Feature Request Poll
#41
Posted 18 June 2014 - 01:38 PM
#42
Posted 18 June 2014 - 01:43 PM
#43
Posted 18 June 2014 - 01:46 PM
1. Cockpit Displays
2. Non-Placed Equipment Critical Hits
3. The mech Pilot
4. Autocannon Projectiles
5. Toggle for TAG
6. Discarding Ammo
7. Water Stuff
8. Rear-view Camera
9. Window Cracks
10. Switchable Ultra Autocannons (alter double tap may already be consider fixing this)
11. Nav Points (I'd personally love more things to do with the battle grid, maybe enabled by the Command Console?)
12. UI 2.0 Font Fixes
13. HUD Customizaition
14. Pin-Point Skill Fix
15. Command Console Fix (I think this will be in the next patch, as an advanced BAP/IS TC)
16. Line of Sight Artemis
17. Arm-Lock Toggle (I thought this was already in?)
18. Streamlined UI 2.0
This is only from the original post, not the full thread.
#44
Posted 18 June 2014 - 01:48 PM
Rebas Kradd, on 18 June 2014 - 12:55 PM, said:
But I could have told you even without this poll that those two, plus auto refill for consumables (way less clicking in Mechlab) were going to be the top three options.
My only question...why EITHER paperdoll or HTAL? Why not both? It's not like those other "No Signal" screens are doing anything...
Thanks for the poll, PGI!
I totally agree with this guy. You could make it interchanable on the screen. Whichever you're using the other is displayed on one of the mech displays. I'm fine with seeing the color armor but when my armor is gone i'd like ot know how much structure i have left.
#45
Posted 18 June 2014 - 01:50 PM
arcangelS7, on 18 June 2014 - 01:46 PM, said:
1. Cockpit Displays
2. Non-Placed Equipment Critical Hits
3. The mech Pilot
4. Autocannon Projectiles
5. Toggle for TAG
6. Discarding Ammo
7. Water Stuff
8. Rear-view Camera
9. Window Cracks
10. Switchable Ultra Autocannons (alter double tap may already be consider fixing this)
11. Nav Points (I'd personally love more things to do with the battle grid, maybe enabled by the Command Console?)
12. UI 2.0 Font Fixes
13. HUD Customizaition
14. Pin-Point Skill Fix
15. Command Console Fix (I think this will be in the next patch, as an advanced BAP/IS TC)
16. Line of Sight Artemis
17. Arm-Lock Toggle (I thought this was already in?)
18. Streamlined UI 2.0
This is only from the original post, not the full thread.
Let's keep our fingers crossed that it's all in the pipeline already...
#46
Posted 18 June 2014 - 01:51 PM
arcangelS7, on 18 June 2014 - 01:46 PM, said:
No, it isn't. There is an option in the settings to default Arm Lock to on or off. What we are asking for is a setting to turn Arm Lock from "Press And Hold" to "Press and Toggle" in the binding. Pretty much exactly like what we want for TAG.
Right now, you hold down the Arm Lock key (shift by default?) to turn Arm Lock away from your default. Being able to just press it to have it toggle the option would be a quality of life improvement as it means that pilots wouldn't have to jump into the menu at the start of the match when changing between mech builds that are best with Arm Lock being On by Default or Disabled by Default.
#47
Posted 18 June 2014 - 01:51 PM
It was hard not to pick ALL the options for the second portion haha.
Betty, HTAL, Hardpoint, minimap zoom, , gah just everything all at once please!!!
Yeah... that'd be greeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaat.
#49
Posted 18 June 2014 - 01:58 PM
arcangelS7, on 18 June 2014 - 01:46 PM, said:
1. Cockpit Displays
2. Non-Placed Equipment Critical Hits
3. The mech Pilot
4. Autocannon Projectiles
5. Toggle for TAG
6. Discarding Ammo
7. Water Stuff
8. Rear-view Camera
9. Window Cracks
10. Switchable Ultra Autocannons (alter double tap may already be consider fixing this)
11. Nav Points (I'd personally love more things to do with the battle grid, maybe enabled by the Command Console?)
12. UI 2.0 Font Fixes
13. HUD Customizaition
14. Pin-Point Skill Fix
15. Command Console Fix (I think this will be in the next patch, as an advanced BAP/IS TC)
16. Line of Sight Artemis
17. Arm-Lock Toggle (I thought this was already in?)
18. Streamlined UI 2.0
This is only from the original post, not the full thread.
On the question of what is in the queue, my guess is that: 1, 3, 6, 7, 8, 9, 11, 13, 16, 18 aren't in the queue, and couldn't be easily added in.
#50
Posted 18 June 2014 - 02:11 PM
I selected almost everything in the "what else" category, although a good portion can be solved via manual means and/or has to be done once so not as high of a priority IMO.
The group chain fire is interesting, it would be a mechanic that could be used to counter weapon heat scaling/ghost heat through macros.
#51
Posted 18 June 2014 - 02:19 PM
Only been waiting since the beginning of the beta...
#52
Posted 18 June 2014 - 02:26 PM
VonWolfman, on 18 June 2014 - 02:19 PM, said:
Only been waiting since the beginning of the beta...
You mean like the "temporary" removal of any size groups? Does no one else see the pattern yet?
I just want to know if these options are planned as a priority over cw
#53
Posted 18 June 2014 - 02:39 PM
"Add option to switch in-game paper-doll for a HTAL diagram"
Thank you.
Edit, i would realy love to be able to bind the mouse scroll to zoom in/out or whatever else.
Edited by DAYLEET, 18 June 2014 - 02:40 PM.
#55
Posted 18 June 2014 - 02:45 PM
#56
Posted 18 June 2014 - 02:45 PM
Rebas Kradd, on 18 June 2014 - 01:17 PM, said:
Already in the pipeline, therefore not in the poll.
Did ANYONE read the original post?
The point of mentioning it despite whatever the original post said is none of these items should be any sort of concern at the moment since how much of the game is currently missing. These are all a waste of time and resources without CW, VOIP, more maps, ect.
#57
Posted 18 June 2014 - 02:50 PM
Add an option "ALL OF THE ABOVE".
Edited by Dakkath, 18 June 2014 - 02:50 PM.
#58
Posted 18 June 2014 - 02:58 PM
#60
Posted 18 June 2014 - 02:59 PM
Seriously.
I don't care what these babies and their hardpoint needy-bs whatever minmaxing crap is. HTAL is much more precise than stupid shades of color. Need nao. Need last year.
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