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My .02 On The Clan Rollout, Balance, And Escalation.


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#41 Shredhead

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Posted 20 June 2014 - 12:24 PM

View Post1453 R, on 20 June 2014 - 11:53 AM, said:


Try “the people who are piloting these Clan ‘Mechs are saying it’s way too damn early to call for sweeping, across-the-board giganerfs to twenty-four new machines and dozens of new weapons because less than a week’s playtime has some feathers rustled and people are upset that they can’t kill Timber Wolves in their lollerskates Wolverines with 3x SSRM-2 and a medium laser.”

Give it some time, would you? Let things shake out and settle down a bit, then see where we stand. And also start bringing your A game. You don't have to play meta, but your joke builds aren't going to cut the mustard against good Clan pilots any more than they would against good IS pilots.


I agree. Heavy handed nerfs won't help either, but slight adjustments and an official acknowledgement of the facts would go a long way. I also think some of the clan mechs need a buff, i.e. the Daishi with its big ass CT.

View PostHellcat420, on 20 June 2014 - 11:53 AM, said:

instead of complaining about clan mechs being op, people should think about how to attack them. i see most people shooting out the side torsos on clan mechs. that is dumb, and takes longer to kill a clan mech that way. clan mechs can not torso twist to protect their ct, the arms are to low and the ct sticks out too far. you have to burn through less armor on clan mechs killing the ct than the side torsos. they also are not op just becasue you cant alpha strike them in the torso twice to kill them.


That's also true to an extent. Yes, people should start shooting legs and CT primarily on clam mechs. It helps a little. And nobody said the mechs themselves are OP, it's clan tech that's OP. Though you have to admit that the Mad Cat is atm the undoubtedly best mech in the game.

#42 Hellcat420

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Posted 20 June 2014 - 12:27 PM

View PostShredhead, on 20 June 2014 - 12:24 PM, said:


I agree. Heavy handed nerfs won't help either, but slight adjustments and an official acknowledgement of the facts would go a long way. I also think some of the clan mechs need a buff, i.e. the Daishi with its big ass CT.



That's also true to an extent. Yes, people should start shooting legs and CT primarily on clam mechs. It helps a little. And nobody said the mechs themselves are OP, it's clan tech that's OP. Though you have to admit that the Mad Cat is atm the undoubtedly best mech in the game.

the legs on clan mechs are more heavily armored than ct's, and each leg has almost as much armor as the ct(on the twolf at least). the timberwolf is not the best mech in the game, its the most versatile mech in the game, its also easy to kill if you shoot its ct instead of shooting at the missile boxes like noobs. the only way for a twolf to protect its ct is to completely turn its back to you, which isnt any better. the largest advantage the twolf has are the missile boxes, they are complete noob bait.

Edited by Hellcat420, 20 June 2014 - 12:30 PM.


#43 Straften

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Posted 20 June 2014 - 12:30 PM

View Post1453 R, on 20 June 2014 - 11:53 AM, said:


Try “the people who are piloting these Clan ‘Mechs are saying it’s way too damn early to call for sweeping, across-the-board giganerfs to twenty-four new machines and dozens of new weapons because less than a week’s playtime has some feathers rustled and people are upset that they can’t kill Timber Wolves in their lollerskates Wolverines with 3x SSRM-2 and a medium laser.”

Give it some time, would you? Let things shake out and settle down a bit, then see where we stand. And also start bringing your A game. You don't have to play meta, but your joke builds aren't going to cut the mustard against good Clan pilots any more than they would against good IS pilots.


I don't need weeks for pattern recognition, though I respect that many of you do.

Also, I clearly said in my first post, that I don't think the clan tech should be nerfed. I said the game modes need to be updated. The clans are supposed to have better tech, that part is working as intended. However, dropping this tech into the game how it is now is a clear Pay2Win cash grab, and if you fail to recognize this, then the joke is on you. Give them your money if you want, I'm going to spend mine on something more rewarding.

#44 1453 R

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Posted 20 June 2014 - 12:38 PM

View PostStraften, on 20 June 2014 - 12:30 PM, said:


I don't need weeks for pattern recognition, though I respect that many of you do.

Also, I clearly said in my first post, that I don't think the clan tech should be nerfed. I said the game modes need to be updated. The clans are supposed to have better tech, that part is working as intended. However, dropping this tech into the game how it is now is a clear Pay2Win cash grab, and if you fail to recognize this, then the joke is on you. Give them your money if you want, I'm going to spend mine on something more rewarding.


Let me guess - the classic Star vs. Company 5v12 game mode everyone* wants for Clan 'Mechs?

How about not. There isn't enough OP in existence to handle better than two to one odds, and frankly you wouldn't much care for being the mongrel horde pulling down the Big Shiny Guys with raw numbers rather than skill, luck, and determination, would you?

If Clan technology/weapons are overpowered, and I'm not assuming anything till people start taking serious looks at what to do both with and against it, then it's by a significantly slimmer margin than "LET'S MAKE ALL CLAN LASERS 3S BURN TIME BECAUSE F*** THAT RANGE S***," and similar "fair and even-handed" nerfs suggested by the reactionary masses. Including the 5v12 game mode nobody with a brain between their ears actually wants.

#45 Praehotec8

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Posted 20 June 2014 - 12:39 PM

View PostBigg Robb, on 20 June 2014 - 10:27 AM, said:

I know they can't effectively use ALL their hardpoints all the time, but they have options to be equally effective at all ranges whereas my IS Mech can choose be good at long range, short range, ok at mixed ranges, but isn't going to be a Master of All. A Timberwolf on the other hand, controls a pretty good range of real estate around it.

I'm watching everybody argue burn time and this and that, but the simple fact is you can't put a Madcat and an Orion in 1v1 and really expect the Orion to win.


Actually what you're posting is EXACTLY why the orion can take on a timber wolf or many other clan mechs. The clan mechs absolutely have more hardpoints in general, but these are often translate to greater utility and flexibility rather than extreme specialization. The timber wolf, for example, may be carrying LRM racks that allow it to engage at range, but offer it no greater brawling ability compared to an orion.

There are a few builds that will specialize, but thus far these don't seem much more dangerous than the current IS mechs specialized to particular roles.

#46 PitchBlackYeti

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Posted 20 June 2014 - 12:49 PM

Great post OP, exactly my thoughts. Team vs team the game may be balanced, but driving an IS mech is frustrating at the moment. It's not fun to hide behind your team the whole game because every opponent you meet packs twice your firepower. I want to contribute to the win instead of being a meatshield and c-bill pinata which is what it boils down to now. Apart from some old meta builds IS mechs are easy prey for the Clans. Not to mention that I'm usually the only IS in my team, max I've seen was three. I'm getting the impression that everyone except me bought a clan pack or the ones that didn't ran away screaming after playing a few games...

Another thing that bothers me is IS mech fighting side by side with clan mechs. I'd love to have an IS vs Clan game mode (three IS lances vs two clan lances for balance)

Edited by PitchBlackYeti, 20 June 2014 - 12:53 PM.


#47 Noth

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Posted 20 June 2014 - 12:51 PM

View PostPitchBlackYeti, on 20 June 2014 - 12:49 PM, said:

Great post OP, exactly my thoughts. Team vs team the game may be balanced, but driving an IS mech is frustrating at the moment. It's not fun to hide behind your team the whole game because every opponent you meet packs twice your firepower. I want to contribute to the win instead of being a meatshield and c-bill pinata which is what it boils down to now. Apart from some old meta builds IS mechs are easy prey for the Clans. Not to mention that I'm usually the only IS in my team, max I've seen was three. I'm getting the impression that everyone except me bought a clan pack or the ones that didn't ran away screaming after playing a few games...


I don't run meta builds, my IS mechs can still shew up and spit out clan mechs.

#48 Straften

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Posted 20 June 2014 - 12:53 PM

View Post1453 R, on 20 June 2014 - 12:38 PM, said:

Let me guess - the classic Star vs. Company 5v12 game mode everyone* wants for Clan 'Mechs?


No that seems like a ROFL stomp in the IS favor. Please don't put words in my mouth. I'm thinking 9 vs 12 would be a good place to start. If the stats showed clans losing, then I would say buff the clan weapons a bit.

I'm glad the clans are more powerful, they should be. But the 12v12 game mode is enjoyable to me, and from the looks of the forums, to many other people now. If this is how the game stays, a lot of people are going to leave. I was sold on the Phoenix package and I've purchased lots of MC, but I can't justify spending $250 to get myself clan tech. I'm the only one drawing a line here, but I am one of the few posting about it. Pretty soon you clanners will be fighting 12v12 clan battles, because no one else will want to participate.

Edited by Straften, 20 June 2014 - 12:54 PM.


#49 Sug

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Posted 20 June 2014 - 01:12 PM

View PostPitchBlackYeti, on 20 June 2014 - 12:49 PM, said:

Team vs team the game may be balanced, but driving an IS mech is frustrating at the moment.
It's not fun to hide behind your team the whole game because every opponent you meet packs twice your firepower.
I want to contribute to the win instead of being a meatshield and c-bill pinata which is what it boils down to now. Apart from some old meta builds IS mechs are easy prey for the Clans. Not to mention that I'm usually the only IS in my team, max I've seen was three. I'm getting the impression that everyone except me bought a clan pack or the ones that didn't ran away screaming after playing a few games...




Seriously, what are you guys piloting that you're having trouble with Clan mechs? There's no way you're using descent builds and playstyles if you're having this much trouble.

Anything that was good last week, is still good. In fact with the SRM changes we have MORE viable builds than we did last week.

#50 Straften

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Posted 20 June 2014 - 01:19 PM

View PostSug, on 20 June 2014 - 01:12 PM, said:




Seriously, what are you guys piloting that you're having trouble with Clan mechs? There's no way you're using descent builds and playstyles if you're having this much trouble.

Anything that was good last week, is still good. In fact with the SRM changes we have MORE viable builds than we did last week.


Buys Clan mechs. Insults IS builds. Posted Image

Edited by Straften, 20 June 2014 - 01:20 PM.


#51 Sug

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Posted 20 June 2014 - 01:24 PM

View PostStraften, on 20 June 2014 - 01:19 PM, said:

Buys Clan mechs. Insults IS builds. Posted Image


Doesn't understand how forum badges work Posted Image

#52 Shredhead

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Posted 20 June 2014 - 01:30 PM

View PostSug, on 20 June 2014 - 01:12 PM, said:




Seriously, what are you guys piloting that you're having trouble with Clan mechs? There's no way you're using descent builds and playstyles if you're having this much trouble.

Anything that was good last week, is still good. In fact with the SRM changes we have MORE viable builds than we did last week.

Don't bring up the SRM excuse. Clan mechs can take more of them, add Artemis and still have lower weight, less crits and better heat management than IS mechs.

#53 Quaamik

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Posted 20 June 2014 - 01:32 PM

As long as we can mix clan and IS on the same team, both will be viable. IS brings ECM Assaults, faster lights & more high mounted weapons for ridge humping and pop tarting. Clan brings faster heavies & assaults & heavy weapons load outs,

When they institute 3/3/3/3, I'm betting most of the lights will be IS with an even mix for the other three weigh classes. Individual players will pick IS or Clan based on play preferences.

When / if they institute faction war fare who knows what may change. The could rely on the 3/3/3/3 matchmaker to even things out with ECM ad better lights the IS side. Or they could go to star vs lance and do 10 v 12 matches. Or they could let IS adopt clan weapons. Who knows.

#54 Noth

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Posted 20 June 2014 - 01:33 PM

View PostShredhead, on 20 June 2014 - 01:30 PM, said:

Don't bring up the SRM excuse. Clan mechs can take more of them, add Artemis and still have lower weight, less crits and better heat management than IS mechs.


Yet lack the pinpoint ability of the IS mechs. I'm sorry, spraying your damage all over the target is going to get you kill when the target can fire and put his damage all in one spot.

#55 Sug

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Posted 20 June 2014 - 01:34 PM

View PostShredhead, on 20 June 2014 - 01:30 PM, said:

Don't bring up the SRM excuse.


Facts are excuses now?


Saying Clan weapons are better is like saying the IS LL is a better weapon than the IS AC5 because it does more damage and is lighter.

If weapon dps really mattered then we wouldn't have had a poptart meta for almost a year.

Edited by Sug, 20 June 2014 - 01:37 PM.


#56 Bigg Robb

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Posted 20 June 2014 - 01:35 PM

Stay civil.

I don't think Clan tech should get nerfed. It should be more powerful to reflect what it is. But.... we should acknowledge what it is and stop saying they're different but equal. They're not.

You can give me all the stats you want, but take that Madcat and Orion with whatever builds you please, and drop them on random maps, and 9 out of 10 matches you're going to get the expected result. Yes, headshots happen and players can make stupid moves, but we all know how that match is usually going to end.

"C-bill pinata"- I liked that one. Anyways, we simply need to be honest that escalation is here.

#57 KAT Ayanami

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Posted 20 June 2014 - 01:39 PM

Clan Mechs are OP.

The only way to fight them is with high alpha strikes like a dual gauss, PPCs or AC20. And EVEN THEN, you need to be behind cover and pop in and out.

if you face a clanner face forward, you are down. They pack too much heat and will take you down in seconds.

#58 Bigg Robb

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Posted 20 June 2014 - 01:41 PM

BTW, I've been playing for almost a year since I got my new laptop. I've spend a little over $100 on the game which is more than I've spent on any video game (different topic, not this thread to expound). To date I have 11 Mechs and all Mastered except my BLR. There are Mechs I haven't even played that haven't appeared as trial Mechs. If you're on the c-bill grind this is what it looks like. I don't have a billion GXP.

This means I don't exactly have an army of possible builds to pull out of the garage and work with. I have a BLR to level up. I'm getting killed every game. It's frustrating. For me as an individual to be competitive I need Clan Mechs for c-bills and time to build up.

#59 Noth

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Posted 20 June 2014 - 01:43 PM

View PostKAT Ayanami, on 20 June 2014 - 01:39 PM, said:

Clan Mechs are OP.

The only way to fight them is with high alpha strikes like a dual gauss, PPCs or AC20. And EVEN THEN, you need to be behind cover and pop in and out.

if you face a clanner face forward, you are down. They pack too much heat and will take you down in seconds.


Or you could, you know torso twist and take advantage of the fact that even their ACs spread damage. It makes you survive much longer.

#60 Praehotec8

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Posted 20 June 2014 - 01:47 PM

I will have to get out some IS mechs this evening, or as soon as I can, and try a few rounds to see how big the difference is. The only time I have been in an IS mech since clan release, I did just as well as normally, but one point of data is not conclusive... All I know is that I haven't seen a huge increase in my K:D ratio per match so far.





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