FiLooT, on 18 July 2014 - 01:10 AM, said:
It is a most Orky build! First You need to be cunning but brutal sniping and popping with 2 CERPPC's. Than You need to be brutal but cunning finishing them of with srm's, and point blank CERPPC's. Runs very hot thus the cunning but it is brutal on all ranges. Tried the build with less heat sinks and 3 x SRM 6 but is was too brutal on the pilot (or possibly Mork!). SRM 4 have tighterp spread and shorter recycle time + when you shoot them the mech actually cools itself down. Pity we do not have options to visually change the model - adding some horns and glyphs and Summoner would look like a MegaNoob .
The Summoner in MWO is really hamstrung by Clan weapon heat, JJ heat penalties and the five hard-mounted jump jets. Also, you really only have 20-22 tons of pod space to use unless you take paper-thin armor. In TT and lore all Summoner variants except for the ALT-E were incapable of overheating, this is not the case in MWO.
Edited by IronClaws, 12 January 2015 - 11:14 AM.