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Viable Summoner Builds


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#61 Dagorlad13

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Posted 12 January 2015 - 11:13 AM

View PostFiLooT, on 18 July 2014 - 01:10 AM, said:

SMN-B

It is a most Orky build! First You need to be cunning but brutal sniping and popping with 2 CERPPC's. Than You need to be brutal but cunning finishing them of with srm's, and point blank CERPPC's. Runs very hot thus the cunning but it is brutal on all ranges. Tried the build with less heat sinks and 3 x SRM 6 but is was too brutal on the pilot (or possibly Mork!). SRM 4 have tighterp spread and shorter recycle time + when you shoot them the mech actually cools itself down. Pity we do not have options to visually change the model - adding some horns and glyphs and Summoner would look like a MegaNoob :D .


The Summoner in MWO is really hamstrung by Clan weapon heat, JJ heat penalties and the five hard-mounted jump jets. Also, you really only have 20-22 tons of pod space to use unless you take paper-thin armor. In TT and lore all Summoner variants except for the ALT-E were incapable of overheating, this is not the case in MWO.

Edited by IronClaws, 12 January 2015 - 11:14 AM.


#62 mogs01gt

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Posted 15 January 2015 - 08:01 AM

View PostIronClaws, on 12 January 2015 - 11:13 AM, said:

The Summoner in MWO is really hamstrung by Clan weapon heat, JJ heat penalties and the five hard-mounted jump jets. Also, you really only have 20-22 tons of pod space to use unless you take paper-thin armor. In TT and lore all Summoner variants except for the ALT-E were incapable of overheating, this is not the case in MWO.

This x 100!

I've tried the Pulse laser vomit builds and the mech simply overheats. I switched to ERPPC+2ERMLs+SRM6, this still runs hot as hell but at least you arent stuck with having ammo take need tonnage for DHS's. Then again, I hate clan ballistics! If I was able to have a normal AC10, I'd run that plus 2ermls.

#63 Dagorlad13

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Posted 16 January 2015 - 05:02 PM

I think that the upcoming new Summoner variants will give the Summoner a boost.

#64 Chagatay

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Posted 22 January 2015 - 09:11 PM

...unfortunately....it did not come to pass...but that summoner G, that summoner G........just the stuff that nightmares are made out of!!!!

http://mwomercs.com/...4/page__st__520

#65 Dagorlad13

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Posted 23 January 2015 - 05:26 PM

View PostChagatay, on 22 January 2015 - 09:11 PM, said:

...unfortunately....it did not come to pass...but that summoner G, that summoner G........just the stuff that nightmares are made out of!!!!

http://mwomercs.com/...4/page__st__520


Heavy small lasers are not around in 3050, so I doubt we would see the ALT-G in MWO.

#66 Remarius

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Posted 24 January 2015 - 09:58 AM

Its weird that PGI would introduce a mech with no advantages for $ only. I can't see any advantage to the C version with the quirks they gave it - a 15% ballistic heat quirk that costs you a 10% ballistic cooldown on a mech that can't boat ballistics enough to ever be troubled by heat from them, an arm with an extra energy slot that costs you your 10% energy cooldown? Don't get me wrong I buy if I can get at all interested in a mech but any half way decent build I made ended up using omnipods from the other versions instead.

#67 mogs01gt

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Posted 24 January 2015 - 11:45 PM

View PostRemarius, on 24 January 2015 - 09:58 AM, said:

Its weird that PGI would introduce a mech with no advantages for $ only. I can't see any advantage to the C version with the quirks they gave it - a 15% ballistic heat quirk that costs you a 10% ballistic cooldown on a mech that can't boat ballistics enough to ever be troubled by heat from them, an arm with an extra energy slot that costs you your 10% energy cooldown? Don't get me wrong I buy if I can get at all interested in a mech but any half way decent build I made ended up using omnipods from the other versions instead.

How is it weird? PGI is money focused.

#68 RvDusty

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Posted 25 January 2015 - 01:06 PM

View Postmogs01gt, on 24 January 2015 - 11:45 PM, said:

How is it weird? PGI is money focused.

Yeah its so bad but at the same time so true!

#69 Alienized

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Posted 25 January 2015 - 01:32 PM

because they cant keep their company up without money. some ppl just got **** in their heads >_> *they are only about money DUUUH they suckz*

of lately i run mine with 4 er med laser and a lbx 10. sometimes switching it for ultra ac10 or 2x ultra ac2. depending on my mood.

#70 InspectorG

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Posted 29 January 2015 - 09:51 PM

So...if you cant have nice things as far as an Alpha...hows about dps?

4spl
1lbx5
srm6

I generally dont like Lbx autos but, the idea is to use it up close and maybe even get some of those 'OP' crit buffs working?

Hang with the big fat dudes till late match or opportunity arises and move like a ninja and deeps them to death.

#71 GumbyC2C

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Posted 29 January 2015 - 10:19 PM

I do very well in the 3xLPL one. I use both the range and the cooldown modules with the right arm cooldown bonus. I sometimes sub out one of the LPLs for an ERPPC. I also do very well with a 4xSRM6 + LRM15 too. I just hate being so ammo dependent on that one.

#72 Naglinator

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Posted 06 February 2015 - 07:06 AM

Double Large Pulse Double Med Pulse, Double PPC Double ML, Double UAC5 Quad ML. These are the builds we use, they can usually get the job done.

Posted Image

#73 MechWarrior5152251

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Posted 24 September 2015 - 07:02 AM

Someone claiming the LBX build is "good"? LOL. Somehow I doubt your expertise in this game...

#74 timff8

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Posted 25 September 2015 - 11:30 PM

On the other hand LBX weapons do get to fire a single projectile, which is nice if you're not a fan of spraying

#75 Elizander

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Posted 05 December 2015 - 04:59 PM

Don't know if viable, but after quirks, I tried to put together a tanky summoner. It has all of 3 weapon hardpoints.

SMN-C
  • RT +15 structure
  • LT +8 structure
  • LA/RA +11 structure
  • LL/RL +22 structure
  • Head +twist +twist speed
Wish it had some CT structure but this is as good as I could make it. (I don't bother setting front/back armor since people do their own thing with that anyway). Posted Image

#76 Roughneck45

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Posted 06 December 2015 - 12:41 PM

With the new agility quirks and the SRM buffs it has become a pretty nimble and fun brawler.

SMN-PRIME You could run another SRM instead of the LRM but I like having a ranged option and not having to deal with ghost heat.

Was debating this one too but I'm not sure downgrading the SRM's is the way to go.
SMN-PRIME

#77 Nightmare1

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Posted 06 December 2015 - 01:25 PM

Well, my Prime got nerfed with the Gauss nerf, so my 1xGauss + 1xCERPPC is no longer viable. What do you guys think about 2xCERPPs instead?

#78 TheLuc

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Posted 06 December 2015 - 02:23 PM

If I had a Summoner, Id go for this

http://mwo.smurfy-ne...7bce439638dee1d

#79 Roughneck45

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Posted 06 December 2015 - 06:41 PM

View PostNightmare1, on 06 December 2015 - 01:25 PM, said:

Well, my Prime got nerfed with the Gauss nerf, so my 1xGauss + 1xCERPPC is no longer viable. What do you guys think about 2xCERPPs instead?
I'd say not enough firepower, pretty sure the nova can use that build effectively. Maybe 2 PPCs and ballistic but that can be hard to get heat sinks in.

#80 Elizander

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Posted 06 December 2015 - 06:54 PM

I'd like to note that on the games I do well, I almost always have stripped leg armor. I try to use JJs and slopes (especially long range fights, running zigzag up and down slopes really reduces enemy accuracy) to spread damage and most of the time my legs are worse off than my torsos. This makes the +22 structure legs really great. Posted Image

Edited by Elizander, 06 December 2015 - 06:54 PM.






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