Jump to content

About That More Info - Unit Creation

Community Warfare Units

335 replies to this topic

#61 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 19 June 2014 - 02:48 PM

View PostSarsaparilla Kid, on 19 June 2014 - 02:38 PM, said:


Yes, but the GM is in control...if no one wants to play his game, they go play someone else's game.


Except PGI very much wants us to play their game.

#62 Damocles69

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 888 posts

Posted 19 June 2014 - 02:50 PM

star citizen had this feature implemented before pre-alpha

gg clothes

#63 Sarsaparilla Kid

    Member

  • PipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 664 posts
  • LocationGold Country

Posted 19 June 2014 - 02:52 PM

View PostFelio, on 19 June 2014 - 02:48 PM, said:


Except PGI very much wants us to play their game.


Which is why you'll have 3 choices when you get ready to drop...pick the one that suits you best.

View PostDamocles69, on 19 June 2014 - 02:50 PM, said:

star citizen had this feature implemented before pre-alpha

gg clothes


Which would have helped PGI clear up this issue from the get-go...

#64 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 19 June 2014 - 02:59 PM

View PostSarsaparilla Kid, on 19 June 2014 - 02:52 PM, said:


Which is why you'll have 3 choices when you get ready to drop...pick the one that suits you best.



Oh I will, for a while anyway. But now that I know they have no problem trashing the value of the things I buy at any time, my confidence in spending any further money is gone.

#65 Bartholomew bartholomew

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,250 posts
  • LocationInner sphere drop point

Posted 19 June 2014 - 03:03 PM

View PostFelio, on 19 June 2014 - 02:59 PM, said:


Oh I will, for a while anyway. But now that I know they have no problem trashing the value of the things I buy at any time, my confidence in spending any further money is gone.

If you didn't expect a catch. You have not beeen playing long. There is always a catch. And eventually a nerf in the offing. (I am SOOOOO tired of nerfs)

#66 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 19 June 2014 - 03:12 PM

If people really into Battletech want to play clan vs. IS, the faction queue is great.

But adding a banner feature to the game and saying certain products you have sold cannot be used in it, certain friends cannot participate together, is a dirtbag move. The public queue needs to be able to participate, too.

View PostBartholomew bartholomew, on 19 June 2014 - 03:03 PM, said:

If you didn't expect a catch. You have not beeen playing long. There is always a catch. And eventually a nerf in the offing. (I am SOOOOO tired of nerfs)


I have a Dragon Slayer, and yeah, they nerfed the agility somewhat. I've been playing MMOs for a long time, and I know things get nerfed. Deal with it. This is not the same thing at all.

#67 Stingray Productions

    Member

  • PipPipPipPipPipPipPipPip
  • 1,906 posts

Posted 19 June 2014 - 03:19 PM

suuuuuuuuuper awesome !!!! :) :)

#68 Edward Mattlov

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 388 posts
  • LocationIronhold

Posted 19 June 2014 - 03:21 PM

Faction warfare has been a planned for MWO since the beginning, it is a "Battletech game", not "Big Robot Deathmatch".

#69 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 19 June 2014 - 03:27 PM

View PostEdward Mattlov, on 19 June 2014 - 03:21 PM, said:

Faction warfare has been a planned for MWO since the beginning, it is a "Battletech game", not "Big Robot Deathmatch".


You wouldn't know that from playing it or from the game's website. In fact, you have to dig pretty deep into the forums or fan sites to find out CW is an upcoming feature. I didn't even know clans used clan mechs until the package was announced, and I didn't know mechs were exclusive to sides until today.

Edited by Felio, 19 June 2014 - 03:27 PM.


#70 Stingray Productions

    Member

  • PipPipPipPipPipPipPipPip
  • 1,906 posts

Posted 19 June 2014 - 03:35 PM

View PostPodex, on 18 June 2014 - 06:19 PM, said:

Is this now or later, because I'm not seeing it

I don't see it either. They word it as if it was going on right now, but I think it's actually not supposed to come out till July or something. If someone else out there knows better please correct me.

#71 101011

    Member

  • PipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 1,393 posts
  • LocationSector ZZ9 Plural Z Alpha, on a small blue-green planet orbiting a small, unregarded yellow sun.

Posted 19 June 2014 - 03:41 PM

View PostFelio, on 19 June 2014 - 03:27 PM, said:


You wouldn't know that from playing it or from the game's website. In fact, you have to dig pretty deep into the forums or fan sites to find out CW is an upcoming feature. I didn't even know clans used clan mechs until the package was announced, and I didn't know mechs were exclusive to sides until today.

http://www.sarna.net/wiki/Main_Page
You honestly expect us to believe you had no idea that 'Mechs would be exclusive to their manufacturers until now? That is the equivalent of saying you had no idea that you cannot start with a Gewehr 43 as an Allied rifleman in a World War II sim!

#72 Red Legs Greaves

    Member

  • PipPipPipPipPipPip
  • Cadet
  • Cadet
  • 348 posts
  • LocationWashington State

Posted 19 June 2014 - 03:45 PM

The issue to me is not that they're bringing factions into the game, actually that's awesome. It's that after hyping the clan mechs and getting everyone into buying them, is that the next day they come out and say that you won't be able to use them if you run IS. It's sort of like buying a sports car and finding out you can only drive it on Mondays. If some of us spend 100+ dollars on mechs we should be able to use them like we please.

#73 sabujo

    Member

  • PipPipPipPipPipPipPip
  • 531 posts

Posted 19 June 2014 - 03:52 PM

I don't understand the worry about this. CW must be considered a challenge of resource management and limitation. Without that, we'll just have the same Pug matches but with a fancy map behind. There must be differences between factions at start, and while the game evolves, so that the possibilities. However, you should not be able to have everything.

I see this as a sports manager game: there are big stars that everyone want on their team, but they can only be in one at the same time - good stuff is limited and circles around in a living and breathing economy. I bought the Masakari package but I stand beside the idea that if I choose IS, I should stick with IS (or even more restrictive: Davion) pros and cons. If at some point I do get rewarded with a rare clan mech to pilot, fine. If don't, no biggie.

#74 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 19 June 2014 - 04:05 PM

View Post101011, on 19 June 2014 - 03:41 PM, said:

http://www.sarna.net/wiki/Main_Page
You honestly expect us to believe you had no idea that 'Mechs would be exclusive to their manufacturers until now? That is the equivalent of saying you had no idea that you cannot start with a Gewehr 43 as an Allied rifleman in a World War II sim!


Why would I expect manufacturers to be state-owned? In innumerable fiction worlds and in our own, weapons manufacturers sell to a great many nations and groups.

#75 Threat Doc

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 3,715 posts
  • LocationO'Shaughnnessy MMW Base, Devon Continent, Rochester, FedCom

Posted 19 June 2014 - 04:05 PM

View PostButane9000, on 19 June 2014 - 01:16 PM, said:

First, allow custom units (like our Marik Ginfighter Alliance) to form via a Mercenary Corp but then permanently tie ourselves to a house.
Allow for it as a possibility -Rolling Thunder is Marik, Kell Hounds are Lyran, for example-, but not as a requirement.

Quote

Second, tying all power into one person is more often then not a bad idea. Give the groups the ability to tie powers of the Unit Leader into lower rank tiers. That way one player doesn't get angry and wipes out the group.
More to the point, please make it so a Unit Leader has to appoint an Executive Officer by the time the unit reaches two Company's in size, or even a full Battalion, and that Exec has the power to agree or disagree to disband the unit, and by Regiment size, get in also a unit senior Non-Commissioned Officer who is also required to help make the decision one way or the other. It is VERY easy -I know this from my own experiences concerning myself- for one person to just kill off a unit, even if they have to dismiss every single person to do it. Now, the positions of Exec and Senior NCO can be moved, still, from person-to-person, just like the CO position can, but at certain unit sizes, those two positions become requirements rather than options.

View PostCimarb, on 19 June 2014 - 01:33 PM, said:

Actually, House units were fielding fully functional Clan mechs as early as November of 3050. Learn your lore.
Yes, but ONLY House units, not mercs, which are what this game are primarily supposed to be based around. With most of the Houses, particularly Davion, ANY Clan OmniMechs that became available, as salvage, up to around 3058 were claimed wholesale, for relative trade value -per contract- from any Merc units. I suppose Mercs can try to hide equipment, take a chance on keeping the salvage, though there should be penalties if they are caught, and if they actually field the 'Mech they have a chance of coming up under breach of contract for any contract with that clause in it, which would be like... all of them up until, again, about 3058. Even the Omni's that went to the Houses were bloody few and far-between, a LOT of them going to Marik for reverse engineering and production, and the fact that all of the House Leaders got their own Clan 'Mechs on Outreach, when the Dragoons invited them for counter-Clan training, was a very special thing.

View PostFelio, on 19 June 2014 - 01:59 PM, said:

Regarding the IS/Clan split, I expect to be able to participate in CW with my friends, who won't all be of the same faction, and I expect an MC/USD refund on everything I bought that I won't be able to use on the side I choose. If you aren't willing to do that, don't do the split.
Okay, for my part, for the third time, you will still be able to use your counter-faction 'Mechs, but if the 'Mech you're trying to drive is counter to your faction, you will -HOPEFULLY- NOT be able to use it in CW, until restrictions on the 'Mech are lightened up.

View PostGrey Rabbit, on 19 June 2014 - 02:18 PM, said:

Why not just simply give bonuses to loyalty, xp, and/or c-bills when using a proper faction's mech.
Because you're still able to readily tip the balance in games if you're an IS faction, whether House or Merc, so you're winning unfairly.

Quote

Who would argue is someone killed, say... 20 Thors.. and then earned the ability to pilot them via a salvage unlock. Salvage is Battletech roleplaying at it's finest, am I right? I'm sure that there's a happy middle ground here, someone just has to find it.
Again, the House's take all Clan tech from any Mercs, by procalamation, during the first eight years after the invasion begins, at least.

View PostFelio, on 19 June 2014 - 02:59 PM, said:

Oh I will, for a while anyway. But now that I know they have no problem trashing the value of the things I buy at any time, my confidence in spending any further money is gone.
You NEVER had to spend money in the first place; the decision to spend money at all was yours, and yours alone, unless someone was holding a gun to your head. Perhaps the lack of more specific information about how factions were designed to function, since October 2011, could be considered a gun, but you still had to pull the trigger on it.

View PostFelio, on 19 June 2014 - 03:27 PM, said:

You wouldn't know that from playing it or from the game's website. In fact, you have to dig pretty deep into the forums or fan sites to find out CW is an upcoming feature. I didn't even know clans used clan mechs until the package was announced, and I didn't know mechs were exclusive to sides until today.
That's because you didn't take the time to do a little bit of research, to find out that this game is based in the BattleTech universe, and then looking up what the BattleTech universe is about. Your bad.

#76 Bartholomew bartholomew

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,250 posts
  • LocationInner sphere drop point

Posted 19 June 2014 - 04:07 PM

CW is not going to be anytime soon. So keep playing your mechs. We will get CW..... uh, sometime.

#77 Rubidiy

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 518 posts
  • LocationRussia

Posted 19 June 2014 - 04:07 PM

everything's too uncertain... :) When? Why?

#78 RacerX

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 399 posts

Posted 19 June 2014 - 04:09 PM

I realize that there is no such thing as an anti-jerk rule. Will there be some way for a unit commander to reclaim his unit's name if someone else takes it first?

#79 Cimarb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,912 posts
  • Twitter: Link
  • Twitch: Link
  • LocationA hop, skip and jump from Terra

Posted 19 June 2014 - 04:56 PM

View PostEdward Mattlov, on 19 June 2014 - 02:22 PM, said:

In lore, the only clan mechs available to IS forces (excluding Wolf's Dragoons), were captured, or salvaged mechs that were largely owned by only the richest, best, or most important mechwarriors in the IS. There was no mass production of clan mechs in the IS except for maybe in the clan occupation zones.

Again, name me a single person in lore that had 50+ BattleMechs in their personal "garage". While major House members may have had full armies at their command, or someone may have been CEO of an organization or whatever other major entity you want to consider, not a single one of them had that many mechs for THEIR personal use.

I am all for lore, but be consistent in it. Mechs from other Houses were gained by salvage, capture or subterfuge. Mechs from Clans would be gained the exact same way. So, either do it for all Houses/Clans separately, or let us use them as we feel like.

View Post101011, on 19 June 2014 - 03:41 PM, said:

http://www.sarna.net/wiki/Main_Page
You honestly expect us to believe you had no idea that 'Mechs would be exclusive to their manufacturers until now? That is the equivalent of saying you had no idea that you cannot start with a Gewehr 43 as an Allied rifleman in a World War II sim!

I have not a clue what a Gewehr 43 is, so I have absolutely no idea why I couldn't use one in that sim. Based upon my knowledge of the "lore" (aka history class), I would assume that is some sort of German equipment, but that is more knowledge than a lot of new MWO players have about the history of the game.

Don't assume that people know as much as you do, because most don't.



_________________________________________________________
Seriously, though, ALL of this arguing and speculation would be moot if they would just GIVE US DETAILS. It disappoints me to no end when they throw a small piece of steak on the floor and then watch us all fight over the dang thing for a month before throwing another one...

Edited by Cimarb, 19 June 2014 - 04:56 PM.


#80 Astral Esper

    Member

  • PipPipPip
  • Philanthropist
  • Philanthropist
  • 51 posts
  • LocationChaska, Minnesota

Posted 19 June 2014 - 04:57 PM

View Postsabujo, on 19 June 2014 - 03:52 PM, said:

I don't understand the worry about this. CW must be considered a challenge of resource management and limitation. Without that, we'll just have the same Pug matches but with a fancy map behind. There must be differences between factions at start, and while the game evolves, so that the possibilities. However, you should not be able to have everything.

I see this as a sports manager game: there are big stars that everyone want on their team, but they can only be in one at the same time - good stuff is limited and circles around in a living and breathing economy. I bought the Masakari package but I stand beside the idea that if I choose IS, I should stick with IS (or even more restrictive: Davion) pros and cons. If at some point I do get rewarded with a rare clan mech to pilot, fine. If don't, no biggie.

The problem isn't having limitations on what you can get, its the fact that people who bought clan mechs planned on using them in CW because there wasn't enough communication from PGI about who could use what. I remember PGI saying anybody could use any mech which suggests that includes in CW. A lot of what information they have given has either been on reddit, NGNG, or somewhere in the deep abyss that is the forums when not everybody has the time to check. They really need to explain all the information they're giving out with links on the front page so everyone actually knows they have said something about something.

View PostKay Wolf, on 19 June 2014 - 04:05 PM, said:

You NEVER had to spend money in the first place; the decision to spend money at all was yours, and yours alone, unless someone was holding a gun to your head. Perhaps the lack of more specific information about how factions were designed to function, since October 2011, could be considered a gun, but you still had to pull the trigger on it.

True, people never had to spend money, but the problem is PGI wasn't clear enough about everything and because of that, people bought the packages expecting one thing just to be told the game was going to go another way. That is enough reason for people to be upset.

View PostKay Wolf, on 19 June 2014 - 04:05 PM, said:

That's because you didn't take the time to do a little bit of research, to find out that this game is based in the BattleTech universe, and then looking up what the BattleTech universe is about. Your bad.

Here's the thing, I knew from day 1 they said they were making the game based around CW and the Clan Invasion. They have gone against the things they have said too many times to know for sure whether what they have said should be trusted or what information they've given is the correct information. They said CW would be available at launch (3/4 of a year ago) and CW is still a long ways away. The information is so spread out here and there that it's almost impossible to know what they're planning. In the command chair section, there are only two community warfare topics listed and they only talk about two things, some information about launch module, and a lot of information about forming and maintaining a merc unit. No faction related community warfare topics. They've gone back on their word, they've contradicted themselves, they've done things without telling anyone what they're doing, at this point how can anyone trust what they've said thus far? At least they have recently gotten better about expressing their plans but they could at least tell us what previous information of theirs is valid and elaborate on information that wasn't enough information.

All I want from PGI are answers. I don't care what those answers are, I just want clear answers one way or another in an obvious location (forum topics with links on the front page or in Dev Vlog form). Something that really gets your attention when opening up the homepage.





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users