Brody319, on 02 January 2015 - 04:49 PM, said:
They have to factor them in to an extent, but yes I don't think it should preclude mechs like that list from getting decent quirks.
On the other hand, I've been dropping in my Summoner recently and man the JJs feel good on this mech.
I'm not sure what makes them feel so strong, whether it's the added speed or the accel buffs or what.
Regardless it's very welcome, it feels like it has better jump ability than the TBR I run with 4x JJs - but I have no math at the moment to support that.
Bishop Steiner, on 02 January 2015 - 04:52 PM, said:
I'd like that too, the arms need to be freed up for energy for sure (although aiming SRMs on the arms is really responsive).
Bishop Steiner, on 02 January 2015 - 04:52 PM, said:
I agree on Endo/FF.
As I stated earlier in the thread, they could add the ability to add or remove Endo and Ferro (and only those, not JJs, Engines or locked DHS) and this would singlehandedly add a nice boost to all clan mechs that need it with minimal to zero gains for the top performers.
	






						
				
						
				



						
				
						
				










								

