Viable Summoner Builds
#41
Posted 28 June 2014 - 05:23 AM
http://mwo.smurfy-ne...7ca3a1c42099d8f
Don't like LRMs much, and the stock loadout seemed pretty decent, so I just switched out the LRM to an SRM and added armor (because the stock armor is hilariously low) as well as some LB10X ammo.
Might be a placebo effect, but the added cooldown reduction speed of the prime variants arm weapons seem to help it perform better with it's arsenal, heat is also never a concern. Can be used to snipe abit and does well in a brawl if you twist and keep airborne.
Also tried the 4ML 2 UAC5 build, and while I like it, I think I prefer this one more for some reason. Anyways the Thor has been a surprisingly sweet mech to pilot considering how much better people have been saying the Mad Cat is (I can see why too). Shame you can't ditch a jj or two though, but then again jumping insanely high is part of the Thor's charm . It just feels more agile than the Mad Cat, even though they share the same max speed.
#42
Posted 28 June 2014 - 06:09 AM
Pygar, on 26 June 2014 - 12:02 PM, said:
Pretty much this. All the people who keep saying this are going to be the ones who flip out the hardest and threaten to rage quit the most when the T-wolf gets nerfed too. (Oh it's going to happen, both the nerf and the rage- it's a simple matter of karma at this point.)
I do not understand why it needs a nerf at all? I do not quake in fear when I face them on the battlefield, not even in a stormcrow. Neither do I feel overly powerful when I'm piloting one myself. In fact, I seem to average in the 5-600 area damage-wise... same as all my other clan mechs.
Sure, it can fulfill the same roles as many other mechs, but so what? I can do the same with every other clan mech I own as well.
Moomtazz, on 21 June 2014 - 09:46 AM, said:
PPC/LBX10/LRM15
I used it for awhile and it performed very well. The funny thing is you can't fit this build on the real Summoner!
Yep, removing endosteel and adding 5.5 tons of engine will do that. Shame we can't mess with endo/ff. Would get a little ridiculous if we could though.
Edited by Jorgandr, 28 June 2014 - 06:16 AM.
#43
Posted 28 June 2014 - 10:55 PM
#44
Posted 17 July 2014 - 05:19 PM
Max armor
torsos: D, w/ ams, .5t ammo, and 2 DHS each
RA: Prime (for the 10% refire rate bonus)
LA: D
weapons:
CERPPC in the RA,
2 CERLL in the LA with the LowerArm actuator,
2mg w/.5t ammo in the CT
Tactics:
skirt the outside of the fight, spotting and racking up assists, then pounce on lone stragglers.
Take potshots and roll your torso at while at range, if you can't circle around the fight, you can do a bit of jump sniping with the PPC.
once you have caught a straggler, abuse cover and and fire whichever arm is sticking out while hosing with the MGs.
if you can, charge just to the side of the enemy and JJ turn once you pass to start a close death circle.
Since the summoner drives like a medium, it has the advantage when face-hugging, and the MG flash will also blind the target.
I tend to use the LLs when I need DPS, and save the PPC for when a hole opens up.
firing both arms will overheat you in 3 salvos, but clan mechs tend to lose limbs like crazy, and the reduced cooldown means you still have reasonable DPS with just one arm.
#45
Posted 18 July 2014 - 01:10 AM
It is a most Orky build! First You need to be cunning but brutal sniping and popping with 2 CERPPC's. Than You need to be brutal but cunning finishing them of with srm's, and point blank CERPPC's. Runs very hot thus the cunning but it is brutal on all ranges. Tried the build with less heat sinks and 3 x SRM 6 but is was too brutal on the pilot (or possibly Mork!). SRM 4 have tighter spread and shorter recycle time + when you shoot them the mech actually cools itself down. Pity we do not have options to visually change the model - adding some horns and glyphs and Summoner would look like a MegaNoob .
#46
Posted 19 July 2014 - 10:03 AM
#47
Posted 20 July 2014 - 02:40 PM
4cerml 1xcuac5 about 800 rounds of ammo. All 4 cermls grouped excellent pinpoint damage and great suppression/burst fire with the ultra ac.
Very enjoyable and easy to play at any range.
The 2 erll 2erml 2mg ive left as is as its near perfect.
missile variant ive changed to 2xcerLL 3xcsrm6 more brawly and bigger alpha.
Edited by Cold Cash, 20 July 2014 - 02:43 PM.
#48
Posted 02 August 2014 - 09:18 PM
http://mwo.smurfy-ne...aa4cc056e56594c
The Meta-Summoner. Basically identical to the Gauss Hawk, but with better heat efficiency, lower cooldowns, and more jumpjets. Plays at a much faster pace than a jumpsniper normally does, as you need to be firing more often to be a serious threat.
http://mwo.smurfy-ne...b46616285682652
Brawler Summoner. I wouldn't recommend this one to newer players, it takes a lot of heat management and thoughtful damage spreading. This one also requires a bit of explanation for gameplay. Weapons groups as follows:
1 - Both PPC's
2 - Chainfire PPC's
3 - SRM Alpha
4 - SRM Chainfire
Can also be set up with 1/2 each having a PPC assigned to it, or with 2 having only 1 PPC in the group if you have an itchy trigger finger. The chainfire SRM is the least important grouping, and is rarely used.
The two PPC's are for early game, and allow you to jumpsnipe a bit. Stop jumpsniping if you are not winning your exchanges though, as your pinpoint alpha is weaker than that of jumpsnipers.
Brawling with this is an extreme exercise in heat management, which is why you need a group that does not fire both of your PPC's. The SRM-6's are heat neutral however, and can pretty much be fired every time they're off cooldown provided you haven't gotten carried away with the PPC's.
Despite running hot, and skimping a bit on armor, this is actually my best performing Summoner build yet.
EDIT: I forgot to mention, which side you put the PPC's on is kind of a preference thing. I like them on the left because if I shield with my right I get to keep my PPC's and an SRM6 when the other side is gone. Putting them on the right side however gives you better corner shooting ability and convergence.
Edited by John80sk, 05 August 2014 - 03:25 AM.
#49
Posted 03 August 2014 - 11:02 PM
Mine. Doesn't have a ton of long range punch, but in close to medium range it's a ton of fun to use and it never over heats.
#50
Posted 03 August 2014 - 11:47 PM
John80sk, on 02 August 2014 - 09:18 PM, said:
I've not starting playing the Summoners yet, but the brawling build looks interesting (FiLooT's build too) . Strangely discomforting that both Summoners have 20+ free criticals that could use some endo... if only
Edited by The Great Unwashed, 04 August 2014 - 12:05 AM.
#51
Posted 15 November 2014 - 10:04 PM
1xUAC-20, 2xER ML, 2xC-SRM6. It's an oversized, jump jetting hunchback with some missiles for backup. Just vicious once you get the "feel" for it. Putting the UAC-20 in the RT puts it directly below the cockpit, so if you can see it you can hit it.
#52
Posted 15 November 2014 - 10:32 PM
The targeting computer (plus a range mod) lets the er meds tickle out to 900m. The uac-20 plus the srm 6 gives all the dps for brawling you'll ever need.
The Prime also has 10% ballistic cooldown bonus to help that uac 20.
#54
Posted 28 November 2014 - 07:51 AM
3LPL Gets hot and slower burn then IS wubs but prime arm gets what? 10% cooldown?
4MPL+ lots DHS 32?pt alpha where you want it, when you want it.
#55
Posted 28 November 2014 - 04:41 PM
#56
Posted 10 December 2014 - 10:18 AM
Kain Thul, on 26 November 2014 - 04:50 PM, said:
With the cooldown module on the LB-10x I've just been ripping **** up, I love this build.
Feasted on several crabs in the bog last night---kept getting above them and just pouring it onto their huge domes.
Edited by Kain Thul, 10 December 2014 - 10:18 AM.
#57
Posted 18 December 2014 - 09:35 AM
The SRM Brawler
The Jumpsniper
This is also possible, but is skimpy on ammo and has lower alpha and DPS than the 5x SRM-6 brawler. The LBX-20 has a bit more focus damage than the SRM's though, so its got that going for it at least.
LBX-20 Brawler
#58
Posted 08 January 2015 - 12:51 PM
[smurfy]http://mwo.smurfy-ne...27624888df08413[/smurfy]
Seems like a good close range brawler/supporter with a good HF but cant be sure if i dont try it.
(the many 1/2 ammo are to fill the unneeded crit slots)
#59
Posted 10 January 2015 - 02:19 AM
FORCEFUL EAGLE, on 08 January 2015 - 12:51 PM, said:
[smurfy]http://mwo.smurfy-ne...27624888df08413[/smurfy]
Seems like a good close range brawler/supporter with a good HF but cant be sure if i dont try it.
(the many 1/2 ammo are to fill the unneeded crit slots)
#60
Posted 12 January 2015 - 11:00 AM
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