so here is my question.
#1
Posted 20 June 2012 - 05:53 PM
just curious.
#2
Posted 20 June 2012 - 06:05 PM
#3
Posted 20 June 2012 - 06:07 PM
#4
Posted 20 June 2012 - 06:09 PM
That said, I haven't seen anything that says you can't swap out just about everthing else if you want.
#5
Posted 20 June 2012 - 06:11 PM
#6
Posted 20 June 2012 - 06:12 PM
#7
Posted 20 June 2012 - 06:16 PM
Also the tonnage is limiting you big-time, you will be drastically limited to what you can or can't mount on scout mech vs. assault mech. Assault can mount much more heavier weapons than say scout etc. Space is also a factor scout has small amount of space vs. Assault.
But you want to equip weapons based on your type of mech and your type or style of play.
Can't wait to see all the crazy builds people make and eventual nerfing too lol
#8
Posted 20 June 2012 - 06:19 PM
Braedin, on 20 June 2012 - 06:11 PM, said:
If I remember correctly there were mechs in the MW4Mercs game which there were mechs that didn't have any "ammo weapon" slots. I am sure this game will probably have something similar for those people that like to fit lasers and a boatload of heatsinks.
#9
Posted 20 June 2012 - 06:27 PM
#10
Posted 20 June 2012 - 06:30 PM
So many questions.
#11
Posted 20 June 2012 - 06:35 PM
Edited by gregsolidus, 20 June 2012 - 06:35 PM.
#12
Posted 20 June 2012 - 06:36 PM
Xandre Blackheart, on 20 June 2012 - 06:30 PM, said:
So many questions.
This is covered in the mechlab discussions, If there is no hard point no guns can go there. if you have a AC/5 you can replace it with any balistic weapon (provided you have the tonnage/crits) you cannot swap an AC/5 for a PPC or laser. That being said, Mechs will come with hard points that are not used, so if you have an AC/5 in your right torso, and an empty Energy slot, you can add a PPC there. (Provided you have open crits/tons)
Edited by Nexus Trimean, 20 June 2012 - 06:37 PM.
#13
Posted 20 June 2012 - 06:38 PM
#14
Posted 20 June 2012 - 06:39 PM
#15
Posted 20 June 2012 - 06:50 PM
IS mech variant limitation is fine as it should be, any BT fan knows it by heart. Previous MW games didn't represent IS pre invasion mechs as they should. In general IS pre invasion mechs have all limitations and I love how the devs trying to mirror it. This is BT canon at its best
I bet when Clans invade IS is going to use Clan tech or start to use it. Later IS is evem making their own weapon version and even mechs based on clan technology.
Edited by Clan Warrior, 20 June 2012 - 07:17 PM.
#16
Posted 20 June 2012 - 07:16 PM
Clan Warrior, on 20 June 2012 - 06:50 PM, said:
The limitations are fine as they should be, any BT fan knows it by heart. Previous MW games didn't represent IS pre invasion mechs as they should. In general IS pre invasion mechs have all limitations and I love how the devs trying to mirror it. This is BT canon at its best
I bet when Clans invade IS is going to use Clan tech or start to use it. Later IS is evem making their own weapon version and even mechs based on clan technology.
i dont know about you but, long before the clans showed up i had removed all ammo based weapons from my mechs and replaced them all with energy based weapons or armor or heatsinks or whatever was needed on the mech.
#17
Posted 20 June 2012 - 07:18 PM
#18
Posted 20 June 2012 - 07:20 PM
Braedin, on 20 June 2012 - 07:16 PM, said:
Thats actually kinda against the lore of battletech,the current system is acceptable.
#20
Posted 20 June 2012 - 07:25 PM
Pyropete, on 20 June 2012 - 06:19 PM, said:
If I remember correctly there were mechs in the MW4Mercs game which there were mechs that didn't have any "ammo weapon" slots. I am sure this game will probably have something similar for those people that like to fit lasers and a boatload of heatsinks.
yes there is in this game, ever heard of the CDA-3F (cicada with 2 med lazers and ppc)
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