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Adder Builds


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#1 tucsonspeed6

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Posted 19 June 2014 - 10:52 AM

Anyone got a favorite Adder build?

Here's one I've been playing with: CGauss w/ 25 rounds of ammo (375 net damage if you can get it) and 3 CERSmalls

ADR-PRIME

Anyway, you know what I love most about this mech? It purrs. It literally purrs like a kitten. A cute baby Puma kitten that punches you in the face with an electromagnetically hurled supersonic slug and then curls up in your lap and falls asleep.

#2 NoFun

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Posted 19 June 2014 - 02:58 PM

I really like the Adder Prime as it is, except for the non functional target computer, which is replaced by three DHS

havent played much around with the adders, but I really love this
http://mwo.smurfy-ne...dc6cb4faca4bc80

Adder with UAC 20 can be really nasty, made mostly good experiences

Edited by NoFun, 19 June 2014 - 02:58 PM.


#3 MonkeyCheese

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Posted 19 June 2014 - 11:34 PM

View PostNoFun, on 19 June 2014 - 02:58 PM, said:

I really like the Adder Prime as it is, except for the non functional target computer, which is replaced by three DHS

havent played much around with the adders, but I really love this
http://mwo.smurfy-ne...dc6cb4faca4bc80

Adder with UAC 20 can be really nasty, made mostly good experiences

I would run the same build but with a lb20x if I had one, but ammo looks like it would be such a problem.

I just dont know tho even going down to a lb10x it just dosnt look right to me on paper, especially since I have a 3m cicada with a lb10x and 2ml with ecm that goes like 130kph

If I decide to buy one when they come around for cbills I would prob try this http://mwo.smurfy-ne...ae38ce799f3ed38 and just not let up on the lb5x fire as it seems to have a decent dakka

#4 Lucky Moniker

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Posted 20 June 2014 - 07:17 AM

Adder prime has been mentioned, i also like 3 CSRM 6's w/ one CERPPC, 2 ERLL's and 2 CSSRM 4's, or 2ERLL and 2 ERML
messing with 3 ERML and 1 UAC 10 currently, it is a good fit imo

ALSO, 2 LRM15's, 2 ERML's and 6 tons of ammo is effective, clan light missile boats are actually fairly effective

Edited by Lucky Moniker, 20 June 2014 - 07:18 AM.


#5 Mondos

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Posted 21 June 2014 - 08:58 PM

The three I am using atm
Prime, as is minus the targeting computer and more heatsinks
D, Stripped the srms for two LRM5's saved the UA/C5 and ER L Laser
A, Everyone's favorite atm, 4 SRM6 + Art

#6 Emperorcleon

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Posted 30 June 2014 - 09:15 AM

I have found the best success in altering the prime with two missle slots. I load two LRM 10 w/artemis iv. two Er med in each arm and as much LRM ammo as i can find. I add two double hs but I can bue played w/o. in which case I would double the ermed in each arm by changing omni pods.
It makes a great LRM mech, with the ER med providing great med/long range firepower.

#7 white0Fox

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Posted 05 July 2014 - 12:41 AM

My Favorite Loadout
ADR-D 1xERPPC 2xERML 1xSRM6+Artemis

Posted Image

Strong Setup
Disco Adder

Edited by white0Fox, 08 July 2014 - 07:26 AM.


#8 Aratan Aenor

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Posted 06 July 2014 - 03:30 PM

My 3xSRM6 + AMS ADR-D with enough ammo to single-handedly wipe out a pair of assault lances:

http://mwo.smurfy-ne...83734fe53a39f45

(I used the D for this build because it is the only variant I have mastered so far.)

#9 The Great Unwashed

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Posted 09 July 2014 - 01:53 AM

I've played with white0Fox' build for a while and it works quite well, especially for close-up finishes, but I feel slightly more comfortable with ADR-PRIME. Haven't gone over 700 damage with only a few basics unlocked. The fixed flamer is hurting this mech as I'd like to go to 1.5t of ammo and one more heatsink...

Artemis on the SRM4 is heavy, but you really need Artemis if you want to hit at the end of the SRM range.

It moves so slowly that I sometimes think it's ok to stand still because it is a medium... except it is not. And, overheating in this small light is easy and stupid.

The advantage of the Adder over the Kit Fox is its high-mounted hard points at cockpit height, but that is about it?

Edited by The Great Unwashed, 09 July 2014 - 02:02 AM.


#10 white0Fox

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Posted 09 July 2014 - 10:54 AM

@Great Unwashed
Good Loadout !

I have many 700-900dmg+ Matches with the Adder's
-the higher mounted Hardpoints
-more Armor
-Structure Strengh Legs +5%
-Enegy hardpoints in Sidetorso
make it much better then the Kitfox.

Kitfox have ECM and JJ, but loose very fast a leg, and primary Weapons in the arm's.

Edited by white0Fox, 09 July 2014 - 10:57 AM.


#11 Rando Slim

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Posted 09 July 2014 - 01:37 PM

I like the 2 ER LL 2 ER ML build for the prime when you put the larges in the side torsos.

For the A, I use to LRM 15s and 2 ER ML and as much ammos as can fit. When I need to play a defensive role with it I play it with an ER PPC and 3 Streak 4s for the quicker cooldown.

The D I've never figured out something I really like yet, I did the 3 ER ML + UAC 10 build initially, now am using a LBX-5 an SRM 6 and 2 ER ML. I love the LBX-5 but on the Adder srms suck without artemis and I don't feel like putting it on my mech cause I probably wont keep it.

#12 Sagedabluemage

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Posted 09 July 2014 - 02:04 PM

did each one as stock for awhile

-stock i prefer prime

but the others 2 i did

gauss9 (25 rounds) and 3 small lazers

and 2 large lasers and 1 uac5 (90 rounds)

they are fun yet unexpected XD

#13 kesuga7

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Posted 07 March 2016 - 10:31 PM

Sniper mech here - it is lower on armor but it still has enough on the important parts
You could do 15 doubles and more armor but the heat effeciency loss is unacceptable for me



ADR-PRIME - 104.5 kph - 172 armor - 16 Doubles - 3 Er large lasers
http://mwo.smurfy-ne...d743a3e7315db3b

Edited by kesuga7, 07 March 2016 - 10:31 PM.


#14 Thor Sten

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Posted 09 March 2016 - 10:18 AM

Roach.

My Adder is quite a piecemeal, but it's quite "easy" to play: First half of the game is staying/scouting somewhere between the enemy and your fellow players, harassing the enemy with LRMs. The latter half is picking up left overs with the ER-M-Lasers. It's quite effective, but not especially exciting.





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