Nova: An Useless Mech?
#41
Posted 23 June 2014 - 04:45 PM
#43
Posted 23 June 2014 - 08:49 PM
Stunner, on 23 June 2014 - 04:45 PM, said:
I have in fact seen one fire an alpha strike at spawn in, laugh about overheating and override it, then alpha again and blow up. I do not know if it was the stock 'every laser left in the armory' build though.
#44
Posted 23 June 2014 - 08:59 PM
In this case, the Blackhawk was designed to move within a formation. Same with the Puma and Uller. They all run "slow" for their weight class (once more, by MWO meta standards), usually for a purpose. Use this built in "advantage" of your mechs and travel together whenever possible. The Ryoken can scout for short distances ahead, with is slightly increased speed. It fills this role in, to run as vanguard to the main force.
A lot of this is all in how the mechs are used. Any mech can be deadly, if it's used correctly for it's designed purpose (and depending upon the pilots personal skills and play style).
#46
Posted 24 June 2014 - 12:35 AM
uac5 with 2 tons of ammo, 4 ERML and 4MG is tons of fun to play, and very effective at melting faces.
#47
Posted 24 June 2014 - 04:39 AM
Viken, on 20 June 2014 - 07:38 AM, said:
His play was devastating. That Nova build makes me want to think about getting it, to be perfectly honest.
either you use it like this, or you can Volley it.
Look at it
20DHS with maxed skills are
Cooling Rate : 3.91 heat/sec
Heat Threshold : 76.8
meaning you can Volley like crazy if you prevent ghost heat to trigger. these are 7 or even 8 volleys, before you reach your heat cap.
The only things to manage is staying hidden, Becaue you need to get very close and also the Armor of the Nova is more like a light mech ones. the current FLD builds can 2 Volleys you, which they also can with lights. And Torso twist hardly works with the nova since your CT is hitable even past the 90° Turn angle. So someone with good aim can still hit you deadly in such a position easily.
#48
Posted 24 June 2014 - 04:41 AM
#49
Posted 24 June 2014 - 07:03 AM
IMO it takes a beating. Have to keep it mid pack but near the end of a match you can take some chances. Upped the front armor in exchange for rear. Running a CUAC5 with a couple tons of ammo, CERmL and an CERPPC. Also ran it in various laser boat configs but I kept coming back to the CUAC5, CmL and CERPPC
Often over 400 damage.
The way these C mechs drive makes me want more of them.
#50
Posted 24 June 2014 - 07:13 AM
As it stands towards the Nova, I find it amusingly survivable. As in, I come out of matches with an arm and a leg missing but still alive. Don't ask me how or why, but somehow, in two different games where I was legged with a missing arm, my team won and I was still alive. Out of ammo for any ballistics (still haven't used the Prime, damn RNG keeps throwing me back into my Hunchbacks & the NVA-S), but alive. It's funny to watch light mechs ignore the critically damaged mech still throwing firepower equal to a Death's Knell around as they focus on larger mechs instead.
#51
Posted 24 June 2014 - 06:09 PM
Tarriss Halcyon, on 24 June 2014 - 07:13 AM, said:
Firemoth Firemoth Firemoth...
#52
Posted 25 June 2014 - 12:37 PM
#53
Posted 26 June 2014 - 06:05 PM
#54
Posted 26 June 2014 - 08:45 PM
#55
Posted 27 June 2014 - 01:37 AM
The Nova is my new favourite mech, taking over from my Firebrand AC40 & 4ML.
12ERSL & 4MG 2T Ammo.
Max Armour.
Great for jumping around and punching holes in mechs.
The poor range means i have to get into brawls but when i do, i can take on anything 1vs1.
It's fun to jump jet up over things and alpha and cool down back behind cover.
#56
Posted 27 June 2014 - 06:59 AM
RushOutlaw, on 27 June 2014 - 01:37 AM, said:
The Nova is my new favourite mech, taking over from my Firebrand AC40 & 4ML.
12ERSL & 4MG 2T Ammo.
Max Armour.
Great for jumping around and punching holes in mechs.
The poor range means i have to get into brawls but when i do, i can take on anything 1vs1.
It's fun to jump jet up over things and alpha and cool down back behind cover.
this is pretty much what I run just without the MGs and a ML in the RT and more DHS. Get behind anything and they are done if your aim is good enough to core their CT. the single ML least gives you that random 450-900m annoyance.
only thing I can't kill is spiders....because even though you 12SL them, multiple times, they just keep on running....every time.
#57
Posted 27 June 2014 - 07:11 AM
Currently running the B configured as an A.
#58
Posted 27 June 2014 - 07:22 AM
#59
Posted 29 June 2014 - 12:17 AM
Werewolf486, on 27 June 2014 - 07:22 AM, said:
To me the Nova fights much like a Dragon. As such I can see the love/hate camps on this one. It is not a well rounded mech. Lots of firepower without matching armor in a moving billboard that just screams shoot me. Not for everyone and not a forgiving mech.
Edited by Anvil Dragon, 29 June 2014 - 12:17 AM.
#60
Posted 29 June 2014 - 01:31 AM
The nova I run is my biggest killer. 12 sml and an ac2 and I eat legs left right and center.
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