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Clan Invisibility Module


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#1 Threat Doc

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Posted 18 June 2014 - 02:48 PM

You need to get rid of that bullshit right off! Tone it down, at least, so it's not an automatic loss of lock. It's horse ****, it's P2W garbage, and I'm about little time from stopping on this game.

Edited by Kay Wolf, 19 June 2014 - 08:28 AM.


#2 Moogles

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Posted 18 June 2014 - 02:50 PM

View PostKay Wolf, on 18 June 2014 - 02:48 PM, said:

You need to get rid of that bullshit right off! Tone it down, at least, so it's not an automatic loss of lock. It's horse ****, it's P2W garbage, and I'm about little time from stopping on this game.


No.

#3 Jin Ma

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Posted 18 June 2014 - 02:53 PM

its ECM all over again

#4 LastPaladin

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Posted 18 June 2014 - 02:54 PM

View PostKay Wolf, on 18 June 2014 - 02:48 PM, said:

You need to get rid of that bullshit right off! Tone it down, at least, so it's not an automatic loss of lock. It's horse ****, it's P2W garbage, and I'm about little time from stopping on this game.


You're talking about the radar deprivation module? I don't see how it's P2W when anyone can get it with GXP and c-bills. You don't have to pay a penny for it.

#5 Ebon Wing

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Posted 18 June 2014 - 02:55 PM

Its actually arguably what ecm should have been, in that it doesnt make you completely invulnerably to targeting and it only protects you.

#6 Ben Morgan

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Posted 18 June 2014 - 02:56 PM

View PostKay Wolf, on 18 June 2014 - 02:48 PM, said:

You need to get rid of that bullshit right off! Tone it down, at least, so it's not an automatic loss of lock. It's horse ****, it's P2W garbage, and I'm about little time from stopping on this game.


Where the f*ck is it pay to win?Check your skilltree! Unlock it for GXP, install it for C-Bills and CALM DOWN, GOOD SIR! Everyone can use it, not only clans...

Edit: And paying people

Edited by Ben Morgan, 18 June 2014 - 02:56 PM.


#7 Foxfire

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Posted 18 June 2014 - 02:57 PM

Meh, it needs to go on principle. LRM's weren't very powerful to begin with and this just makes them useless. Not to mention that it is a direct counter to other mods that don't seem to cancel each other out(target retention).

#8 orcrist86

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Posted 18 June 2014 - 03:02 PM

View PostKay Wolf, on 18 June 2014 - 02:48 PM, said:

You need to get rid of that bullshit right off! Tone it down, at least, so it's not an automatic loss of lock. It's horse ****, it's P2W garbage, and I'm about little time from stopping on this game.

Posted Image

#9 Aresye

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Posted 18 June 2014 - 03:10 PM

View PostKay Wolf, on 18 June 2014 - 02:48 PM, said:

You need to get rid of that bullshit right off! Tone it down, at least, so it's not an automatic loss of lock. It's horse ****, it's P2W garbage, and I'm about little time from stopping on this game.


No. The BS that needed to stop was people loading up on advanced target decay and continuing to hit targets for an absurd amount of time after they have already broken LOS.

You fire at a target. They break LOS. So what's guiding the missiles? You have no teammate, no TAG, no NARC, and no UAV.

The only thing this module does it make LOS radar behave the way it's supposed to behave.

I can recall at least 20+ anti-LRM threads, and the most common response to people complaining about missiles was, "Use cover noob."

Guess what, we're using cover now, by breaking LOS with the radar system on your mech that is also responsible for guiding missiles. Don't like it? Go complain to a group of scientists that study electromagnetic theory and learn the errors of your ways.

#10 Ben Morgan

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Posted 18 June 2014 - 03:11 PM

View PostFoxfire, on 18 June 2014 - 02:57 PM, said:

Meh, it needs to go on principle. LRM's weren't very powerful to begin with and this just makes them useless. Not to mention that it is a direct counter to other mods that don't seem to cancel each other out(target retention).

Thats actually a valid point. With Target Retention you should still have some lock on time... Still, can't do much about it now...

#11 Foxfire

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Posted 18 June 2014 - 03:17 PM

View PostBen Morgan, on 18 June 2014 - 03:11 PM, said:

Thats actually a valid point. With Target Retention you should still have some lock on time... Still, can't do much about it now...


I wouldn't mind it if they counteracted each other to set the retention to 'normal'. Not this all or nothing situation that we have now.

#12 Spheroid

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Posted 18 June 2014 - 03:22 PM

I think it is great module. Advanced target decay was killing the game. I see more active spotting now with TAG and UAV.

Teamwork and fun have been increased.

#13 Navy Sixes

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Posted 18 June 2014 - 03:25 PM

Haven't run an LRM mech since the patch. Is the difference that extreme? Don't get me wrong, it's nice to get a few seconds of lock if the enemy makes it into cover when my salvos are about to hit, but the missiles are so slow that, even with their speed buff, it's not like you can squeeze off a salvo after they've gone into cover and expect the lock to hold all the way in, even with target retention.

That said, like all good LRM-drivers, I'm angling for a solid LOS-lock anyway.

So now I'm thinking I'll have to experiment with my Cat tonight...

#14 Corbenik

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Posted 18 June 2014 - 03:28 PM

View PostKay Wolf, on 18 June 2014 - 02:48 PM, said:

You need to get rid of that bullshit right off! Tone it down, at least, so it's not an automatic loss of lock. It's horse ****, it's P2W garbage, and I'm about little time from stopping on this game.

How is it Pay2win if you can unlock it with GXP and cbills? or are they not available to anyone atm?

#15 cSand

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Posted 18 June 2014 - 03:33 PM

View PostKay Wolf, on 18 June 2014 - 02:48 PM, said:

You need to get rid of that bullshit right off! Tone it down, at least, so it's not an automatic loss of lock. It's horse ****, it's P2W garbage, and I'm about little time from stopping on this game.


Life's tough when you can't hide in the backline the whole match :)

#16 Ordellus

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Posted 18 June 2014 - 03:39 PM

View PostAresye, on 18 June 2014 - 03:10 PM, said:

by breaking LOS with the radar system on your mech that is also responsible for guiding missiles. Don't like it? Go complain to a group of scientists that study electromagnetic theory and learn the errors of your ways.


While I don't know if I agree with the guy, this statement is just hostile nonsense. These missles are not laser guided, and would not require eyes on until contact.

#17 dario03

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Posted 18 June 2014 - 03:49 PM

I think it is a good module. It does nothing as long as somebody on your team can see your target or narcs them.

#18 SenseiDeath

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Posted 18 June 2014 - 03:50 PM

The time of eating missiles after i get behind cover for 3 seconds is over deal with it

#19 Levi Porphyrogenitus

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Posted 18 June 2014 - 03:53 PM

Radar Deprivation is OP and needs a nerf. It should only remove the base decay time, while leaving the [Adv] Target Decay module its bonus time.

However, it is not P2W. Look up the definition before you use a word and you might not make such basic mistakes. RD is available via GXP/C-bills, just like very other module in the game.

#20 ShadowWolf Kell

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Posted 18 June 2014 - 03:54 PM

View PostSpheroid, on 18 June 2014 - 03:22 PM, said:

I think it is great module. Advanced target decay was killing the game. I see more active spotting now with TAG and UAV.

Teamwork and fun have been increased.



Been seeing a lot of adapting with lights running spotter duties and LRMs are doing just fine. It's kind of funny how much people harp on about wanting ROLE warfare, then when it's added they just QQ about it.

Teamwork is indeed OP.



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