Varik Ronain, on 20 June 2014 - 05:52 AM, said:
I never really thought about what it is like for clan LRMs, I have seen a fair amount of the module and sometimes a staggering amount of AMS. I would think that it would be harder for clan mechs to deal with this situation.
It's definitely interesting. I don't know, I just hate this song and dance we do with LRMs. There are SO many factors to account for.
Adv. Sensor Range, Adv. Target Decay, TAG, NARC, Ghost Heat, Missile Tube Sizes, Artemis, AMS(s), ECM(s), Radar Deprivation, Missile Warning (when it works), AMS Overload, AMS Range and then you have Clan LRMs, IS LRMs and 4 different launcher sizes. And each launcher takes more or less advantage of various other items in the list.
And then there is stacking...while the beneficial items for LRMs have certain limits to stacking...AMS and ECM stack like crazy to counteract various benefits.
And the matchmaker takes NONE of it into account.
So if I drop on Caustic with a NARC/TAG Raven in an LRM 60. And low and behold, my team has 4 other LRM heavy mechs.
Oh and of course, the opposing team has no ECM, 3 AMS and no one with Radar Dep...you know exactly how that's going to go. They will be crushed.
Same drop on Caustic...5 of us are LRM mechs again, even have NARC/TAG Raven. But this time the opposing team has 4 ECM mechs, 8 AMS and a few Radar Deprivations sprinkled in.
That match has the potential to be even, but that's a lot for LRMs to over come, since stacking ECM blocks the NARC and 8 AMS chews through Clan LRMs especially.
Then you could drop on Caustic, with 6 or 7 LRM boats, but no TAG/NARC spotter. And the opposing team has 8 AMS and 4 ECM still, and half the team has Radar Deprivation. They quickly realize the amount of LRMs you have, and just decide to crush you.
It's a balance catastrophe.
Unlike every other weapon in the game.
And all of this, because they can fire indirectly and kill derps? I'm sorry, it needs a total revamp.
Edited by Nicholas Carlyle, 20 June 2014 - 06:12 AM.