen as a heavy mech in the MM.
Edited by Serpieri, 16 June 2014 - 01:00 PM.
#6
Posted 16 June 2014 - 01:00 PM
#7
Posted 16 June 2014 - 01:05 PM
#8
Posted 16 June 2014 - 01:19 PM
OF course I would Drop to LRM 15 to get extra Heat Sinks, but you must do this to have a viable 'Mech, and I don't think that the manual should put a mech that is so inefficient in a Lance Fight
#9
Posted 16 June 2014 - 01:20 PM
Gerfand, on 16 June 2014 - 12:55 PM, said:
Because:
8,50 T of Armor
9,50 T of Engine
3,00 T of Gyro
3,00 T of Cockpit
6,00 T of internal Structure
and
2 Large Pulse Laser = 12 tons
2 LRM 20+ 2 Tons of Ammo: 12 tons
2 Medium Pulse Laser= 4 tons
this way we have
58 tons of 60 tons...
so only 2 tons for Double heat Sinks
2 tons
and we have 4 high heat gens weapons (Pulse Lasers)
so if you fire yours lasers you get ridiculous Heat and nothing to dissipate
drop the Pulse Cannons, fit Laser=Profit.
Pulse=not done atm
#10
Posted 16 June 2014 - 01:28 PM
#11
Posted 16 June 2014 - 01:29 PM
Gerfand, on 16 June 2014 - 12:55 PM, said:
Because:
8,50 T of Armor
9,50 T of Engine
3,00 T of Gyro
3,00 T of Cockpit
6,00 T of internal Structure
and
2 Large Pulse Laser = 12 tons
2 LRM 20+ 2 Tons of Ammo: 12 tons
2 Medium Pulse Laser= 4 tons
this way we have
58 tons of 60 tons...
so only 2 tons for Double heat Sinks
2 tons
and we have 4 high heat gens weapons (Pulse Lasers)
so if you fire yours lasers you get ridiculous Heat and nothing to dissipate
I think you are forgetting the Heat Sinks in the engine.
#12
Posted 16 June 2014 - 01:31 PM
#13
Posted 16 June 2014 - 01:38 PM

#15
Posted 16 June 2014 - 01:45 PM
I just hope they go with the right base model for the MWO redesign... The classic look!

Notice the awesome laser barrels, the alien curves and the avian silhouette that clearly cries Vulture. As long as they emphasise the traditional features and keep to the original character of the model it could be the best looking mech in MWO too. They almost can't go wrong.

Ack! Unless they do this! I was just sick in my mouth! WTH did they do to it's arms? Don't do this PGI! This is not a Vulture or a Mad Dog! This is a pile of dingos kidneys!
Edited by Ozric, 16 June 2014 - 01:47 PM.
#17
Posted 16 June 2014 - 01:49 PM
Personal thought:
The Mad Dog was one of my favorites from MW2 classic and GBL. Probably my second most piloted behind the Marauder IIC. Yes, I tweaked the machine a lot, but it was fun and I always found room for more ammo and such. Usually what I did is change the pulses to regular lasers.
OT:
Whether or not the Mad Dog would succeed in MWO would probably depend on how the hardpoints and omni parts would work, what slots they would have, and so on. We have no clue, so why accuse it of being junk so soon?
#18
Posted 16 June 2014 - 01:55 PM
Gerfand, on 16 June 2014 - 12:55 PM, said:
Because:
8,50 T of Armor
9,50 T of Engine
3,00 T of Gyro
3,00 T of Cockpit
6,00 T of internal Structure
and
2 Large Pulse Laser = 12 tons
2 LRM 20+ 2 Tons of Ammo: 12 tons
2 Medium Pulse Laser= 4 tons
this way we have
58 tons of 60 tons...
so only 2 tons for Double heat Sinks
2 tons
and we have 4 high heat gens weapons (Pulse Lasers)
so if you fire yours lasers you get ridiculous Heat and nothing to dissipate
So I embarrassingly forgot to answer the OP in my first post... anyway, all I would do to that loadout is switch out the pulse lasers for ER equivalents and use the spare tonnage for more LRM ammo. Second line support, and a potentially perfect build.
#19
Posted 16 June 2014 - 02:02 PM
#20
Posted 16 June 2014 - 02:02 PM
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