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Game Has Degenerated Into Nothing But Lrm Spam

Balance Gameplay

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#161 Yokaiko

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Posted 21 June 2014 - 05:48 PM

View PostSilverlance, on 21 June 2014 - 05:17 PM, said:

Okay, AMS destroys missiles. Duh. Of course it does. But even with AMS overload it still doesn't offer protection against a scrub in an LRM 60+ with 12 tons of ammo who spams you with volley after volley of endless bull ****.



Soooooo


Just go find him and jam that crow up his tailpipe 60+ LRM boats are defensless.

#162 TWIAFU

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Posted 21 June 2014 - 05:48 PM

View Postlockwoodx, on 20 June 2014 - 10:03 AM, said:

I've said my peace. LRM spam is out of control and until they fix it I don't really care to participate. It's invalidating 90% of matches and degenerated the game back into peek-a-boo pop-tarting where teams spend the entire match hiding behind rocks instead of actually playing. Boring, unproductive, and overpowered. Wake me when PGI gets a clue and tones down the ability for everyone to spam this crap.



They can't hide behind rocks because that would be cover and you said that there is not any on many maps.

You go take your nap. Bring you bankie and bottle too. Let the adults play.

#163 Koniving

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Posted 21 June 2014 - 05:48 PM

View PostYokaiko, on 21 June 2014 - 05:45 PM, said:


Or just leave it and maybe some day people won't stand in the open.

Trouble is it doesn't matter if you do or don't. Currently LRMs act as a suppression weapon (instead of ACs which would make more sense).
It makes people scared to move. So they stay huddled up, then one spotter comes out and that's it; the entire team is done in. The spam is endless.
Open area or not.

I note this is long before the recent buffs to speed, 'fast fire' being re-enabled, etc., so now you can reload faster than what you see with an elited mech. You get MUCH faster flying missiles. I did not have the target decay module installed, so there is that benefit added as well.

Edited by Koniving, 21 June 2014 - 05:54 PM.


#164 Master Maniac

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Posted 21 June 2014 - 05:51 PM

View PostTWIAFU, on 21 June 2014 - 05:48 PM, said:



They can't hide behind rocks because that would be cover and you said that there is not any on many maps.

You go take your nap. Bring you bankie and bottle too. Let the adults play.


And you've got nothing.

Just because Narc and LRMs function in this way in the tabletop game (which I have no authority to speak about, as I've never played it) doesn't mean that's the way they should function in a real-time simulation game.

Hitting someone with a beacon and clicking a button until they die does not a compelling experience make. It's not at all sensible, it isn't fun, it's cheap, and it's boring. It works in a pen-and-paper game of numbers, but not in a (supposedly) skill-based combat game.

#165 Silverlance

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Posted 21 June 2014 - 05:53 PM

View PostLyoto Machida, on 21 June 2014 - 05:46 PM, said:


That's not the way to use LRMs effectively.



But that's what happens 98% of the time anyway. So what's your point?

#166 TWIAFU

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Posted 21 June 2014 - 05:54 PM

View PostMaster Maniac, on 21 June 2014 - 05:51 PM, said:


And you've got nothing.

Just because Narc and LRMs function in this way in the tabletop game (which I have no authority to speak about, as I've never played it) doesn't mean that's the way they should function in a real-time simulation game.

Hitting someone with a beacon and clicking a button until they die does not a compelling experience make. It's not at all sensible, it isn't fun, it's cheap, and it's boring. It works in a pen-and-paper game of numbers, but not in a (supposedly) skill-based combat game.



Then learn some skill in this skill based game to overcome or at least mitigate LRMs, You have the tools to do so.

Sure, LRM spam can be annoying, but instead of crying about it, I have used the experience to find ways to overcome them and gain skill in beating them.

#167 Silverlance

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Posted 21 June 2014 - 05:54 PM

View PostYokaiko, on 21 June 2014 - 05:48 PM, said:



Soooooo


Just go find him and jam that crow up his tailpipe 60+ LRM boats are defensless.



Please read where I add in the fact that when there's one missile boat, there's others on the team spamming to hell too. There's never just one. And if there was just ONE, there wouldn't be an issue.

#168 Kassatsu

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Posted 21 June 2014 - 05:54 PM

Pretty sure 98% of these threads are from people trying to run the meta and getting wrecked from behind a hill because a spotter decided to do something completely crazy like running around to the side, or somebody equipped a narc.

Another 1% is people that don't like the fact that a support weapon can be used to support their team without exposing themselves to 30-50 damage instant alpha strikes from enemies, and that it's that much more effective with a proper spotter (or a narc, because let's face it, one narc is all it really takes sometimes).

That other 1% is from people who simply don't know how to counter them, or see the missile warning and instantly jump behind the nearest rock and get too scared to move back out, may or may not overlap with either of the other two categories.

And the number of made-up stats in this post is 101%, in case anybody's keeping score.

#169 Mystere

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Posted 21 June 2014 - 05:55 PM

View PostMaster Maniac, on 21 June 2014 - 05:48 PM, said:

How you use LRMs effectively:

*click, click, click, click, click, click, click, click, click, click, click*

NARC that guy, please. Thanks.

*click, click, click, click, click, click, click, click, click, click, click*


What? No mouse movement to aim even just a wee bit into the direction of the target?

I call shenanigans!

#170 Master Maniac

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Posted 21 June 2014 - 05:56 PM

I was hoping the introduction of the Clans would mean LRMs could be handled differently, perhaps marking a shift in a better direction. Remove minimum range, make locks harder to achieve, require direct line-of-sight with no lock piggybacking. Something, ANYTHING to fit with the Clan vision of honorable close-quarters battle. Instead, we get mechs that can simply mount more LRMs.

Well.

#171 NRP

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Posted 21 June 2014 - 05:56 PM

Yeah, LRMaggedon gets old pretty damn fast. The thing I hate about it the most is it interferes with our brawling.

Fortunately, the new Radar Deprivation module actually seems to work.

#172 Master Maniac

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Posted 21 June 2014 - 05:57 PM

View PostTWIAFU, on 21 June 2014 - 05:54 PM, said:



Then learn some skill in this skill based game to overcome or at least mitigate LRMs, You have the tools to do so.

Sure, LRM spam can be annoying, but instead of crying about it, I have used the experience to find ways to overcome them and gain skill in beating them.


There is no "skill" in beating them any more than there is a "skill" in using them. You're either huddled behind a building of adequate height, or you're getting plastered by LRMs. Of course, this doesn't apply to me when I use anything medium or faster, but anything heavier than a medium is effectively defenseless should they have the audacity to, y'know, ATTEMPT TO MOVE at some point.

#173 Yokaiko

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Posted 21 June 2014 - 05:57 PM

View PostSilverlance, on 21 June 2014 - 05:54 PM, said:



Please read where I add in the fact that when there's one missile boat, there's others on the team spamming to hell too. There's never just one. And if there was just ONE, there wouldn't be an issue.



YOU MEAN THERE ARE MORE THAN ONE MECH ON A TEAM

Mind. Blown.

There are probably three pop tarts and a 4 big ballistic boaters running around too, so what. You DID know that you can use the mech you are killing as a shield right? Mechs are hard cover as well.

#174 Master Maniac

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Posted 21 June 2014 - 05:58 PM

View PostMystere, on 21 June 2014 - 05:55 PM, said:


What? No mouse movement to aim even just a wee bit into the direction of the target?

I call shenanigans!


You heard me right. Barely any mouse movement is required at all. Just point your cursor at the big red box, right through whatever obstacles lie between you and your target, and click away. No deflection, no compensating for speed or range. Nothing. It's as engaging as playing Desktop Commander.

#175 Yokaiko

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Posted 21 June 2014 - 06:01 PM

View PostMaster Maniac, on 21 June 2014 - 05:58 PM, said:


You heard me right. Barely any mouse movement is required at all. Just point your cursor at the big red box, right through whatever obstacles lie between you and your target, and click away. No deflection, no compensating for speed or range. Nothing. It's as engaging as playing Desktop Commander.




No hitting either is the "red box" isn't drooling down his shirt.

#176 Silverlance

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Posted 21 June 2014 - 06:01 PM

View PostYokaiko, on 21 June 2014 - 05:57 PM, said:



YOU MEAN THERE ARE MORE THAN ONE MECH ON A TEAM

Mind. Blown.

There are probably three pop tarts and a 4 big ballistic boaters running around too, so what. You DID know that you can use the mech you are killing as a shield right? Mechs are hard cover as well.


Gee whiz Batman, you sure know a lot. Tell me more.

Of course I use them as a meatshield. But when that meatshield eats my gauss to the face and it crumples to the ground, the missile spam CONTINUES from the 5+ OTHER missile boats on a team giving me 0 reaction time to get to cover because I'm either A: Legged instantly, B: Cored instantly or C: So beaten down that a little Jenner comes around the corner, sneezes on me and I'm dead. Please. Try to argue on the behalf of LRMs some more because that's what it sounds like to me.

Use cover, huehuehue. Use your enemy mech as cover huehuehue. There's more than just one mech on a team? Mind.Blow.HUEHUEHUE. ******* troll.

#177 Yokaiko

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Posted 21 June 2014 - 06:03 PM

View PostSilverlance, on 21 June 2014 - 06:01 PM, said:


Gee whiz Batman, you sure know a lot. Tell me more.

Of course I use them as a meatshield. But when that meatshield eats my gauss to the face and it crumples to the ground, the missile spam CONTINUES from the 5+ OTHER missile boats on a team giving me 0 reaction time to get to cover because I'm either A: Legged instantly, B: Cored instantly or C: So beaten down that a little Jenner comes around the corner, sneezes on me and I'm dead. Please. Try to argue on the behalf of LRMs some more because that's what it sounds like to me.

Use cover, huehuehue. Use your enemy mech as cover huehuehue. There's more than just one mech on a team? Mind.Blow.HUEHUEHUE. ******* troll.


Whiner.

#178 Master Maniac

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Posted 21 June 2014 - 06:03 PM

View PostYokaiko, on 21 June 2014 - 06:01 PM, said:




No hitting either is the "red box" isn't drooling down his shirt.


Was that a sentence?

#179 Kassatsu

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Posted 21 June 2014 - 06:03 PM

View PostMaster Maniac, on 21 June 2014 - 05:57 PM, said:


There is no "skill" in beating them any more than there is a "skill" in using them. You're either huddled behind a building of adequate height, or you're getting plastered by LRMs. Of course, this doesn't apply to me when I use anything medium or faster, but anything heavier than a medium is effectively defenseless should they have the audacity to, y'know, ATTEMPT TO MOVE at some point.


Yeah man, I tried to move my dire wolf at the start of a match and got hit by LRMs because my throttle wasn't 0%... Wait, what?

In all seriousness... Kill the spotter(s) or shoot them with a small laser at 175 meters, chances are they'll instantly run away and drop the lock on you, leaving ample time to do something crazy like, I don't know, get out of the way or something. Most (MOST) maps have plenty of cover to move between, even for an assault mech, while moving up towards the LRM boats.

Not like those brawlers or poptarts you come across on the way are any real threat, right? Just ignore them and keep going, you'll get to your OP LRM boats that are the sole deciding factor of a match. Maybe.

#180 Silverlance

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Posted 21 June 2014 - 06:03 PM

View PostYokaiko, on 21 June 2014 - 06:03 PM, said:


Whiner.



Prime example right here of what's wrong with the game. Thanks for coming tonight folks. GG





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