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About That More Info - Unit Creation

Community Warfare Units

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#81 N0MAD

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Posted 19 June 2014 - 05:49 PM

The reason 3x4 doesnt and wont work is player numbers and forcing people into playing something they dont want to.
If the numbers show that only say 15% want to play lights and 17% want to play mediums then you cant force people to play these chassis but if they dont games wont launch, long wait times. If to get a game without waiting long times these people are forced to play Lights/Mediums to get a game they are going to get real upset, you know what happens when people get upset and cant play how they want?, they play something else.
IS vs IS, Clan vs Clan, IS vs Clan + 3x4 is a formula for VERY long wait times in that many Qs, simply wont work.
As many people are only playing pug Q because there is nothing else to play and these people have invested $ into both IS and Clan packages and are only here waiting for CW what are they going to do when they need to pick a faction?
Are they going to dump one set of Mechs? ohh you say they can play the pug Q, but how about if they dont want to pug Q they want to CW.
I have really no idea how all this is going to be handled, no one really does, well PGI might know but they are not really being clear about anything, my bet is they also dont really know.
KayWolf, you assume you know alot about how things are going to be handled in the future, but unless PGI is handing you info, are they giving you info that they are not giving anybody else? then most of what you write is just hype.

#82 Cimarb

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Posted 19 June 2014 - 06:17 PM

Just for everyone's information: https://twitter.com/...731216938045442 Posted ImageRuss Bullock‏@russ_bullock

@mwoCrow Yes


(edit for horrible copy/paste garbage)

Edited by Cimarb, 19 June 2014 - 06:19 PM.


#83 Alaskan Nobody

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Posted 19 June 2014 - 06:55 PM

View PostCimarb, on 19 June 2014 - 06:17 PM, said:

(edit for horrible copy/paste garbage)

Last I checked us nobodies were to be used to fill in the gaps.
Good to know we are still in the books :)

#84 Jon Gotham

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Posted 19 June 2014 - 07:17 PM

View PostKay Wolf, on 18 June 2014 - 09:23 PM, said:



Get repair and rearm and knockdown back in the game, stop allowing Light's to turn on a dime at top-speed, stop ECM from making 'Mechs invisible, rather than giving a penalty for use, and reduce the invisibility module to simply taking away lock-loss time for Basic and Advanced Target Decay, instead, and you'll be starting to get somewhere, PGI.

I was right with you until the italicised section.
Lights already can be trollderped by heavies and assaults. Put those in and you'll see EVEN LESS lights. The heavy and Assault population will rise yet again....not really wanted thank you.
Knockdowns will be abused trust me. It will also help your heavier team mates to ruin your day, they already walk into you when you are trying to turn or back into you, or land on you.....basically get in the way when you are desperately trying to evade fire.
"Turning on a dime" is how lights try to avoid being trollderped by the alpha monkies. Take away what tools they have to survive and watch the numbers dwindle. Very few TAGS, or NARCS or spotting for you then.....They have to be combat viable as that is currently all there is to do in the game.
Assaults and Heavies don't make up the majority of mechs for no reason y'know...

#85 Hawk819

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Posted 19 June 2014 - 07:18 PM

Make little difference to me. When in private play or just some fun game, I'll use my Clan `Mechs. In CW, I'll use whatever is given to me. Davion `Mechs: Victor, Jager, Quickdraw, Centurion, etc. Also includes my Cataphract. :) I just hope they add more Davion `Mechs, so I can have a good selection.

#86 Docta Pain

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Posted 19 June 2014 - 07:34 PM

I appreciate the Mechbay for my "patience, courtesy & support".

This tidbit of information does harken back to the days of very poor communication. Things have been better lately, and there has been more outreach to us players... but this "About That More Info" is more confusing than you intended it to be. Please clarify your comment about IS/Clan Mechs in conjunction with Houses & user factions(Merc Corps like The Seraphim) since it's being interpreted in many different ways. It's kind of like earning a lot of good will by releasing nice Clan Mechs (hosting the Olympics) an then stating you may not be able to use them like you thought (invading Ukraine) and erasing all the good will you just had. Whatever the facts are, we live in the reality of our perceptions.

Please clarify.

Thank you.

#87 Threat Doc

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Posted 19 June 2014 - 07:54 PM

View Postkamiko kross, on 19 June 2014 - 07:17 PM, said:

"Turning on a dime" is how lights try to avoid being trollderped by the alpha monkies.
Turning on a dime is also what allows a Light 'Mech to take out a heavier 'Mech, if when the heavier 'Mech travels back into a group of its own. Two-thirds of their mass is five-plus meters off the ground, so they SHOULD NOT be able to turn the way they do. I can't wait until Light 'Mechs are made to do what they're supposed to do.

By the way, what the HELL is trollderping? It sounds like something that should happen to Light 'Mechs, anyway.

Quote

Take away what tools they have to survive and watch the numbers dwindle.
Yes, and that's as it should be. Light 'Mechs SHOULD NOT be in the main fight, unless it's against other Lights.

Quote

Very few TAGS, or NARCS or spotting for you then.....They have to be combat viable as that is currently all there is to do in the game.
My friends, fellow PUGgies, try to do that, but they end up getting killed, or dragged off by another Light, so I pretty much have to rely on my own target-marking, anyway. Honestly, the Light guys I travel with try to do their level-best, but there's only so much they can do.

Quote

Assaults and Heavies don't make up the majority of mechs for no reason y'know...
The Medium's and Heavies are supposed to be the most prominent on the battlefield, y'know...

#88 Runs With Scissors

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Posted 19 June 2014 - 08:16 PM

Big question: Can you trade mechs between players in a unit?

most of my friends cant play enough to get heavy and assault mechs (let alone 3 of them) and I would like to give them some of mine

#89 dak irakoz

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Posted 19 June 2014 - 09:01 PM

As a player who is currently a lone wolf and has both clan and is mechs, would I have to switch back and forth between factions to play both of them?

#90 Stingray Productions

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Posted 19 June 2014 - 10:06 PM

View PostRuns With Scissors, on 19 June 2014 - 08:16 PM, said:

Big question: Can you trade mechs between players in a unit?

most of my friends cant play enough to get heavy and assault mechs (let alone 3 of them) and I would like to give them some of mine

I heard (but I don't actually know) that the faction will be sort of like a pool. You pool in c-bills and can buy things for the unit, but other players can't take it for their own. I think this is to reduce abuse, otherwise players would start new accounts, earn the cadet bonus, put it in the pool, take it with their original account, then start up another account and get the cadet bonus again.

The pool may treat other mechs like trial mechs. You can let your friends borrow your mech, and they keep what c-bills they earn with it, but it's your mech and you customize it. Kinda' like a mercenary commander and his mercenaries, the unit commander is in charge and makes the decisions for the unit.

.....all this said, I do wonder though how it will end up working........................

#91 Sudden

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Posted 19 June 2014 - 11:29 PM

lone wolfs have no place in C.W. Pirates yes, house units yes,mercs yes. LONE WOLFS NOOOO WAY NO HOW

#92 Lily from animove

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Posted 20 June 2014 - 02:24 AM

I wonder what the money the unit collects can be spend on.

#93 Belorion

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Posted 20 June 2014 - 04:29 AM

View PostLily from animove, on 20 June 2014 - 02:24 AM, said:

I wonder what the money the unit collects can be spend on.


Dropships

#94 Heffay

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Posted 20 June 2014 - 04:31 AM

View PostN0MAD, on 19 June 2014 - 05:49 PM, said:

The reason 3x4 doesnt and wont work is player numbers and forcing people into playing something they dont want to.
If the numbers show that only say 15% want to play lights and 17% want to play mediums then you cant force people to play these chassis but if they dont games wont launch, long wait times. If to get a game without waiting long times these people are forced to play Lights/Mediums to get a game they are going to get real upset, you know what happens when people get upset and cant play how they want?, they play something else.


That's been proven false. The community rapidly self-moderated their mech selection when the percentage indicator went live, even though there was no actual effect on queue times. People will play what they want to play, and a large enough population just wants to play as rapidly as possible.

#95 AlmightyAeng

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Posted 20 June 2014 - 05:03 AM

View PostEdward Mattlov, on 19 June 2014 - 03:21 PM, said:

Faction warfare has been a planned for MWO since the beginning, it is a "Battletech game", not "Big Robot Deathmatch".


Wow...you have some serious sunglasses on, man. It's been "big robot deathmatch" since the beginning. And "plans" and "intentions" are only so much bullshit until they actually DO something and make it happen.

View Post101011, on 19 June 2014 - 03:41 PM, said:

http://www.sarna.net/wiki/Main_Page
You honestly expect us to believe you had no idea that 'Mechs would be exclusive to their manufacturers until now? That is the equivalent of saying you had no idea that you cannot start with a Gewehr 43 as an Allied rifleman in a World War II sim!


I'm really tired of arguments like these.

"Wait, you didn't know that about lore? What do you MEAN you didn't google 'Mechwarrior' and read every ******* third-party fanboi site and sarna page BEFORE you sat down to play this F2P Canadian robot game!?!?!"

Crap. Argument.

Edited by Ghost Badger, 20 June 2014 - 05:09 AM.


#96 BourbonFaucet

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Posted 20 June 2014 - 05:20 AM

I completely understand why house units shouldn't be allowed to simply drop clan machines into their ranks. Roleplaying is important to a lot of us.

So we're just going to have to switch sides a lot to use clan units and IS in the same login?

#97 CyclonerM

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Posted 20 June 2014 - 05:35 AM

Funny, I dont' see it in the Clan Preorder FAQ. That would be pretty important information right there. We paid for mechs to use, not for the ability to be in a faction.


Faction warfare has been a planned for MWO since the beginning, it is a "Battletech game", not "Big Robot Deathmatch".


http://www.sarna.net/wiki/Main_Page
You honestly expect us to believe you had no idea that 'Mechs would be exclusive to their manufacturers until now? That is the equivalent of saying you had no idea that you cannot start with a Gewehr 43 as an Allied rifleman in a World War II sim!


Allow for it as a possibility -Rolling Thunder is Marik, Kell Hounds are Lyran, for example-, but not as a requirement.

I would use also the McCarron's Armored Chivalry as an example.


Yes, but ONLY House units, not mercs, which are what this game are primarily supposed to be based around. With most of the Houses, particularly Davion, ANY Clan OmniMechs that became available, as salvage, up to around 3058 were claimed wholesale, for relative trade value -per contract- from any Merc units. I suppose Mercs can try to hide equipment, take a chance on keeping the salvage, though there should be penalties if they are caught, and if they actually field the 'Mech they have a chance of coming up under breach of contract for any contract with that clause in it, which would be like... all of them up until, again, about 3058. Even the Omni's that went to the Houses were bloody few and far-between, a LOT of them going to Marik for reverse engineering and production, and the fact that all of the House Leaders got their own Clan 'Mechs on Outreach, when the Dragoons invited them for counter-Clan training, was a very special thing.

Okay, for my part, for the third time, you will still be able to use your counter-faction 'Mechs, but if the 'Mech you're trying to drive is counter to your faction, you will -HOPEFULLY- NOT be able to use it in CW, until restrictions on the 'Mech are lightened up.

True.


That's because you didn't take the time to do a little bit of research, to find out that this game is based in the BattleTech universe, and then looking up what the BattleTech universe is about. Your bad.

Find out? It is even written under the game logo! "A BattleTech game".


Again, name me a single person in lore that had 50+ BattleMechs in their personal "garage". While major House members may have had full armies at their command, or someone may have been CEO of an organization or whatever other major entity you want to consider, not a single one of them had that many mechs for THEIR personal use.

I am all for lore, but be consistent in it. Mechs from other Houses were gained by salvage, capture or subterfuge. Mechs from Clans would be gained the exact same way. So, either do it for all Houses/Clans separately, or let us use them as we feel like.


This is impossible, sadly.

Make little difference to me. When in private play or just some fun game, I'll use my Clan `Mechs. In CW, I'll use whatever is given to me. Davion `Mechs: Victor, Jager, Quickdraw, Centurion, etc. Also includes my Cataphract. :angry: I just hope they add more Davion `Mechs, so I can have a good selection.

It is so easy! ;)

I have not a clue what a Gewehr 43 is, so I have absolutely no idea why I couldn't use one in that sim. Based upon my knowledge of the "lore" (aka history class), I would assume that is some sort of German equipment, but that is more knowledge than a lot of new MWO players have about the history of the game.

Don't assume that people know as much as you do, because most don't.




Wow...you have some serious sunglasses on, man. It's been "big robot deathmatch" since the beginning. And "plans" and "intentions" are only so much bullshit until they actually DO something and make it happen.

It has been, indeed. But he said "The plans ARE these". Faction Warfare is what should make it a BT game instead of a big robot deathmatch.


lone wolfs have no place in C.W. Pirates yes, house units yes,mercs yes. LONE WOLFS NOOOO WAY NO HOW

They have! In the CW presentation at the launch event, they said lone wolves would fill the gaps in the teams. Actually the pirates will have no role ;)


I'm really tired of arguments like these.

"Wait, you didn't know that about lore? What do you MEAN you didn't google 'Mechwarrior' and read every ******* third-party fanboi site and sarna page BEFORE you sat down to play this F2P Canadian robot game!?!?!"

Crap. Argument.

Not at all.

Imagine i am playing a game based on the Star Wars universe, maybe a F2P game. I bought an "Empire Package" buti want to fly with X-wing fighters. I know nothing about SW , i just like big spaceships. Later, faction warfare is introduced and i discover that only the Alliance uses X-Wings and if i play with the Empire i cannot pilot one. Whose fault it is? The game devs, for sticking to the correct lore and use of iconic spaceships, without throwing all togheter in a horrible mix that would never give justice to Star Wars, or mine, because if i know a game is based on a specific universe established for decades, with tons of lore, movies etc., i should at least ask or research a bit about what i am going to buy/choose in the game?

Besides, we are not talking about tiny bits of lore buried deep in a novel written 20 years ago. This is the foundation of the Inner Sphere and the Battletech universe..

Anyway i am sure Russ said in a podcast that there will be a "pug" queque and a "faction" queque AKA CW. So where is the issue? ^_^

P.S. I had to use bold comments because i was having tons of errors with the number of quote tags <_<

#98 Ngamok

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Posted 20 June 2014 - 05:35 AM

View PostRed Legs Greaves, on 18 June 2014 - 09:30 PM, said:

So from what your saying I just paid for a mech to do pug games or go join a clan unit? I understand they're trying to keep it authentic battletech but if I can't use it when something that is actually a game comes out why should I even bother getting a clan mech? And if it does play out like that than the Kurita players should get used to running just Jenners, Kintaros and Dragons. I'm sure they would love that.


Atlas K is a Kurita model. There are other models that they could use as well. But a ton of the mechs we see are in most houses.

#99 AlmightyAeng

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Posted 20 June 2014 - 05:39 AM

View PostCyclonerM, on 20 June 2014 - 05:35 AM, said:

Not at all.

Imagine i am playing a game based on the Star Wars universe, maybe a F2P game. I bought an "Empire Package" buti want to fly with X-wing fighters. I know nothing about SW , i just like big spaceships. Later, faction warfare is introduced and i discover that only the Alliance uses X-Wings and if i play with the Empire i cannot pilot one. Whose fault it is? The game devs, for sticking to the correct lore and use of iconic spaceships, without throwing all togheter in a horrible mix that would never give justice to Star Wars, or mine, because if i know a game is based on a specific universe established for decades, with tons of lore, movies etc., i should at least ask or research a bit about what i am going to buy/choose in the game?

Besides, we are not talking about tiny bits of lore buried deep in a novel written 20 years ago. This is the foundation of the Inner Sphere and the Battletech universe..

Anyway i am sure Russ said in a podcast that there will be a "pug" queque and a "faction" queque AKA CW. So where is the issue? ;)

P.S. I had to use bold comments because i was having tons of errors with the number of quote tags ;)


Yeah, if you use over 10 quotes it tells you that you have a "mismatch." It's dumb :angry:

Your argument of "But X-wing, Star wars!" refers to an IP that is vastly more popular that battletech and much more recognizable in pop culture.

Secondly...PGI has consistently cherry-picked lore...even as a person who is familiar with Battletech, myself, I'm not assuming you can or can't take Clan Mechs. I mean, honestly, PGI hasn't given a flying f**k about sticking to a LOT of lore...why would they start now? They're just taking the most convenient bits, like usual.

I love the BT/MW universe...it's a bunch of fun...but since they've already chosen to pick lore where it's convenient for them, all the "because LORE!" arguments fall flat. I mean, denying people mechs because of an arbitrary lore timeline you pushed back a couple years after starting it in the first place?

If they hadn't pushed back, hell, we'd HAVE IS units with clan mechs.

Edited by Ghost Badger, 20 June 2014 - 05:45 AM.


#100 Ngamok

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Posted 20 June 2014 - 05:40 AM

View PostAppogee, on 18 June 2014 - 10:20 PM, said:

I'm part of a Merc Unit.

Does this mean my Merc Unit can ONLY fight for the IS or the Clans?

Ie. we can't take contracts from both?


Merc units typically fight for a side with contracts for X number of years. For instance the Northwind Highlanders during the 3rd succession war fought for the Capellans but were with Hanse Davion during the 4th and with the FedComs during the Clan invasion.

Rest is here:

http://www.sarna.net...ind_Highlanders

They even joined the Wolf's Dragoons during the Word of Blake fight.





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