#1
Posted 19 June 2014 - 10:14 AM
Long ago I suggested making them unlocks that we could then enable or disable on any mech we own, effectively letting us make copies of the module. I also read someone here saying a developer said something about wishing they were cheap enough to put in every mech.
#2
Posted 19 June 2014 - 10:19 AM
#3
Posted 19 June 2014 - 10:21 AM
#4
Posted 19 June 2014 - 10:24 AM
I only have more than 1 of the Advanced zoom because it's cheap. CBills are so hard to earn it's been unpleasant to playat times, as I have little to look forward to earning, and I find a new mech gives me more interesting things to do than a new module.
#5
Posted 19 June 2014 - 10:25 AM
I know it is ultimately my mistake, but the expense is irreversible so it is somewhat agitating.
#6
Posted 19 June 2014 - 10:26 AM
1. Spend 5 mins finding out where our modules are at
2. Spend 1 min unequipping them
3. Spending another full min our 2 equipping them to the new mech
It is a tedious and unnecessarily laborious tasking of moving modules around
#7
Posted 19 June 2014 - 10:27 AM
#8
Posted 19 June 2014 - 10:28 AM
The Ripper13, on 19 June 2014 - 10:25 AM, said:
I know it is ultimately my mistake, but the expense is irreversible so it is somewhat agitating.
I did this on the mastery 21.5k module... I contacted support because... eff that.
#9
Posted 19 June 2014 - 10:29 AM
Add in that every variant pretty much needs DHS upgrades as well, and maybe an XL engine upgrade, and there isn't much room left over to save for modules unless you don't plan on buying any other mechs...
I think currently a lot of people buy 1 of each module they use (or maybe a 2nd in some cases) and 1 of each XL engine size they need, and swap them in and out of mechs... If they lowered the cbill cost on those, they would probably get players spending more cbills overall.
I know I would buy mods /XL engines for each mech I wanted them in just to avoid having to swap them if they were cheaper because I like to switch up the mech I drop in every few games as I like the variety and as soon as you have more then 3-4 mechs it's a nightmare to figure out where the mods/engines are you need...
#10
Posted 19 June 2014 - 10:30 AM
The UI should make it a lot easier to find these things though!
Currently, I have to keep a list of all my Mechs and what their load-out is. It's the easiest way for me to locate what I'm looking for.
The UI feels like a damn scavenger hunt sometimes.
#11
Posted 19 June 2014 - 10:30 AM
#12
Posted 19 June 2014 - 10:31 AM
Technoviking, on 19 June 2014 - 10:28 AM, said:
I did this on the mastery 21.5k module... I contacted support because... eff that.
lol did the same thing... Somehow wasn't paying attention and didn't notice it was set to use GXP...
I didn't bother with support though as it was only about 10k, but when I realized what I had done I was pretty ticked off...
#13
Posted 19 June 2014 - 10:42 AM
If you play long enough you will have massive stockpiles of a Cbills, equipment, and GXP. My bank account never drops below 30 million Cbills.
This is also the reason I am against R&R. It wouldn't touch me in the least but casual players would be crippled.
#14
Posted 19 June 2014 - 10:44 AM
Modules I move around,
Sensor Range
Target Decay (For my LRM mechs)
the New Narc Pod booster
#15
Posted 19 June 2014 - 10:45 AM
#16
Posted 19 June 2014 - 10:52 AM
Edited by Demoncard, 19 June 2014 - 10:52 AM.
#17
Posted 19 June 2014 - 10:53 AM
#18
Posted 19 June 2014 - 10:54 AM
Davers, on 19 June 2014 - 10:42 AM, said:
If you play long enough you will have massive stockpiles of a Cbills, equipment, and GXP. My bank account never drops below 30 million Cbills.
This is also the reason I am against R&R. It wouldn't touch me in the least but casual players would be crippled.
You still have 50 mechs and 3 of each module. You still gotta do the shuffle if you want modules in a mech you haven't used.
#19
Posted 19 June 2014 - 10:57 AM
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