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Why Are People So Scared To Fight?


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#1 Foxfire

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Posted 19 June 2014 - 06:06 PM

Just finished an Alpine Peak map where I was able to convince the west side to go north of the Radio tower to draw the enemies into a fight instead of the normal assault the mountain fiasco... and the first thing they do when a fight shows up is melt away and get rolled.

Are people REALLY that scared of getting damaged and destroyed? I'd have much rather they told me to sod off and assaulted the mountain than to shirk from a fight that we set up to happen.

#2 Hellcat420

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Posted 19 June 2014 - 06:11 PM

pugs being pugs. way too many people are worried about their kdr in this game.

Edited by Hellcat420, 19 June 2014 - 06:12 PM.


#3 Levi Porphyrogenitus

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Posted 19 June 2014 - 06:15 PM

Prudence is the handmaiden of Victory, but Timidity is Prudence's ugly cousin who likes to dress in her clothes and fool people into following her by mistake.

In my experience with MWO, whichever team bides its time for the right moment and then siezes that moment will come out on top. Most teams are more than happy to wait, most especially when it comes to ridge humping and poptarting, so the trick is to get them to sieze the moment when it comes. There's only so much when your only recourse is typing in a small chat window that half the players simply ignore, a quarter deliberately troll, and only a quarter pay attention to (and maybe ten percent of those actually type themselves).

#4 Foxfire

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Posted 19 June 2014 - 06:25 PM

And in my experience, the side that does nothing but ridge hump and hides gets outflanked and routed because they are spread out and too timid to fight while the enemy can gather and coordinate a push.

I am against attacking just to attack.. but you have to have a willingness to fight.. a willingness to put yourself in danger. As the adage goes.. if you run, you only assure yourself that you will die tired.

Formulate a plan, be willing to stick with the plan, and you increase your chance of victory.. abandon the plan at the first site of any resistance and you only guarantee failure.

Edited by Foxfire, 19 June 2014 - 06:26 PM.


#5 JediMechwarrior

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Posted 19 June 2014 - 06:27 PM

the only true way to combat the issue is to get a group of players together on comms. Levi is absolutely correct. The ability to control the fight isn't just the tactical skill of the group, nor the communication. It involves both of those plus one more crucial element. and that is the piloting skills of the involved parties. When your team has that tactical advantage, it sometimes means nothing as your opponent may just out-class you on skill. Thus, teams may melt off a fight they started. Warfare is fluid beast. You must be able to sense when the tides are turning and react. This ablility to change tactics or general strategies will require some communication between your team. So in my modest opinion, your best bet is to get on teamspeak or an equivelent.

Good Luck, and may the Force be with you.

#6 Foxfire

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Posted 19 June 2014 - 06:29 PM

However, there is a difference between being outclassed in skill and simply refusing to put up a fight.

I can accept being destroyed because someone or a group played better than I or my group did.

I, however, do not accept being destroyed because people on my side, who AGREED to a plan, refuse to even follow through with that plan after agreeing to it.

Edited by Foxfire, 19 June 2014 - 06:30 PM.


#7 El Bandito

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Posted 19 June 2014 - 06:33 PM

C-Bill is all that matters in pugs. I'd rather hang back and earn 80K C-Bills in a lost match than rush forward to die and earn 60K C-Bills in a match that is won.

I don't exist for pugs, the pugs exist for me. :)


If one cares that much about victory then he should just play in groups.

Edited by El Bandito, 19 June 2014 - 06:34 PM.


#8 LordKnightFandragon

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Posted 19 June 2014 - 06:35 PM

View PostFoxfire, on 19 June 2014 - 06:29 PM, said:

However, there is a difference between being outclassed in skill and simply refusing to put up a fight.

I can accept being destroyed because someone or a group played better than I or my group did.

I, however, do not accept being destroyed because people on my side, who AGREED to a plan, refuse to even follow through with that plan after agreeing to it.



I hate being destroyed game after game cuz the team gets face rolled 12-2 in less then 3 minutes. I try to fire back, but by the time my 64.8 KPH gets into a firing position, its like 1-4, 1-5, 1-6.....I fire back a little, net around 250-400dmg before its over....but in the end, I get face planted as well. Not to say im doing real well, but I feel I do my part, once I am in position to do it. Fight always seems to happen where ever I do not choose to go.

Pugging in this game is even worse for your health then in WoT.

#9 Foxfire

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Posted 19 June 2014 - 06:35 PM

View PostEl Bandito, on 19 June 2014 - 06:33 PM, said:

C-Bill is all that matters in pugs. I'd rather hang back and earn 80K C-Bills in a lost match than rush forward to die and earn 60K C-Bills in a match that is won.

I don't exist for pugs, the pugs exist for me. :)


That's the thing that makes no sense. I actually put up a fight and end up way better than those who refuse to do so in the end.

What are they worried about? Their stats? If that is the case, then they should be worried about taking at a minimum one person with them instead of trying to run from a tied of enemy steel that is rolling over everyone else because they don't have the balls to stand and fight.

#10 El Bandito

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Posted 19 June 2014 - 06:38 PM

View PostFoxfire, on 19 June 2014 - 06:35 PM, said:

That's the thing that makes no sense. I actually put up a fight and end up way better than those who refuse to do so in the end. What are they worried about? Their stats? If that is the case, then they should be worried about taking at a minimum one person with them instead of trying to run from a tied of enemy steel that is rolling over everyone else because they don't have the balls to stand and fight.


Well, you are going to have to ask every individual pugger that question because everyone's reasons to hang back are different.


View PostThisMachineKillsFascists, on 19 June 2014 - 06:37 PM, said:

Posted Image Because ppl are like this. It describes 50% of pug matches


You mean people are sensible enough to value their lives because it is the only one they got? In that case I agree. You got only 1 life per match.

Edited by El Bandito, 19 June 2014 - 06:39 PM.


#11 Agent 0 Fortune

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Posted 19 June 2014 - 06:38 PM

Some people hate certain maps. I don't Evan try on Modor (pug-zapper) anymore, it isn't worth the effort or aggravation, just ruin to the middle, win or die and move on to a better map.

#12 Foxfire

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Posted 19 June 2014 - 06:38 PM

View PostLordKnightFandragon, on 19 June 2014 - 06:35 PM, said:



I hate being destroyed game after game cuz the team gets face rolled 12-2 in less then 3 minutes. I try to fire back, but by the time my 64.8 KPH gets into a firing position, its like 1-4, 1-5, 1-6.....I fire back a little, net around 250-400dmg before its over....but in the end, I get face planted as well. Not to say im doing real well, but I feel I do my part, once I am in position to do it. Fight always seems to happen where ever I do not choose to go.

Pugging in this game is even worse for your health then in WoT.


The funny thing is that it only takes minor coordination to have a chance of success in all but organized gameplay in this game.

#13 Joseph Mallan

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Posted 19 June 2014 - 06:39 PM

View PostThisMachineKillsFascists, on 19 June 2014 - 06:37 PM, said:

Posted Image

Because ppl are like this. It describes 50% of pug matches

LOL The mortar failed, and the soldiers reacted fairly accurate to training. But we are laughing at the soldiers... why?

#14 LordKnightFandragon

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Posted 19 June 2014 - 06:40 PM

View PostThisMachineKillsFascists, on 19 June 2014 - 06:37 PM, said:

Posted Image

Because ppl are like this. It describes 50% of pug matches



50%!? Oh dear, god, if it was that low, the game would be alot more enjoyable. Its more like 75% of em just end in 3 minute steamrolls, one side or the other. Another maybe 20% end in 3 or 6-12 and the final 5% end up in close matches, maybe 8-12, 10-12, 11-12.....But yeah, most of them are horrid steamrolls, where nothing we do will change the outcome.

#15 El Bandito

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Posted 19 June 2014 - 06:40 PM

View PostJoseph Mallan, on 19 June 2014 - 06:39 PM, said:

LOL The mortar failed, and the soldiers reacted fairly accurate to training. But we are laughing at the soldiers... why?


That's what I also asked in my previous post. :)

#16 Foxfire

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Posted 19 June 2014 - 06:40 PM

View PostAgent 0 Fortune, on 19 June 2014 - 06:38 PM, said:

Some people hate certain maps. I don't Evan try on Modor (pug-zapper) anymore, it isn't worth the effort or aggravation, just ruin to the middle, win or die and move on to a better map.



I hate certain maps as well but you can atleast attempt to turn the tide and convince people. Just accepting defeat and not saying anything, not doing anything, will never change anything. I prefer to have the ability to filter out certain maps but until PGI allows that, we have to accept the best we can get instead of being resigned to failure.

#17 LordKnightFandragon

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Posted 19 June 2014 - 06:42 PM

View PostAgent 0 Fortune, on 19 June 2014 - 06:38 PM, said:

Some people hate certain maps. I don't Evan try on Modor (pug-zapper) anymore, it isn't worth the effort or aggravation, just ruin to the middle, win or die and move on to a better map.



Oddly enough, I have the best success on that map....I think ive won a fair portion on it. Canyon network and Crimson Strait, for some reason I am always on the losing side there.

#18 Foxfire

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Posted 19 June 2014 - 06:45 PM

View PostLordKnightFandragon, on 19 June 2014 - 06:42 PM, said:



Oddly enough, I have the best success on that map....I think ive won a fair portion on it. Canyon network and Crimson Strait, for some reason I am always on the losing side there.



My banes are Canyon Network and River City. I used to love both until they became metatastic maps due to wide open spaces surrounded by ample coverage.

#19 Koniving

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Posted 19 June 2014 - 06:48 PM

View PostFoxfire, on 19 June 2014 - 06:06 PM, said:

Just finished an Alpine Peak map where I was able to convince the west side to go north of the Radio tower to draw the enemies into a fight instead of the normal assault the mountain fiasco... and the first thing they do when a fight shows up is melt away and get rolled.

Are people REALLY that scared of getting damaged and destroyed? I'd have much rather they told me to sod off and assaulted the mountain than to shirk from a fight that we set up to happen.




Poptarts.

#20 FupDup

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Posted 19 June 2014 - 06:48 PM

When I have to somewhat often lead flanks and charges with my Kit Fox, something is terribly wrong with the people on my team. :\

Edited by FupDup, 19 June 2014 - 06:48 PM.






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