Despite the massive troubles last night, I did get a few drops in with my DW. It is pretty much a giant walking CT, but really there is more to it than that. Here are the list of reasons that, for me, came together to make this a surprisingly squishy 100-tonner:
- The CT hitbox is big and easy to hit even when torso twisted a good amount.
- Because of the giant head-shelf, LRM's still seem to hit the front CT often, even if I am running away or turned at an angle.
- It is slow as hell, so moving between cover gives the enemy more 'free shots' at you when you need to manuver.
- It's also so slow that it is easy to get left out of position compared to the rest of the team...especially on alpine.
- The weapons loadouts that are the most effective also require a lot of face-time on the target. You really need to stay facing the target a bunch to put all your weapons to use.
To me, all of those things combine to make it one tough mech to play. I even spent the money/XP to get anchor turn and twist-x immediately and to get the LRM-lock-breaking module to help out. I also tried out a mastered DW on one of the public tests and it wasn't enough to solve the speed and agility issues.
I am perfectly fine with having to face-tank if you want to get full DPS out of a DW, I just wish it was possible to spread more damage across the side torsos and arms. Given the model and how the DW has a long 'nose' like the stalker and catapult, I don't think you will ever be able to do much about folks being able to hit your front CT from all sorts of angles, but you could take some of the 'cheek' area and put it on the side torsos. You could also just take the entire upper-head-shelf area and split it between the right and left torsos. That would at least help with the LRM issue.
In the end, I don't think we should realistically expect that the DW's are ever going to be regularly dying to anything other than CT kills. However, we can expect that more of their other sections should be beat-to-hell when it finally drops.
Edited by Maxx Blue, 18 June 2014 - 10:17 AM.