Maps
First problem is they should modify the maps they have. Older maps feel small because they were designed from the days of 8 vs 8. Overhaul
River City (both),
Forest Colony (both),
Frozen City (both) expanding & possibly tweaking them. Compare them on Smufy's site, they have a lot of room around them unused that can be modified compared to, say,
Crimson Strait that has two sides going right up to the edge. Condense anything that seems too big like
Alpine Peaks.
Second, I believe the community is divided on more & bigger maps. One side wants more large maps so they can run teams and possibly engage in Lance vs Lance battles. Other side is the PUG Queue where no matter what you put out, usually the Blob forms and gameplay kinda stagnates unless someone gets creative in taking charge and doing things different.
Example, the amount of time people go center on
Terra Therma or
Caustic Valley.
What is the point of making new & bigger maps if the Blob just stagnates gameplay? To please a certain portion of players while the others just muck up all the work and make it useless?
It is better from a design standpoint to find a way to please the portion that wants and will use new maps creatively while eliminating the other part of the community.
So the question is how to make maps available to those who want them and will use them correctly.
I believe two methods are needed.
For the PUGs, the largest maps available already are the limit of what the Blob can deal with. Any new maps cannot be made beyond that. Lance vs Lance combat escapes the Blob and trying to encourage it will only fail and result is mass outcry. PGI tried once to do this with the creation of separate drop points by Lance, it worked for a while but the Blob just crept back into PUG play. So new PUG maps cannot be bigger than what exists now.
Private Match will, IMO, need to allow maps for selection (with Premium time) or in Private rotation (for Free) that PUGs cannot access. Yep, exclusive Private Match maps with larger areas for those of a more team oriented bent. This is roughly similar to how some MMOs allow you access to certain areas if you pay for it.
I do understand some want bigger maps but I also know there are people who complain about them. Look at a couple now,
Tourmaline Desert still sees PUG combat go to the Ring when I play like it was Sauron's personal one.
Alpine Peaks, people have changed the combat location a couple of times but areas still go unused.
Also, Lance vs Lance would need some kind of balance in PUG matchmaking also, even if 4x3 comes out, there is nothing to stop MM from putting 3 Lights & 1 Medium against 4 Heavies. This is another reason bigger maps would belong in Private Matches where players can agree to balance out Lance vs Lance combat similar to how some TT scenarios are done.