Jump to content

Nova


115 replies to this topic

#101 Kelenas

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 140 posts

Posted 28 July 2014 - 01:56 AM

View PostRampancyTW, on 27 July 2014 - 08:47 PM, said:

NVA-B (UAC10)

Took this guy for a spin again. Nice little brawler. I've seen some people running it with an additional half ton of ammo and no cERSL, I like having the cERSL for backup, though. Nice to have something left if the arms get blown off.

I've tried a few balistic builds like this with the Nova, but I just can't justify it. The Stormcrow does it better(although I feel like this is a theme with almost every mech, Stormcrow is a beast). A higher hardpoint for your autocannon, more lasers, more ammo, more heat sinks, far faster and tankier as a whole. You lose jump jets, but clan ACs don't really let you poptart so it doesn't matter much. As much as I'd like the Nova to not be a one trick pony, I've not really had any success with builds besides 6 med/6 small or 12 med.

Edited by Kelenas, 28 July 2014 - 01:56 AM.


#102 Rampancy

    Member

  • PipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 568 posts

Posted 28 July 2014 - 04:55 AM

View PostKelenas, on 28 July 2014 - 01:56 AM, said:

I've tried a few balistic builds like this with the Nova, but I just can't justify it. The Stormcrow does it better(although I feel like this is a theme with almost every mech, Stormcrow is a beast). A higher hardpoint for your autocannon, more lasers, more ammo, more heat sinks, far faster and tankier as a whole. You lose jump jets, but clan ACs don't really let you poptart so it doesn't matter much. As much as I'd like the Nova to not be a one trick pony, I've not really had any success with builds besides 6 med/6 small or 12 med.
This build is nice in that it packs enough cERL to make use of the 4 built-in heatsinks, unlike the heavier ballistic builds. So you use all 20 tons of payload space. The Stormcrow can do it better with the larger ballistics (you essentially swap a 20 or Gauss for the 10), but imo there's not a huge amount of advantage with the Stormcrow for an AC10 build. A bit more ammo and upgrading the cERSL to a cERML is a given, but you will run into heat issues if you try to add any additional lasers. The Nova also packs all 3 cERML in one hardpoint location, making it easier to cornerpoke with.

I actually hated this mech after trying to get it to work when Clans first released, but I've really hit my second wind with it after playing stock Prime for a while. Stock Prime is a great way to develop good Nova habits that have carried over into other builds for me.

#103 TheRealTommo

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 139 posts
  • Twitter: Link
  • Twitch: Link
  • LocationUnited Kingdom

Posted 04 August 2014 - 02:59 AM

I run the Nova S with 2 ER PPCs and a med pulse laser. Also has jumpjets.

Also like the stock prime with chain fire.

Edited by TheRealTommo, 04 August 2014 - 03:00 AM.


#104 Anassi

    Member

  • PipPipPip
  • Stone Cold
  • Stone Cold
  • 82 posts

Posted 18 August 2014 - 01:42 PM

Sorry for being a thread necromancer (sort of), but I got a problem with my Nova. Specifically the -S variant. I can't find a decent build for it...

My Prime and -B work pretty well, I run the Prime stock and the -B with a UAC-10 + C-ERSL + 3x C-ERML. I'm not exactly a great pilot or anything, but those two guys work pretty well for me overall. The -S is a problem though. I realize I can use one of the other setups too if necessary, but I'd much rather prefer having a third working spec. It's just more fun than piloting essentially the same Mech over and over again.

So far I tried a 12 C-ERSL + 4 C-MG, but didn't like the total lack of range. 2 C-ERPPC + 2 (?) C-ERML worked kinda alright-ish maybe but I'm a rather horrible shot with the PPC, leading to large amounts of wasted shots. Currently I have a 2 C-ERLL + 3 C-ERML + 4 C-MG, which would be kinda fine if the larger laser wouldn't take half an eternity to burn.

So, anyone got a halfway decent build for a -S?

Edited by Anassi, 18 August 2014 - 01:47 PM.


#105 Mad Dog Morgan

    Member

  • PipPipPipPipPipPip
  • The Raider
  • The Raider
  • 489 posts
  • LocationOutlaw On The Run, Faster than a Stolen Gun

Posted 18 August 2014 - 03:17 PM

I've run one arm prime and one arm with an ER PPC on my prime, 4 c-mgs and it seems to fare decently. It's not a crit-monster setup like my Nova-B is, but it still has a good complement for its close range punch. If you want the full arm range motion, go for the C-LPL or the C-ERLL, but it should be played as an ambush/escort mech. It cannot be a striker given its movement speed, but if played to its role, it works really well.

You will do exceptionally well if you pick someone and stick to their side, fire at the same targets that they are.

#106 Anassi

    Member

  • PipPipPip
  • Stone Cold
  • Stone Cold
  • 82 posts

Posted 19 August 2014 - 02:13 PM

The good news is that I finally found a build that works for me. The bad news is it is still way below my beloved stock Prime in firepower, fun and overheating, but at least it's not something that's agonizing to play.

1x C-ERPPC, 3x C-ERMPL, 4x C-MG, 1x AMS (so... stock with a PPC instead of the three MPL's on the right arm).

#107 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 22 August 2014 - 03:53 PM

12 mediums, 6 mlas + 6 slas or 12 slas all seem like the best builds. With 4 MGs whenever possible.

But I think this one would be interesting to try. Or maybe a UAC5 and more lasers and/or ammo. It's like a super-Hunchback. You get both the big torso-mounted ballistic of the boom-Hunchie and the 6 mlas alpha of the laser-Hunchie. And jump jets!
(3 mlas in both arms, 1 UAC10 in the torso, in case you don't want to click the link)

Edited by Alistair Winter, 22 August 2014 - 03:55 PM.


#108 PeeWrinkle

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 380 posts

Posted 22 August 2014 - 06:32 PM

Nova: Laser Boat + Machine = Back Shooter/Kill Stealer. Or something like that! LOL

#109 Ovion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 3,182 posts

Posted 23 August 2014 - 12:51 AM

View PostAlistair Winter, on 22 August 2014 - 03:53 PM, said:

12 mediums, 6 mlas + 6 slas or 12 slas all seem like the best builds. With 4 MGs whenever possible.

But I think this one would be interesting to try. Or maybe a UAC5 and more lasers and/or ammo. It's like a super-Hunchback. You get both the big torso-mounted ballistic of the boom-Hunchie and the 6 mlas alpha of the laser-Hunchie. And jump jets!
(3 mlas in both arms, 1 UAC10 in the torso, in case you don't want to click the link)
Your build has 4 CERMLAS, and only 2T of ammo for the AC10....

NVA-B
This has 6 CERMLs, an CUAC5 with 3T of ammo, and better spread of armour.

#110 beerandasmoke

    Member

  • PipPipPipPipPipPip
  • 498 posts

Posted 23 August 2014 - 10:01 AM

View PostOvion, on 23 August 2014 - 12:51 AM, said:

Your build has 4 CERMLAS, and only 2T of ammo for the AC10....

NVA-B
This has 6 CERMLs, an CUAC5 with 3T of ammo, and better spread of armour.

Ovions build is the one i settled on. You still have the punch of the 6 ERML and you have range with the UAC5. Clan Autocannons tend to panic pugs because they think that its a UAC20 thats hitting them when its actually just a 5. Instead of lining you up for a return alpha they scramble for cover allowing you to escape unharmed many times.

#111 Dulahan

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 361 posts

Posted 31 August 2014 - 09:03 PM

I just started playing around with something like this tonight:

http://mwo.smurfy-ne...f81e90411c2678e

And it's doing darned well. the LPL could be swapped for a PPC, though that's toasty.

#112 KevinL21

    Member

  • PipPip
  • The Benefactor
  • The Benefactor
  • 40 posts

Posted 02 September 2014 - 03:13 PM

Once the basics are completed; should I sell off the nova-prime and nova-B. It seems like the Nova-S with the AMS central torso is the only unique nova.

Is there any advantage to running either the b or the prime variants?

#113 That Dawg

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,876 posts

Posted 02 September 2014 - 05:25 PM

Used last weeks free premium to grind all of them, kept the S variant.
I often use it in total for the bonus.

wasn't going to share, but
that dawgs S

#114 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,886 posts
  • LocationOn a dropship to Terra

Posted 05 September 2014 - 01:22 AM

View PostOvion, on 23 August 2014 - 12:51 AM, said:

Your build has 4 CERMLAS, and only 2T of ammo for the AC10....

NVA-B
This has 6 CERMLs, an CUAC5 with 3T of ammo, and better spread of armour.


working build, but obsolete as soon as the stormcrow enters for cbills, because the SC can do this better.

Lets face the truth, SC vs Nova:

Whats the advantages of the nova?

more ballistic slots. which are only working for 2x low AC's or MG's.
more energy slots, which only counts if you put more than 8 Energy weapons on
JJ's

at any other thing, the Nova is inerfior to the stormcrow.
lower Weapon hardpoints
less armor
lower speed (and tun speed linked to this)
crappier hitboxes (especially a superwide profile)
7 tons less podspace.

So the stormcrow is a JJ less upgrade to the nova. Either use that tonnage for extra DHS, and stay WAY cooler. or use it for more punch, or a mix of additional punch and more cooling.

Really guys, wait until the SC and TW do come out for Cbills, then Novas and Summoners will be on the red list.

If you don't take the game too serious, Nova allows a load of funny builds, but most aren't that efficient.

Edited by Lily from animove, 05 September 2014 - 01:23 AM.


#115 waterfowl

    Member

  • PipPipPipPipPipPip
  • 207 posts

Posted 05 September 2014 - 06:26 PM

I approached the nova in my own sort of way ... it's a boat with a lot of problems so I figured it's best to build around them.

Problem: lots of space wasted on heat sinks
Solution: use weapons that produce lots of heat

Problem: lots of space wasted on JJs
Solution: use weapons that can poptart well

Problem: arms the size of a barn
Solution: don't rely entirely on arms, use them as shields too!

Problem: falls apart in a brawl
Solution: don't equip brawl weapons

Arrived at the build seen in the picture below. Strategy is to equip advanced zoom module and plink away. Use the arm PPC for snapshots, otherwise turn armlock on and double barrel when you have a good shot. Stay behind the front lines and obliterate any enemy mechs that try and engage your vanguard... When you do recieve fire, spread your damage out onto the side that's less damaged, but be smart about it. If your right arm gets blown off it's no big deal. If your left torso gets blown off along with your right arm, you still have 50% firepower, whereas medium laser builds would be stripped and useless. Alternatively, put everything on the right side and use the left side as a shield, centurion style. Either way, the right torso energy hardpoint is what makes this build click. Oh, and don't use prime arms like I did in the screenshot :)

Posted Image

Edited by waterfowl, 05 September 2014 - 06:38 PM.


#116 That Dawg

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,876 posts

Posted 06 September 2014 - 04:07 AM

after this last patch, I'll give that a try, clever thinking btw





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users