Allen Ward, on 01 July 2014 - 05:04 AM, said:
So we have to wait a few years now before the very first of these will come out for IS?
The second IS get LB5Xs I am buying three Dragons. That weapons is amazing on the Dragon mechs, and it complements their style of play greatly.
Allen Ward, on 01 July 2014 - 05:16 AM, said:
Not yet, actually I only bought the Misery last weekend. I am well aware of this very fine setup and I will test it. But, as far as it comes to the current situation with clan assault mechs dominating the field over long distance, I stayed away from all the classical close quarter elephant hunter builds. I ran my Atlac DDC with Ac20, 3SRM6 and 2 Med VERY efficiently for almost 18 months, now, with the clans, you can throw this away. All the good old pointblank brawl tactics are gone. You get PPCed to bits while closing in.
I know using the XL on the Misery is madness, but using slow mechs is even worse. Clan mechs are fast AND have lots of firepower. Who cares that they are paper thin? If they see u first and fire away, it's game over. I stopped counting how many times my Atlasses got cored from the very first volley of PPC/laser strikes. You can't duck away, ECM doesn't help much as every second clan mech carries TAG (I would too, if I had almost energy slots). It's hard times.
I switched to the XL Misery with 3 LPL and 2 ERLL and enough DH to fire them in an acceptable way. I destroyed some Timbers with it, although in a fresh duel I die first. My tactic is to stay low until alle Clan mechs receoved some bruises from laser fire/missiles, then I move in (along with others, otherwise I become sole target and die instantly) and knock out the cheeky Timber who thinks I am easy prey. It works sometimes. If I manage to take ozt the side torso with an Alpha, bingo. Often I end up shutting down staring down the badly wounded Timber, not good.
And on many games, while fighting that Timber, I get flanked by a Stormcrow an Ultra AC20 = dead. Funny, that this exact situation repeats so often, the team setups are pretty boring currently.
Thanks for the smurfy link, I will keep it and test if this build works for me.
Sorry for the typos, I have to somehow switch off that darn Touchpad on my Dell notebook.
Do you drop solo very often? In solo drops teams tend to collapse or charge at unpredictable times, very often. As a Direwolf pilot I can tell you that the biggest threat to me is that atlas build you posted. I have died too many times to it. However, it all depended on the Atlas getting close to me using terrain, WHILE their team gave them proper cover. I assume you're getting the first part right, but no one is covering you.
People need to follow through with an Atlas charge, even if it's reckless, at least make sure the mech survives it, since it can dish out a lot of hurt.
If you try and face the clans on their turf, then you need to be very comfortable with your mech and buid. My COM-2D, My firestarters (I have all but the H), and my Orion-1K are my best clan-busting mechs. Even though the are equipped with DoT weapons (except for the ON-1K's AC20). The reason that I can dismantle clan mechs with them is because I've been playing every single one of them for a looooong time (except the Orion), my COM-2D is the oldest mech I have, piloted it almost every day since I've started the game (used to pilot the COM-2D stock trial mech back then, afterwards I purchased it with my Cadet Bonus).
Basically it requires less skill to deal with the clans if facing them with what they are weak against (PP FLD, short face time weapons, and single salvo fire, not to mention IS LRMs). However, in contrast, you need to be better skilled in what you are piloting to face them in their comfort zone (stare down contests with DoT weapons). Unless someone takes me out at the beginning of the fight, I can't score less than 400 points of damage in my Commando. Because I've been piloting it for months.
If you are having a hard time with the clans in a Misery you got recently, and while using DoT weapons, I'd say things are working as intended. If after you master the misery, and find a loadout you are comfortable with, you still have problems facing those particular mechs, we can work on finding out, exactly why that's happening.