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Can I Stop My Premium Time Or Choose How Much To Use?


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#41 Rhaythe

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Posted 20 June 2014 - 05:43 AM

View PostGhogiel, on 20 June 2014 - 05:41 AM, said:

I'm  MWLL dev. I think I know more about it than the PR situation you guys are fed.

Sounds like you have a scoop on your hands, then. Otherwise, I'll have to go by what your site says: http://www.mechlivin...the-founders-3/
First and foremost there has not, nor has there ever been, any legal action or threat of legal action leveraged against the MechWarrior: Living Legends development team. This was an assumption of a small amount of volunteers based on incomplete information.

#42 Ghogiel

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Posted 20 June 2014 - 05:46 AM

View PostRhaythe, on 20 June 2014 - 05:43 AM, said:

Sounds like you have a scoop on your hands, then. Otherwise, I'll have to go by what your site says: http://www.mechlivin...the-founders-3/
First and foremost there has not, nor has there ever been, any legal action or threat of legal action leveraged against the MechWarrior: Living Legends development team. This was an assumption of a small amount of volunteers based on incomplete information.

Did you read the previous PR blurb that was put up on the MWLL front page for a day and was quickly pulled after russ emailed the MWLL founders and spurred that whole article on escapism?

didn't think so lol

#43 Zuesacoatl

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Posted 20 June 2014 - 05:47 AM

View PostRhaythe, on 20 June 2014 - 05:43 AM, said:

Sounds like you have a scoop on your hands, then. Otherwise, I'll have to go by what your site says: http://www.mechlivin...the-founders-3/
First and foremost there has not, nor has there ever been, any legal action or threat of legal action leveraged against the MechWarrior: Living Legends development team. This was an assumption of a small amount of volunteers based on incomplete information.

He may have been one of those volunteers with the incomplete information. But this is off topic anyway, they are good at derailing them though lol. Again, PGI has to make money, and being in constant development, they have to have a constant cash flow, if you do not agree with it, than do not by any of it, otherwise, the terms of use for their prem time have never been hidden, so it is not like they are bamboozling you on the sly.

#44 Kitane

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Posted 20 June 2014 - 05:47 AM

I have to admit I am starting to like asian MMO subscription system more and more (prepaid per ingame hour). It's simply more comfortable for a working person.

It shouldn't be difficult to come with a cost representing an average hourly cost of a premium account, based on average subscriber monthly playtime and the subscription price.

PGI should take the average hourly cost of a premium account, increase it slightly for added convenience and offer it to the more casual players as an alternate form of subscription.

Edited by Kitane, 20 June 2014 - 05:49 AM.


#45 CeeKay Boques

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Posted 20 June 2014 - 05:49 AM

View PostEgomane, on 20 June 2014 - 03:58 AM, said:

No that is not possible. If it were, premium time would be massivly more expensive.


I would rather that the case... with this, I will never, ever use it. I will continue to accumulate it until the rules change.

#46 Rhaythe

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Posted 20 June 2014 - 05:51 AM

Like I said, sounds like you have a very big story on your hands if that's the case. Though the official line by the MW:LL site definitely conflicts against you. Don't know what to tell ya, bud. I liked MW:LL too.

#47 CeeKay Boques

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Posted 20 June 2014 - 05:54 AM

I have 170ish Days of Premium.

I would happy to convert that 400 hours of Premium, only usable when I am playing, it starts when I log and ends when I logoff. Rather that its only while I'm playing, but I understand that I might be hosing a lobby and it takes server time while everyone gets on. Does that still seem massively expensive?

#48 AlmightyAeng

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Posted 20 June 2014 - 05:56 AM

View PostTechnoviking, on 20 June 2014 - 05:49 AM, said:

I would rather that the case... with this, I will never, ever use it. I will continue to accumulate it until the rules change.


Kinda like I'm doing now? 129 days and counting...waiting for CW to make it count...maybe.

#49 Ghogiel

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Posted 20 June 2014 - 05:56 AM

View PostRhaythe, on 20 June 2014 - 05:51 AM, said:

Like I said, sounds like you have a very big story on your hands if that's the case. Though the official line by the MW:LL site definitely conflicts against you. Don't know what to tell ya, bud. I liked MW:LL too.

It ain't no big story lol. Russ Bullock in his official statement on the matter on this very website actually says he "had concerns about MWLLs increasing feature set" and sat down to "talk" with the founders "about the future of MWLL"

Not sure how those talks could be interpreted in going any other way lol.

#50 Nightfire

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Posted 20 June 2014 - 05:57 AM

View PostEgomane, on 20 June 2014 - 05:33 AM, said:

Are you serious?

This is intellectually dishonest.
Feel free to use such statements but they are not an argument nor a substitute for one.
Please refute the truth of my statement with fact or do you simply feel I am unable to make the connection between revenue going into PGI and going out into servers? If it is the latter, I will simply redirect you to my statement where I make it plain that I understand this but it is not what we pay for!

#51 CeeKay Boques

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Posted 20 June 2014 - 06:00 AM

View PostNightfire, on 20 June 2014 - 05:57 AM, said:


This is intellectually dishonest.
Feel free to use such statements but they are not an argument nor a substitute for one.
Please refute the truth of my statement with fact or do you simply feel I am unable to make the connection between revenue going into PGI and going out into servers? If it is the latter, I will simply redirect you to my statement where I make it plain that I understand this but it is not what we pay for!


Here Nightfire, I can help:

You don't get to tell PGI what to spend the money on. You only get to give it to them. We have all received, to the letter, the things for which we gave money.

So "Are you serious" is a good response, because you don't get to tell them how to allocate their accounting, you can only use their services.

Edited by Technoviking, 20 June 2014 - 06:01 AM.


#52 Rhaythe

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Posted 20 June 2014 - 06:02 AM

View PostNightfire, on 20 June 2014 - 05:57 AM, said:

If it is the latter, I will simply redirect you to my statement where I make it plain that I understand this but it is not what we pay for!

If I purchase goods or services from you, I don't get to instruct you on how to use the proceeds. How is it any different anywhere else?

#53 CeeKay Boques

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Posted 20 June 2014 - 06:03 AM

View PostGhogiel, on 20 June 2014 - 05:56 AM, said:


It ain't no big story lol. Russ Bullock in his official statement on the matter on this very website actually says he "had concerns about MWLLs increasing feature set" and sat down to "talk" with the founders "about the future of MWLL"

Not sure how those talks could be interpreted in going any other way lol.


Both MekTek and MWLL through their hands in the air and said "Eff this PGI Chit" and then were promptly told to not say "Eff this". Why they complied... is a question I cannot answer.

#54 NextGame

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Posted 20 June 2014 - 06:04 AM

View PostRhaythe, on 20 June 2014 - 04:23 AM, said:


You're looking at this entirely from the viewpoint of what's best for you. PGI is a business, and businesses look to make money (gasp!!). There would be little incentive to purchase premium time in vast amounts if you could burn it a day at a time. And I'm sorry, but premium time is the very definition of a subscription - you acquire the rights to enhanced in-game incentives for a limited scope of time based upon your purchase. You may not like all that comes with the subscription, but that doesn't change its definition.


Servers don't run on hopes and dreams, people.


1) Consider this: you can buy MC in different quantities, and spend it at your leisure in varying amounts. Therefore it is *more* than reasonable to suggest that premium time should operate under the same mechanic.

2) Of course I should look at it from the viewpoint of what's best for me, the customer. We have endured more than plenty of what's best for PGI for 2+ years with zero thought given to actual customers.

3) If you think that what premium time in MWO provides is in line with what a subscription provides in games that use a subscription model you are living on planet rose-tinted glasses.

4) There is plenty of vastly overpriced items to spend MC on, premium time should not be nickel and dimed in the underhanded manner (by design or accident) that it currently is.

Edited by NextGame, 20 June 2014 - 06:05 AM.


#55 BourbonFaucet

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Posted 20 June 2014 - 06:06 AM

Holy entitlement mentality Batman!

Premium for a good chunk of time costs less than a can of soda per day.

Now, on the other hand, if PGI came out with "premium tokens" which could be spent per match to receive a payout as if you were running premium (or run a private match), I'd buy a big stack of those and switch from premium time.

Edit: Silly typos

Edited by Techorse, 20 June 2014 - 06:07 AM.


#56 CeeKay Boques

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Posted 20 June 2014 - 06:08 AM

View PostTechorse, on 20 June 2014 - 06:06 AM, said:

Holy entitlement mentality Batman!

Premium for a good chunk of time costs less than a can of soda per day.

Now, on the other hand, if PGI came out with "premium tokens" which could be spent per match to receive a payout as if you were running premium (or run a private match), I'd buy a big stack of those and switch from premium time.

Edit: Silly typos



Yep, this isn't about whether or not their program is bad, it stresses me out to have premium time on, when most of life isn't playing MWO, but now I am thinking about it, because the meter is running in the background.

#57 Ursh

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Posted 20 June 2014 - 06:08 AM

I would like to be able to buy 30 days of premium time, for the big discount, but choose to activate it in 1,3, and 7 day blocks.

I was really busy with work soon after activating the 90 days of premium from my phoenix package, and it all just drained away...barely used. Even if I could have activated it for 30 days at a time I wouldn't have lost over 50 days of it.

#58 Rhaythe

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Posted 20 June 2014 - 06:09 AM

1) It's a fine idea, but that's not their business model. Expecting a company to change business models 2+ years after it's implemented is unreasonable.

2) Expecting businesses to sell goods and services based on what's best for the consumer is great in theory, but rarely ever seen in practice. Businesses sell based on what works for their spreadsheets. If we're lucky, it lines up with our budgets. If not, then don't buy. The free market hopefully takes care of the rest.

3) Just because you don't like the benefits of the subscription doesn't mean it's not a subscription. I didn't say that it lined up with other games (even though it does in many situations). It is what it is. If you don't like it, don't buy it.

4) Again, if you don't like it, don't buy it. But just because you don't want to spend money on it doesn't mean it shouldn't be made available. I'll never purchase a McLaren MP4-12C. But I'm damn glad they exist.

#59 BourbonFaucet

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Posted 20 June 2014 - 06:10 AM

View PostUrsh, on 20 June 2014 - 06:08 AM, said:

I would like to be able to buy 30 days of premium time, for the big discount, but choose to activate it in 1,3, and 7 day blocks.

I was really busy with work soon after activating the 90 days of premium from my phoenix package, and it all just drained away...barely used. Even if I could have activated it for 30 days at a time I wouldn't have lost over 50 days of it.


Which is why the per-match tokens I suggested above might sell like hotcakes if PGI listens. I know of several other games that offer premium payouts per win, per match, and so on in addition to timer based premium.

#60 Penance

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Posted 20 June 2014 - 06:15 AM

$500 permanent premium account





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