Jump to content

It's Time To Do Something About Lrms


151 replies to this topic

#141 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 20 June 2014 - 03:18 PM

View PostVarik Ronain, on 20 June 2014 - 10:04 AM, said:


You cant even give a reason or even explain your position on this. You just QQ and beg PGI for even more nerfs. I mean seriously?! You are fine with all the front loaded damage that poptarting can do to you with out a screaming warning or a lot of time to find cover?


I've got an entire thread explaining it. Just chiming into this one to lend my support against the tryhards.

#142 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 20 June 2014 - 04:10 PM

View Postlockwoodx, on 20 June 2014 - 09:42 AM, said:

LRMs need a nerf big time.

Maybe a slight indirect-fire nerf...but i'm not convinced.

Quote

AMS is useless,

AMS works against a single launcher as it is supposed to.

Quote

and brawling isn't possible.

Yes it is.

#143 Trauglodyte

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,373 posts

Posted 20 June 2014 - 04:37 PM

Quote

Basically, it's just proving to me that what I've thought all along is true. LRMs shouldn't be used as stand-off weapons from behind cover. They're approach weapons and brawl support weapons. If you're using them at range from behind a hill, you're a waste of Mech space on your team.


This is what LRMs should be used for and how many of us currently use them. Depending on your build, LRMs are either a cool ranged option to add to a unit's approach, something to cycle in with high heat weapons (ER Lrg/PPCs), or something to be used to medium range brawl with on a fast platform. The only actual IS mechs that utilize LRMs properly are the Mediums along with the Quickdraw and Dragon. You could maybe add in the LRM Locust, 'Mando, and Cicada if you'd like.

The problem is that the bulk of player see how easy it is to use LRMs poorly and would rather take as many tubes as possible to work as little as possible only to end up doing very little (or a lot against equally awful players). So, you end up with a ton of posts by poor players asking for nerfs to LRMs because they positioned poorly/piloted poorly and got hammered by awful boaters. Nothing is wrong with LRMs and they're actually in slight need of some modifications (flat trajectory to targets within LOS, bone homing like Streaks, and greater spread or longer lock times on targets not in LOS). But, it just so happens that the LRM is the easiest weapon in the game to use, outside of the Laser family, and also the easiest weapon to do well with even by way of poor play (thanks boaters). Nobody is ever going to be happy with them because there is such a wide swing in usage levels.

#144 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 20 June 2014 - 04:46 PM

View PostWolfways, on 20 June 2014 - 02:20 AM, said:

They aren't used in competitive matches because LRM's are not useful against coordinated teams of players who know how to use terrain for cover.

If by "super 1337 skillz" you mean the ability to completely negate LRM's without using all the countermeasures, then yes they do have super 1337 skillz.
I guess i must have the same skills too actually as i'm rarely bothered by LRM's, but i only drop in PUG's and i'm certainly not high ELO...maybe mid ELO range. So if someone is getting killed by LRM's they are not good players and are low ELO, there is no other explanation. Maybe they need to practice more instead of running to the forums to try to get an already very situational and generally bad weapon nerfed more.

Once you know the maps you will be able to travel without "hiding" and will wonder why you ever felt the need to equip ECM, AMS, or any other countermeasure. But just like any other skill it may take time to learn.

Which means LRMs need a BUFF not a Nerf!

#145 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 20 June 2014 - 04:50 PM

View PostWolfways, on 20 June 2014 - 04:10 PM, said:

Maybe a slight indirect-fire nerf...but i'm not convinced.

AMS works against a single launcher as it is supposed to.

Yes it is.


AMS is good for swatting down Streaks, that's about it. It's very situational, like how brawling is becoming trivial again with the rise of LRM spam just when variety in match play was making a comeback. I may be gazing a little too deep into my crystal ball when using harsh absolutes such as "useless, never, always, etc.." but I've had my fingers on the pulse of how this game plays for the joe schmoe daily pilots a long time now, and I don't like the direction it is taking, especially after so many have recently invested a big chunk of cash. I want to see these fresh faces stick around, not be driven off again by a single annoying aspect PGI could easily tweak.

#146 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 20 June 2014 - 04:57 PM

View Postlockwoodx, on 20 June 2014 - 04:50 PM, said:


AMS is good for swatting down Streaks, that's about it. It's very situational, like how brawling is becoming trivial again with the rise of LRM spam just when variety in match play was making a comeback. I may be gazing a little too deep into my crystal ball when using harsh absolutes such as "useless, never, always, etc.." but I've had my fingers on the pulse of how this game plays for the joe schmoe daily pilots a long time now, and I don't like the direction it is taking, especially after so many have recently invested a big chunk of cash. I want to see these fresh faces stick around, not be driven off again by a single annoying aspect PGI could easily tweak.

They've been "tweaking" LRM's non-stop! Buffs followed by nerfs. Stupid amounts of countermeasures. Modules dedicated to nerfing a single weapon type. That for the one weapon that had the biggest single nerf in the translation from TT to MWO. 160m/s.

Also, it funny how many have been saying that brawling is making a comeback.

#147 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 20 June 2014 - 05:18 PM

View Postlockwoodx, on 20 June 2014 - 04:50 PM, said:


AMS is good for swatting down Streaks, that's about it. It's very situational, like how brawling is becoming trivial again with the rise of LRM spam just when variety in match play was making a comeback. I may be gazing a little too deep into my crystal ball when using harsh absolutes such as "useless, never, always, etc.." but I've had my fingers on the pulse of how this game plays for the joe schmoe daily pilots a long time now, and I don't like the direction it is taking, especially after so many have recently invested a big chunk of cash. I want to see these fresh faces stick around, not be driven off again by a single annoying aspect PGI could easily tweak.

AMS was not supposed to EVER stop LRMs, just reduce the pain from one launcher. What we have is a HUGE improvement from TT AMS.

#148 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 20 June 2014 - 05:20 PM

View PostWolfways, on 20 June 2014 - 04:57 PM, said:

Also, it funny how many have been saying that brawling is making a comeback.


It has which is why I've been providing feedback to preserve it! Things were just getting interesting again. ;)


View PostJoseph Mallan, on 20 June 2014 - 05:18 PM, said:

AMS was not supposed to EVER stop LRMs, just reduce the pain from one launcher. What we have is a HUGE improvement from TT AMS.


Never claimed it should "stop" them. The amount of spam lately is definitely invalidating them tho.

Edited by lockwoodx, 20 June 2014 - 05:21 PM.


#149 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 20 June 2014 - 05:46 PM

View Postlockwoodx, on 20 June 2014 - 05:20 PM, said:


It has which is why I've been providing feedback to preserve it! Things were just getting interesting again. ;)

Imo brawling is similar to the LRM "problem". It never actually went away, except for those who are bad at it.

Btw, please don't tell me you know how to play. I was in a match with you not long ago. I won't say more as name and shame is not allowed. I'll just give you the benefit of the doubt and assume you had a bad....very bad game.

#150 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 20 June 2014 - 05:55 PM

View Postlockwoodx, on 20 June 2014 - 05:20 PM, said:


It has which is why I've been providing feedback to preserve it! Things were just getting interesting again. ;)




Never claimed it should "stop" them. The amount of spam lately is definitely invalidating them tho.

On TT a player would fire a small Missile tube first to draw the AMS then fire the large racks. The volume of Missiles don't invalidate them, they do exactly what it is meant to do. Super saturate and overcome the defense.

#151 Varik Ronain

    Member

  • PipPipPipPipPipPip
  • 219 posts

Posted 20 June 2014 - 06:05 PM

View Postlockwoodx, on 20 June 2014 - 03:18 PM, said:


I've got an entire thread explaining it. Just chiming into this one to lend my support against the tryhards.


No you have a thread that is QQ and explains nothing. The only issue you are having with LRMs is operator error, the guy behind the keyboard just does not understand game mechanics and would rather whine about it than learn from it.

#152 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 20 June 2014 - 07:02 PM

I keep reading the threads title and instantly think
Launch:
Posted Image

Now please note the trajectory of those missiles and think MW:O I has Skillz argument for a second! ;)





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users