Stormcrow (That Evil Bird)
#81
Posted 22 August 2014 - 02:10 AM
SCR-C
#82
Posted 24 August 2014 - 09:45 AM
the four ERmed give much needed mid range firepower. (28 dmg)
only is 2 is not enough exept annoy or finish a very badly mauled mech. (14dmg)
Its bad being on Alpine or Terra therma and doing almost nothing.
#83
Posted 24 August 2014 - 05:56 PM
SCR-C The LB5-X has a very small cluster, and is pretty accurate up to 500ish meters because of it - obviously better the closer you are, but it's got some solid mid-range punch. High torso energy points just screamed at me for LPLs - good for peeking and firing, and good overall on the damage. The ML was thrown in as an afterthought. I very rarely have heat issues with this variant, and I pretty consistently get 500+ damage.
SCR-PRIME Pretty much just a super-stock variant, but it feels a lot better than the standard to pilot - exposed less often, for one, and it feels more fluid on account of the smaller firing time.
My SCR-D is currently just a slapped together variant that I'm not overly fond of. Just got LRM10 on each arm, and SSRM4 in the torso missile slots.
#84
Posted 27 August 2014 - 03:39 AM
as previously stated, the thing has so much agility and speed its like a laser hunch on crack...and its low slung enough to stay below eyesight of many mechs.
the first version is more for quick hit n runs in the back. srms, then lasers, then run behind cover.
second version gives a bit longer range flexibility, but heat management is needed.
either one works great. I play it as an OP light mech, and do extremely well.
#86
Posted 29 August 2014 - 08:51 PM
CygnusX7, on 27 August 2014 - 06:36 AM, said:
Beast. 7-800 damage a match and will survive a couple dumb mistakes.
Pull the TC and add another heat sink but I've had better luck with the TC.
Can add another laser HP but 44 Alpha has been enough.
I prefer the 7 x CERML alternative. Borderline abusive right now.
SCR-PRIME
#89
Posted 11 September 2014 - 04:07 AM
The 3 SRM launcher + 5ML is also devastating, you can see if you like the SRM or the SSRM approach. Plays a little differently, but also lots of fun.
The LBX20 / UAC20 + 4ML is another variation if you like ballistics.
#90
Posted 15 September 2014 - 11:01 AM
I recently tried playing my Griffin again and was blown away by how much better it was. More accurate and thus effective weapons, better mobility through JJ, vastly better hitboxes and durability. The only clear loss is on speed. Any firepower advantages get overshadowed by the massive heat generated.
#91
Posted 18 September 2014 - 12:02 PM
#92
Posted 18 September 2014 - 12:27 PM
Arkion29, on 18 September 2014 - 12:02 PM, said:
I'm running my nova with a 6xCERML, CERLL and TC1 setup currently and enjoying the results. The SCR can run the same setup with more heatsinks and a few tons left over so I imagine that's a laser build that'd work for it.
#93
Posted 18 September 2014 - 12:31 PM
Arkion29, on 18 September 2014 - 12:02 PM, said:
The prime config allows for 3 alpha strikes before overheating on most maps and slightly more when you fire one large laser and wait 0.5 seconds before firing the other.
#94
Posted 18 September 2014 - 12:39 PM
#95
Posted 18 September 2014 - 12:46 PM
Mizeur, on 29 August 2014 - 11:47 PM, said:
The PTS changes made the CERLL/CERML builds viable again. They're about as heat efficient as they were at launch.
not really, cerml got nerfed with only a 0.05s reduced burn time which means nothing.
and cERLL has reduced range, damage, and increased burn time and heat since launch.
what universe do you live on
#96
Posted 18 September 2014 - 01:01 PM
E N E R G Y, on 18 September 2014 - 12:46 PM, said:
not really, cerml got nerfed with only a 0.05s reduced burn time which means nothing.
and cERLL has reduced range, damage, and increased burn time and heat since launch.
what universe do you live on
The one where range modules exist and it still puts out a 50 point alpha? And the CERLL burn time isn't that different from launch after the last round of changes.
Just because it's no longer as devastatingly OP compared to the IS builds as it was, doesn't mean it's not viable anymore.
Edited by Mizeur, 18 September 2014 - 01:15 PM.
#97
Posted 18 September 2014 - 01:47 PM
Furthermore, out of all the laser nerfs, there is no doubt that the cERLL, even to this day, got hit the hardest. I Know this, because we in CSJ were some of the first players boating them on the Madcat (a la Novacat in MW4) while everyone else was defaulting to the MWO "meta" builds or generic diluted TT/stock setups.
I would argue confidently and strongly that they actually aren't viable on 75-80% of the maps, especially in a competitive game. And that's an important, because real noncompetitive should always set the bar for weapon balances, not public test trials with pub scrubs who play the game 30min a day and cry that a weapon is nerfed or that MWO is their first PC game.
Edited by E N E R G Y, 18 September 2014 - 01:50 PM.
#98
Posted 19 September 2014 - 07:47 AM
E N E R G Y, on 18 September 2014 - 01:47 PM, said:
I didn't say it didn't get nerfed. Something can have less effectiveness compared to its original state while still being viable. The laser builds for the Stormcrow were overpowered at launch. They were nerfed from that state but not to uselessness.
This isn't a thread on the competitive meta or the Timber Wolf. Go start one about GMan's list if you want to discuss that.
#99
Posted 21 September 2014 - 01:09 AM
I replaced the head omnipod on the Prime to get rid of that awful 10% less armor quirk and thought since this is more of a hit and run machine that the LPL would suit more than the CERLL and their required long "face time".
I removed enough of the DHS to cram a CLPL and CERML in each arm and like it so far. I think I"ll try 2 x ERPPC and throw an AMS on next and see how that works for ambushing and survivability.
#100
Posted 21 September 2014 - 01:24 AM
I use the stock prime and just a gauss ermlas a i think it is.
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