Butane9000, on 19 June 2014 - 01:16 PM, said:
First, allow custom units (like our Marik Ginfighter Alliance) to form via a Mercenary Corp but then permanently tie ourselves to a house.
Allow for it as a possibility -Rolling Thunder is Marik, Kell Hounds are Lyran, for example-, but not as a requirement.
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Second, tying all power into one person is more often then not a bad idea. Give the groups the ability to tie powers of the Unit Leader into lower rank tiers. That way one player doesn't get angry and wipes out the group.
More to the point, please make it so a Unit Leader has to appoint an Executive Officer by the time the unit reaches two Company's in size, or even a full Battalion, and that Exec has the power to agree or disagree to disband the unit, and by Regiment size, get in also a unit senior Non-Commissioned Officer who is also required to help make the decision one way or the other. It is VERY easy -I know this from my own experiences concerning myself- for one person to just kill off a unit, even if they have to dismiss every single person to do it. Now, the positions of Exec and Senior NCO can be moved, still, from person-to-person, just like the CO position can, but at certain unit sizes, those two positions become requirements rather than options.
Cimarb, on 19 June 2014 - 01:33 PM, said:
Actually, House units were fielding fully functional Clan mechs as early as November of 3050. Learn your lore.
Yes, but ONLY House units, not mercs, which are what this game are primarily supposed to be based around. With most of the Houses, particularly Davion, ANY Clan OmniMechs that became available, as salvage, up to around 3058 were claimed wholesale, for relative trade value -per contract- from any Merc units. I suppose Mercs can try to hide equipment, take a chance on keeping the salvage, though there should be penalties if they are caught, and if they actually field the 'Mech they have a chance of coming up under breach of contract for any contract with that clause in it, which would be like... all of them up until, again, about 3058. Even the Omni's that went to the Houses were bloody few and far-between, a LOT of them going to Marik for reverse engineering and production, and the fact that all of the House Leaders got their own Clan 'Mechs on Outreach, when the Dragoons invited them for counter-Clan training, was a very special thing.
Felio, on 19 June 2014 - 01:59 PM, said:
Regarding the IS/Clan split, I expect to be able to participate in CW with my friends, who won't all be of the same faction, and I expect an MC/USD refund on everything I bought that I won't be able to use on the side I choose. If you aren't willing to do that, don't do the split.
Okay, for my part, for the third time, you will still be able to use your counter-faction 'Mechs, but if the 'Mech you're trying to drive is counter to your faction, you will -HOPEFULLY- NOT be able to use it in CW, until restrictions on the 'Mech are lightened up.
Grey Rabbit, on 19 June 2014 - 02:18 PM, said:
Why not just simply give bonuses to loyalty, xp, and/or c-bills when using a proper faction's mech.
Because you're still able to readily tip the balance in games if you're an IS faction, whether House or Merc, so you're winning unfairly.
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Who would argue is someone killed, say... 20 Thors.. and then earned the ability to pilot them via a salvage unlock. Salvage is Battletech roleplaying at it's finest, am I right? I'm sure that there's a happy middle ground here, someone just has to find it.
Again, the House's take all Clan tech from any Mercs, by procalamation, during the first eight years after the invasion begins, at least.
Felio, on 19 June 2014 - 02:59 PM, said:
Oh I will, for a while anyway. But now that I know they have no problem trashing the value of the things I buy at any time, my confidence in spending any further money is gone.
You NEVER had to spend money in the first place; the decision to spend money at all was yours, and yours alone, unless someone was holding a gun to your head. Perhaps the lack of more specific information about how factions were designed to function, since October 2011, could be considered a gun, but you still had to pull the trigger on it.
Felio, on 19 June 2014 - 03:27 PM, said:
You wouldn't know that from playing it or from the game's website. In fact, you have to dig pretty deep into the forums or fan sites to find out CW is an upcoming feature. I didn't even know clans used clan mechs until the package was announced, and I didn't know mechs were exclusive to sides until today.
That's because you didn't take the time to do a little bit of research, to find out that this game is based in the BattleTech universe, and then looking up what the BattleTech universe is about. Your bad.