Kuritaclan, on 03 January 2015 - 07:54 AM, said:
Well yeah kind off. The problem is don't stacking ballistics on clan mechs mean your PPdamage is pretty bad - a single big ballistic isn't something what makes you comfortable, when on the other side are same weighted chassis with 1 more of them and PPdamage instead of spread. Ballistics are erratic on longer range and ammo dependend.
I do not think that ballistic quirks help much, since the summoner has just not enough laod tonnage to boat and therefore become effectiv. 2 cl-uac5s are lousy - only if you stack them like on a direwolf those become pretty insane.
Oddly enough, while in general I agree, my 2x UAC5 2x ERMED Summoner has been a solid performer for me. Probaby since it allows me to stay at a range to be unnoticed in the early stages of a fight. Which, of course, is one of the things that has been mentioned at length about this chassis - it can be effective when you can utilize the other 'mechs on your team to distract and occupy the enemy. However, thats a sad state of affairs when a 'mech near the top end of it's weight class cannot reliably engage another 'mech of its weight class, or even certain 'mechs from the one below it.
Many points have been made in this thread about not only the ability to swap FF/Endo, but quirks as well. Which seems to me to be the way to go. I think the best way for the quirks to work without being game breaking, would be to tie them to the CT pod. For example, give the Prime CT a 20% heat reduction for energy, 20% ERPPC heat reduction (25% each is way OTT as discussed in the Thud thread), 15% ERPPC projectile speed increase & perhaps a range increase, but that is debatable. I would also like to see a spread reduction quirk for the LB10x, but I'm unsure how easy that would be to implement/code, but definitely a generic cooldown + specific LB10X. 15%, maybe 20%, would probably suffice. Not sure that anything would be necessary for the LRM, maybe a small % cooldown, nothing major.
Tying them to the CT, and only if all the other Prime pods are equipped, completely negates the possibility of mixing/matching the best quirks to game the system. A good chassis specific buff would be more structure for the legs & either reduced heat for the jj's, an increased rate of thrust for them, or maybe a combo of the two.
Edited by Xythius, 03 January 2015 - 09:25 AM.