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The State Of The Summoner (Hey Pgi Devs, This Post Is For You Guys, Just Fyi)

BattleMechs Balance Loadout

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#501 Ultimax

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Posted 02 January 2015 - 05:00 PM

View PostBrody319, on 02 January 2015 - 04:49 PM, said:

lets just hope PGI handles the Clan quirks differently from the IS ones. if they do factor in JJs, then the Lynx, Summoner, Nova, and well...every mech that really needs quirks the most are going to get ****** over.


They have to factor them in to an extent, but yes I don't think it should preclude mechs like that list from getting decent quirks.


On the other hand, I've been dropping in my Summoner recently and man the JJs feel good on this mech.

I'm not sure what makes them feel so strong, whether it's the added speed or the accel buffs or what.

Regardless it's very welcome, it feels like it has better jump ability than the TBR I run with 4x JJs - but I have no math at the moment to support that.


View PostBishop Steiner, on 02 January 2015 - 04:52 PM, said:

I'd be a lot more excited to find a way to squeeze more missiles into the torso. Running something like a 3xsrm4, 2 Mlaser RA and LB-X LA would at least be fun.


I'd like that too, the arms need to be freed up for energy for sure (although aiming SRMs on the arms is really responsive).



View PostBishop Steiner, on 02 January 2015 - 04:52 PM, said:

But have still seen zero solid reasons why not to do a Robin Hood and give to the poor, with some Endo. They already relented on armor values, and then bent things to give the Hellbringer more armor in place of the A-Pods.


I agree on Endo/FF.


As I stated earlier in the thread, they could add the ability to add or remove Endo and Ferro (and only those, not JJs, Engines or locked DHS) and this would singlehandedly add a nice boost to all clan mechs that need it with minimal to zero gains for the top performers.

#502 Bishop Steiner

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Posted 02 January 2015 - 05:02 PM

View PostUltimatum X, on 02 January 2015 - 05:00 PM, said:


They have to factor them in to an extent, but yes I don't think it should preclude mechs like that list from getting decent quirks.


On the other hand, I've been dropping in my Summoner recently and man the JJs feel good on this mech.

I'm not sure what makes them feel so strong, whether it's the added speed or the accel buffs or what.

Regardless it's very welcome, it feels like it has better jump ability than the TBR I run with 4x JJs - but I have no math at the moment to support that.




I'd like that too, the arms need to be freed up for energy for sure (although aiming SRMs on the arms is really responsive).





I agree on Endo/FF.


As I stated earlier in the thread, they could add the ability to add or remove Endo and Ferro (and only those, not JJs, Engines or locked DHS) and this would singlehandedly add a nice boost to all clan mechs that need it with minimal to zero gains for the top performers.

pretty much my entire point of the topic from go. Which is why I never figured out what all the arguing was over. Summoner (amongst others) really needs that Endo to shine, regardless of pods or quirks (though those can help a fair bit, at least in niche roles).

And until that happens, it will be impossible to get truly reasonable balance across the Clan Chassis, let alone Clan vs IS.

#503 Ultimax

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Posted 02 January 2015 - 05:06 PM

View PostBishop Steiner, on 02 January 2015 - 05:02 PM, said:

pretty much my entire point of the topic from go. Which is why I never figured out what all the arguing was over. Summoner (amongst others) really needs that Endo to shine, regardless of pods or quirks (though those can help a fair bit, at least in niche roles).

And until that happens, it will be impossible to get truly reasonable balance across the Clan Chassis, let alone Clan vs IS.



I'm not sure either.

I've always supported some buffs for the clan mechs that need it.


It might have stemmed from when someone (I don't remember who) made a comparison to the CTF.

Not to drag that argument back into the current conversation, but I still feel that while they can't pull off equal builds the Summoner can compete vs. the CTF.

A ballistics lover (like me) will obviously gravitate toward the CTF-3D, on the other hand the Summoner has a few (very limited) builds that can compete against it.

Neither of them are T1 at the moment, and I'd be happy to see some buffs for both of them (the CTF-3D doesn't need much, just a nudge. I'm not sure how the DS got [minor] PPC & Gauss quirks and the CTF-3D got nothing.)

#504 Bishop Steiner

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Posted 02 January 2015 - 05:24 PM

View PostUltimatum X, on 02 January 2015 - 05:06 PM, said:



I'm not sure either.

I've always supported some buffs for the clan mechs that need it.


It might have stemmed from when someone (I don't remember who) made a comparison to the CTF.

Not to drag that argument back into the current conversation, but I still feel that while they can't pull off equal builds the Summoner can compete vs. the CTF.

A ballistics lover (like me) will obviously gravitate toward the CTF-3D, on the other hand the Summoner has a few (very limited) builds that can compete against it.

Neither of them are T1 at the moment, and I'd be happy to see some buffs for both of them (the CTF-3D doesn't need much, just a nudge. I'm not sure how the DS got [minor] PPC & Gauss quirks and the CTF-3D got nothing.)

I would agree the CTF-3D, while solid is no longer the top tier IS HEavy. That had to be residue from the Poptart Meta.

ATM, the THUD is pretty undeniably King, but there are some very strong Jager builds, too. And really compared to those, the only thing the Summoner gets is mobility... but not enough punch when finally cornered.

I do agree with the guy that the Cataphract, while slower, can be built to be more effective in actual battle (At least situationally), simply because once joined, the speed is not quite as huge a deal. But the CTF is now more a specialist, too.

#505 InspectorG

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Posted 02 January 2015 - 06:37 PM

View Post911 Inside Job, on 02 January 2015 - 01:14 PM, said:

Clan lasers are so heat inefficient that I find a 2 LPL, 3 SRM6 build to be decent even compared to a timbergod. The summoner is slightly faster than a timber.


That torso missile launcher....

Kinda screams, 'shoot here' to the enemy. Looks sweet though.

I was rocking the 2lpl, 2erml and gobs of DHS. Wasnt terrible but those arms...Day Hang LO

#506 Bishop Steiner

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Posted 02 January 2015 - 08:36 PM

View PostInspectorG, on 02 January 2015 - 06:37 PM, said:


That torso missile launcher....

Kinda screams, 'shoot here' to the enemy. Looks sweet though.

I was rocking the 2lpl, 2erml and gobs of DHS. Wasnt terrible but those arms...Day Hang LO

oddly, I just realized........ I almost never lose that torso, at least not before the arm. :huh:

#507 Deathlike

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Posted 02 January 2015 - 11:25 PM

View PostInspectorG, on 02 January 2015 - 06:37 PM, said:


That torso missile launcher....

Kinda screams, 'shoot here' to the enemy. Looks sweet though.

I was rocking the 2lpl, 2erml and gobs of DHS. Wasnt terrible but those arms...Day Hang LO


It's ridiculously tiny if you put a NARC in it...

#508 John80sk

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Posted 02 January 2015 - 11:41 PM

View PostBishop Steiner, on 02 January 2015 - 04:08 PM, said:

considering the other issues with the Summoner, would having a 15+5 dmg PPC really be unbalancing?

45 pinpoint alpha going 90kph... dunno if that's the best of ideas. Yeah it would run hot, and wouldn't really be the best build, but it would be the source of endless QQ until it got nerfed.

Anyways, looking at the last few pages of this thread, it seems like most folks are good with the idea of unlocking endo on clan mechs. Hopefully PGI will take notice.

#509 ArchSight

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Posted 03 January 2015 - 12:24 AM

View PostDeathlike, on 02 January 2015 - 11:25 PM, said:


It's ridiculously tiny if you put a NARC in it...

Hey don't hint at the build I made yet. It's still experimental. Keep it top secret. I don't want it out until I find the counter to it.

#510 Vassago Rain

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Posted 03 January 2015 - 01:49 AM

Bishop Kurita, I think the problem here is you, not the summoner.
As we all know, there are no bad mechs - only bad pilots.

#511 Bishop Steiner

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Posted 03 January 2015 - 06:12 AM

Well Vass, you are an authority on bad piloting, so I'll take your word on it.

#512 Roughneck45

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Posted 03 January 2015 - 06:14 AM

I do wish it was stronger. Lack of hardpoints really kills it for me. If it had more energy hardpoints it could be a very nasty brawler.

#513 Kuritaclan

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Posted 03 January 2015 - 06:36 AM

View PostVassago Rain, on 03 January 2015 - 01:49 AM, said:

Bishop Kurita, I think the problem here is you, not the summoner.
As we all know, there are no bad mechs - only bad pilots.

You should take a ride with me. Yes I'm not a Lord or a pretty good player, but i concider myself above average.

The summoner and other clan mechs needs love to become somewhat near scr/tbr. Unless this point it is not worth spending money or cbill into it. Or at least the summoner should be at same lvl like the hbr. For myself I do not need T1 mechs, regardless of that i bring them into cw in my dd (since tbr+scr was the cheapest cbill option to have mastered clan mechs on a full dropdeck), but this is because i play MWO as F2P and try to make the most out of my earned c-bills.

I track my stats for cw. Now i have played 117 matches with 61 wins as a puger. For sure you can say it is the team that made the positve W/L ratio, but i contributed to it. Also when i drop with units so to be the 5th wheel, it looks statswise compared to those unit players pretty okay.

Edited by Kuritaclan, 03 January 2015 - 06:57 AM.


#514 KuroNyra

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Posted 03 January 2015 - 06:50 AM

View PostVassago Rain, on 03 January 2015 - 01:49 AM, said:

Bishop Kurita, I think the problem here is you, not the summoner.
As we all know, there are no bad mechs - only bad pilots.


Sorry what? I can't hear you over the sound of the crushed Ice Ferret and Orion. :rolleyes:

#515 Bishop Steiner

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Posted 03 January 2015 - 06:52 AM

View PostRoughneck45, on 03 January 2015 - 06:14 AM, said:

I do wish it was stronger. Lack of hardpoints really kills it for me. If it had more energy hardpoints it could be a very nasty brawler.

while I agree, do we REALLY need more Clan Laser Vomit builds?

Or some changes to encourage a little variety?

View PostKuroNyra, on 03 January 2015 - 06:50 AM, said:


Sorry what? I can't hear you over the sound of the crushed Ice Ferret and Orion. :rolleyes:

Hey, the number of crushed and smoking Atlases and Shadowhawks he leaves behind attest to his point.

#516 KuroNyra

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Posted 03 January 2015 - 06:58 AM

View PostBishop Steiner, on 03 January 2015 - 06:52 AM, said:

while I agree, do we REALLY need more Clan Laser Vomit builds?

Or some changes to encourage a little variety?


Hey, the number of crushed and smoking Atlases and Shadowhawks he leaves behind attest to his point.

Atlas are OP plz Nerf?

#517 Roughneck45

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Posted 03 January 2015 - 07:07 AM

View PostBishop Steiner, on 03 January 2015 - 06:52 AM, said:

while I agree, do we REALLY need more Clan Laser Vomit builds?

Or some changes to encourage a little variety?

Well changes would be good.

I was just thinking with the limited tonnage you have to work with more energy would be the simplest solution.

I'm all for a reduction of laser vomit, the timby could use a few less energy hardpoints.

Edited by Roughneck45, 03 January 2015 - 07:10 AM.


#518 Kuritaclan

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Posted 03 January 2015 - 07:12 AM

View PostRoughneck45, on 03 January 2015 - 07:07 AM, said:

I'm all for a reduction of laser vomit, the timby could use a few less energy hardpoints.

And after laser vomit, another option is the way to go. Saying on thing is to often presented, and needs to be cut off bring another one on the board.

Well if the TBR gets a reduction in energy Hardpoints - i would like to see a reduction of the Engine to 350 to make it a viable ballistic carrier (dualgauss with some backup weapons and or a 2/3 uac5 spammy jamy or a other ac/lbx combos). If this doesn't happen you are stuck with missles (lrms arn't the way to go - srms are only short range brawl option) and those have limit use. We all know for now engine will not change. And therefore i see no point in reducing the laser hardpoints.

Edited by Kuritaclan, 03 January 2015 - 07:17 AM.


#519 Vassago Rain

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Posted 03 January 2015 - 07:15 AM

View PostBishop Steiner, on 03 January 2015 - 06:12 AM, said:

Well Vass, you are an authority on bad piloting, so I'll take your word on it.


Posted Image

#520 Roughneck45

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Posted 03 January 2015 - 07:16 AM

View PostKuritaclan, on 03 January 2015 - 07:12 AM, said:

And after laser vomit, another option is the way to go. Saying on thing is to often presented, and needs to be cut off bring another one on the board.

Well, duh.

I was thinking more about how the Timby ouclasses the summoner in just about every category.





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