Deathlike, on 20 June 2014 - 02:23 PM, said:
Alpine is boring.
Think about it for a second.
http://mwo.smurfy-ne...peaks&m=assault
Turn on the heatmaps on that map. Turn on movement, as this highlights a problem.
I would hazard a guess to say that AT LEAST 20% of the map goes unexplored (it's closer to 30% IMO). Of the routes generally taken on that map, I would say 20% of the movement is RELATIVELY UNCOMMON.
This suggests that the map design is not where it needs to be. Whether it be Conquest, Assault, or Skirmish... it has little to no variety in the routes taken. If there were multiple valid routes, there would be more action in the areas of interest. Instead, we know that H9-I10 is where the action is at most of the time on Assault/Skirmish with the occasional tower route assault route.
That's a problem with
mapmaking not size.
I hear ya. Alpine is bad. However, I don't really like any of the other larger maps either. Crimson Straight is pretty good, but Tourmaline is meh. It's not as bad as Alpine, but it's still a bit too big for my tastes. Tourmaline also has horrific collision geometry for mechs and weapons. Tera Therma....ugh. I really don't like that map. It always goes the same way. Dance around the Volcano God's blowhole until one team gets flanked or pwned enough to get rolled. Again, most of the map is useless unless you're a fast scout mech trying to completely avoid contact with the enemy team. Oh, and HPG. Good map, but the outer ring is absolutely worthless. No one ever uses it, so it's wasted space.
Now, all of this could very well be PGI's fault and poor map design. You're totally right about that. However, if I have the chance to ask PGI to make more maps, I would NOT ask them to keep making the large, metiocre maps they have pushed out so far. I feel there medium-sized maps play best and so I'd like to see more of those.
Edit: This sums up my POV on the subject quite well:
Sephlock, on 20 June 2014 - 02:22 PM, said:
Let me tell you how PGI does large maps:
As you described.
Let me tell you how PGI does not do large maps:
Well.
Unless that changes, we are right in rejecting the idea of large maps from PGI.
Edited by ShadowVFX, 20 June 2014 - 03:24 PM.