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My .02 On The Clan Rollout, Balance, And Escalation.


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#61 PitchBlackYeti

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Posted 20 June 2014 - 01:55 PM

View PostNoth, on 20 June 2014 - 01:43 PM, said:


Or you could, you know torso twist and take advantage of the fact that even their ACs spread damage. It makes you survive much longer.


It's not funny when 70+ armor disappears before you can even start thinking about torso twisting. It has never happened to me before unless focus fired by multiple enemies. So far the only people that are claiming that clan mechs are just as easy to kill as IS are A: clan mech owners B: founders. Not everyone here has been playing since 2012, some (like me) were just beginning to do well in this game. And now unless you don't own a clan mech and are not super-experienced you're back to the bottom of the food chain again.

#62 Hellcat420

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Posted 20 June 2014 - 01:55 PM

View PostNoth, on 20 June 2014 - 01:43 PM, said:


Or you could, you know torso twist and take advantage of the fact that even their ACs spread damage. It makes you survive much longer.

how dare you suggest that an is mech should have to do something other than hop up and down while alpha striking to kill another mech!!!!!! ;)

Edited by Hellcat420, 20 June 2014 - 01:56 PM.


#63 Noth

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Posted 20 June 2014 - 01:58 PM

View PostPitchBlackYeti, on 20 June 2014 - 01:55 PM, said:


It's not funny when 70+ armor disappears before you can even start thinking about torso twisting. It has never happened to me before unless focus fired by multiple enemies. So far the only people that are claiming that clan mechs are just as easy to kill as IS are A: clan mech owners B: founders. Not everyone here has been playing since 2012, some (like me) were just beginning to do well in this game. And now unless you don't own a clan mech and are not super-experienced you're back to the bottom of the food chain again.


If that is happening, you are being focused fire or have really bad reaction times. IS mechs can do what you say as well and not fall subject to torso twisting spreading the damage around. Part of getting better at the game is adapting to your enemy. Learning, adapting, and developing more skill is all part of getting better. You want to continue to do well, keep playing and learning. Complaining on the forum will not make you better.

#64 Sug

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Posted 20 June 2014 - 01:59 PM

View PostPitchBlackYeti, on 20 June 2014 - 01:55 PM, said:

It's not funny when 70+ armor disappears before you can even start thinking about torso twisting.


You're on drugs.

Is it ironic that IS players are complaining about how they can't go toe to toe with Clan mechs when in the lore the Clans complained about the dirty tactics of the IS?

Edited by Sug, 20 June 2014 - 02:02 PM.


#65 Papaspud

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Posted 20 June 2014 - 02:03 PM

View PostSug, on 20 June 2014 - 01:12 PM, said:




Seriously, what are you guys piloting that you're having trouble with Clan mechs? There's no way you're using descent builds and playstyles if you're having this much trouble.

Anything that was good last week, is still good. In fact with the SRM changes we have MORE viable builds than we did last week.


No, if you are getting close enough to a clan mech to shoot SRM missiles..... you will be shredded by all the lasers AND missiles they are carrying. The only way to do well is stay far away and get your shots in when you can.... then hide, rinse and repeat.

All the clan pilots are going to find nobody wants to be the target of a mech that has better weapons and heat efficiency. So the clan will be able to circle jerk each other, and congratulate each other about how awesome they are. Of course this is going to cost them a good percentage of the IS players, who are going to say F this, but who cares right??? clans rool.

I have a feeling this was the last major money grab, next this game slowly dies..... because if you aren't running a clan mech- or meta IS- you are gimping yourself. If all builds aren't near equal, the game is done... put a fork in it.

#66 Noth

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Posted 20 June 2014 - 02:06 PM

View PostPapaspud, on 20 June 2014 - 02:03 PM, said:



I have a feeling this was the last major money grab, next this game slowly dies..... because if you aren't running a clan mech- or meta IS- you are gimping yourself. If all builds aren't near equal, the game is done... put a fork in it.


You know how many times that has been said and everytime it has been wrong. Also if the clan mechs were so strong, The IS mechs would not be killing them like they are. Clan mechs die just like any other mech and lack the strength of the IS in custoimization and PP ACs.

Edited by Noth, 20 June 2014 - 02:10 PM.


#67 Hellcat420

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Posted 20 June 2014 - 02:09 PM

View PostPapaspud, on 20 June 2014 - 02:03 PM, said:


No, if you are getting close enough to a clan mech to shoot SRM missiles..... you will be shredded by all the lasers AND missiles they are carrying. The only way to do well is stay far away and get your shots in when you can.... then hide, rinse and repeat.

All the clan pilots are going to find nobody wants to be the target of a mech that has better weapons and heat efficiency. So the clan will be able to circle jerk each other, and congratulate each other about how awesome they are. Of course this is going to cost them a good percentage of the IS players, who are going to say F this, but who cares right??? clans rool.

I have a feeling this was the last major money grab, next this game slowly dies..... because if you aren't running a clan mech- or meta IS- you are gimping yourself. If all builds aren't near equal, the game is done... put a fork in it.

clan mechs are not better than is mechs they are different, you just are not as good of a pilot as you think you are, since you are apparently incapable of adjusting your tactics and trying to blame it on "op clan tech".

Edited by Hellcat420, 20 June 2014 - 02:09 PM.


#68 Sug

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Posted 20 June 2014 - 02:11 PM

Their mechs have bigger engines, and they don't die from losing one side torso.

That's pretty much the advantage of Clan mechs. All their weapon mechanics come from ideas posted on the forums over the last 2 years about how to nerf IS weapons because PP damage is a huge problem/advantage.


View PostPapaspud, on 20 June 2014 - 02:03 PM, said:

if you are getting close enough to a clan mech to shoot SRM missiles..... you will be shredded by all the lasers AND missiles they are carrying.


No.

#69 Papaspud

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Posted 20 June 2014 - 02:22 PM

View PostHellcat420, on 20 June 2014 - 02:09 PM, said:

clan mechs are not better than is mechs they are different, you just are not as good of a pilot as you think you are, since you are apparently incapable of adjusting your tactics and trying to blame it on "op clan tech".


Actually my KDR is going up. but I am observant enough to read the writing on the wall- wait until all these clan mechs are mastered..... the balance isn't going to be close. In this game more firepower is better, and no... new tactics...... what ones do you suggest o brilliant one? I already have seen what works.... hide snipe run.... gets boring when You can't really get close to the clan mechs or you die.

So keep telling yourself they aren't better.... like I said the clan circle jerk has begun, have fun.

#70 Hellcat420

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Posted 20 June 2014 - 02:29 PM

View PostPapaspud, on 20 June 2014 - 02:22 PM, said:


Actually my KDR is going up. but I am observant enough to read the writing on the wall- wait until all these clan mechs are mastered..... the balance isn't going to be close. In this game more firepower is better, and no... new tactics...... what ones do you suggest o brilliant one? I already have seen what works.... hide snipe run.... gets boring when You can't really get close to the clan mechs or you die.

So keep telling yourself they aren't better.... like I said the clan circle jerk has begun, have fun.

how to you explain decent pilots killing clan mechs just as quick as anything else? i see just as many clan mechs dieing fast as is mechs. just becuase you cant figure out clan mech weaknesses does not make them op. clan mechs run hotter, can carry less ammo, cant protect their ct, spread damage a lot more, much more limited customization, all for improved xl engines and a bit more speed. the problem is not clan mechs, its how you play.

Edited by Hellcat420, 20 June 2014 - 02:32 PM.


#71 Raymund

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Posted 20 June 2014 - 02:35 PM

The OP complains multiple times about dying...

m8, I'm willing to bet you died just the same before Clan mechs appeared. And before Clans you probably blamed the meta, or LRMs, or whatever.

Nothing to see here people, move along.

#72 Atheus

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Posted 20 June 2014 - 02:46 PM

I'm composing a clanwarrior greatest hits album, full of popular, if misguided works of the imagination such as:

1. It's the pilot that matters
2. It's PPFLD that matters
3. They're not better, they're just different
4. They die just like any other mech
5. I can kill a clan mech; no problem!
6. They take longer to do damage
7. It's not P2W
8. Clan sometimes die, so they must not be better
9. The cons fully offset the pros
10. Fear my single data point!
11. The matches are pretty even

The B side has all the IS responses from our disenfranchised skeptics
1. I don't care about your pilot
2. It's the last glimmer of hope for IS relevance, soon to burn up in the PGI atmosphere. Poptarts unite!
3. No actually they're objectively better in just about every way
4. Actually, they don't die like mechs with XL engines
5. Good for you! Clan tech is still superior.
6. Not always, but when they're done they've done a lot more than me!
7. Only if you're so bad you can't win even with clan tech
8. You're not impressing anyone
9. And american kids aren't fat
10. Your anecdote is lame
11. Because they put clan on both teams

#73 Shredhead

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Posted 20 June 2014 - 02:58 PM

View PostSug, on 20 June 2014 - 01:59 PM, said:


You're on drugs.

Is it ironic that IS players are complaining about how they can't go toe to toe with Clan mechs when in the lore the Clans complained about the dirty tactics of the IS?

Maybe that's because we have no melee for one, and second all you "clanners" use the same tactics as the IS?

View PostHellcat420, on 20 June 2014 - 02:09 PM, said:

clan mechs are not better than is mechs they are different, you just are not as good of a pilot as you think you are, since you are apparently incapable of adjusting your tactics and trying to blame it on "op clan tech".

Because those clammers can't use tactics or what?

View PostHellcat420, on 20 June 2014 - 02:29 PM, said:

how to you explain decent pilots killing clan mechs just as quick as anything else? i see just as many clan mechs dieing fast as is mechs. just becuase you cant figure out clan mech weaknesses does not make them op. clan mechs run hotter, can carry less ammo, cant protect their ct, spread damage a lot more, much more limited customization, all for improved xl engines and a bit more speed. the problem is not clan mechs, its how you play.

Clan mechs run way cooler, carry as much ammo as IS mechs and can very well protect their CT. It's called torso twisting. You also make more damage per .1 sec than IS lasers. Customization is way better than on IS mechs due to pods.
Seems like you're the bad pilot here.

Edited by Shredhead, 20 June 2014 - 02:59 PM.


#74 1453 R

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Posted 20 June 2014 - 03:12 PM

View PostAtheus, on 20 June 2014 - 02:46 PM, said:

I'm composing a clanwarrior greatest hits album, full of popular, if misguided works of the imagination such as:

1. It's the pilot that matters
2. It's PPFLD that matters
3. They're not better, they're just different
4. They die just like any other mech
5. I can kill a clan mech; no problem!
6. They take longer to do damage
7. It's not P2W
8. Clan sometimes die, so they must not be better
9. The cons fully offset the pros
10. Fear my single data point!
11. The matches are pretty even

The B side has all the IS responses from our disenfranchised skeptics
1. I don't care about your pilot
2. It's the last glimmer of hope for IS relevance, soon to burn up in the PGI atmosphere. Poptarts unite!
3. No actually they're objectively better in just about every way
4. Actually, they don't die like mechs with XL engines
5. Good for you! Clan tech is still superior.
6. Not always, but when they're done they've done a lot more than me!
7. Only if you're so bad you can't win even with clan tech
8. You're not impressing anyone
9. And american kids aren't fat
10. Your anecdote is lame
11. Because they put clan on both teams


You do know this sort of response is absolutely useless, right? All it does is incite hostility in the people whose jimmies you’re seeking to rustle and leads to no useful discourse whatsoever.

Put the snark away and discuss rationally, or go put yourself elsewhere. There’s a million and three “Clans OP, Piranha plz nerf” down in GD; go enjoy yourself down there if you can’t find a way to deal with the big bad Bogeyman.

#75 Hellcat420

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Posted 20 June 2014 - 03:12 PM

View PostShredhead, on 20 June 2014 - 02:58 PM, said:

Maybe that's because we have no melee for one, and second all you "clanners" use the same tactics as the IS?

Because those clammers can't use tactics or what?

Clan mechs run way cooler, carry as much ammo as IS mechs and can very well protect their CT. It's called torso twisting. You also make more damage per .1 sec than IS lasers. Customization is way better than on IS mechs due to pods.
Seems like you're the bad pilot here.

lol torso twisting does not work in clan mechs(other than summoner) since the arms are not at ct level, and the ct stick out past the side torso, the only way to block your ct is to turn your back. and no clan mechs cant carry as much ammo as is mechs since clan ammo takes the same amount of slots as is ammo, and clans have a lot less slots available to use. customization on clan mechs is far from better, unless you consider it worse to be able to change your engine, structure, armor type, and engine heatsinks in addition to being able to change weapons. which all of that extra customization(especially engine swapping) allows is mechs the ability to carry more ammo and heatsinks than clan mechs are able to.

Edited by Hellcat420, 20 June 2014 - 03:14 PM.


#76 Sug

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Posted 20 June 2014 - 04:56 PM

View PostShredhead, on 20 June 2014 - 02:58 PM, said:

You also make more damage per .1 sec than IS lasers.


Correct me if i'm wrong.


IS Large Laser: 9 damage with a 1 sec duration, every .1 seconds it does .9 damage. (10 x .9 = 9)

Clan ER Large Laser: 11.25 damage with a 1.5 sec duration. If it did .9 damage every .1 sec like the IS LL it should do 13.5 damage. ( 15 x .9) But it doesn't. It actually does .75 damage per .1 second. ( 15 x .75 = 11.25)

For Pulse Lasers:

IS L. Pulse Laser: 10.6 damage over 0.60 seconds. Every 0.1 seconds it does 1.76 damage. (1.76 x 6 = 10.6)

Clan L. Pulse Laser: 11.8 damage over 1.30 seconds. Every 0.1 seconds it does .907 damage. (13 x .907 = 11.8)

So Clan LpLs do about half the damage per .1 sec that IS LpLs do.

#77 1453 R

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Posted 20 June 2014 - 05:24 PM

I'ma leave one of these here.

For Atheus, so he has more material for his album.

ATTN:

#78 SchwarzerPeter

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Posted 21 June 2014 - 01:23 AM

Exacly my thoughts OP. The teams are pretty balanced, because clanners on both sides.

Right after the Patch i saw teams with maybe 3 Clanners on one side, 9 the other. They where utterly roflstomps.

Now i see max 2-3 IS mechs per side and its pretty balanced. So is everybody running clanners now? No, the normal players are just not playing any more.
Its not very funny to run a IS mech right now, it feels like i need a timberwolf to stay competetive.

Thats p2w right now, i am sry, it clearly is. Sure you put your hard earned money into them and they should rock, thats fine. I also put some bucks into the game, i rly like it. But i can't stand to play a game who is p2w, even a little bit. It just drives me away.

That said, i wonder how it shifts if Clan mech will be vailable for c-bills. Just a Clan tech race?

#79 Ari Dian

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Posted 21 June 2014 - 10:45 AM

View PostSug, on 20 June 2014 - 08:36 AM, said:

I'm sure the people that have mastered their Dragons and Awesomes would disagree with you on how much full XP trees and module slots can improve a mech.

Now take those mechs at their stock speeds.

Yeah.


Ahh yes. I forgot. Mechs are preforming worse when you spend the XP for them. My fault.

I have to Keep this in mind, and stop to waste the XP for the mechs. Who need these tweaks at all....

#80 Aresye

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Posted 21 June 2014 - 12:28 PM

View PostAri Dian, on 21 June 2014 - 10:45 AM, said:


Ahh yes. I forgot. Mechs are preforming worse when you spend the XP for them. My fault.

I have to Keep this in mind, and stop to waste the XP for the mechs. Who need these tweaks at all....


Speed Tweak and Module Slot are really the only mech skills that are important to unlock. All the other ones have an impact, although not necessarily a very big one.

Most Clan mechs aren't necessarily unmastered though, because you can unlock them with GXP.

You think if we're willing to shell out $240 for a Clan package we're also willing to shell out 2500MC on a double XP conversion weekend and get ourselves some insane (like 350,000) amount of GXP? I know I did, and many others have done the same.

First day of Clans releasing: Timberwolf + GXP = Elite tree unlocked before first game. I can deal with having only 2 modules, and with premium time activated it doesn't take long to unlock the module slot.

I'd say a good majority of Clan mechs out there are already fully unlocked, because people willing to pay for expensive content aren't going to care about the relatively small amount of money to get enough GXP to unlock them all.





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