Wintersdark, on 20 June 2014 - 03:09 PM, said:
Wins and losses is the ONLY thing that can be used. Nothing else works. But it's not just wins and losses, it's wins and losses relative to the opposing teams' rating. Thus, losing a match to a higher ranked team has little to no impact on your ranking, for example.
You can't use stats and such, because so much of what determines who wins a match is not quantifiable. Damage? No. You could be some meathead firing all yer guns from the back, grossly inaccurately and not actually accomplishing anything. Damage in and of itself is worthless. Kills? Kills are important, but it doesn't matter if you or your teammate gets the kill. What if you crippled a mech, and moved on to a threatening target, then some opportunistic moron chases after the crippled mech? He gets a kill, you don't, but he actually hurt your team's chances to win while you helped it.
It goes on and on with all the stats. There's only one thing that works. Wins. Maybe you're terrible at the game, can't hit a Dire Wolf's center torso from 50m. But you can lead. You're great at getting pugs to act (comparatively) cohesively. Maybe you're a great scout, or just have a good grasp of when to lead a push. There are countless actions that contribute to victory but cannot be measured.
Hell, this is why premades end up with higher Elo ratings. Not necessarily because the players are better at the game, but because they have comms (or at least just know each other's play styles well) and can act more cohesively. Because of that, they win more.
TLDR: Elo isn't necessarily a measure of skill, but rather a measure of how much a given player contributes to his teams victory on average. These are not the same thing.
It's a rough valuation, by necessity - it's working on very abstract values, after all - and it requires a LOT of matches to really get tuned well for you... And the more different mechs you use, the more "averaged" it'll be across those mechs and thus the more.
Accuracy is a measure of skill. I have no idea what the formula should be but Wins and losses feels a bit blah since its more about the team and a whole host of things than a single person that results in wins or losses. As you said people that play with other people will naturally have a higher ELO vs someone that pugs and maybe thats why I have a problem with it as a rating.
NRP, on 20 June 2014 - 01:43 PM, said:
Therefore, I'm a scrub.
I am a scrub too, its a scrub life.



















