Thorqemada, on 21 June 2014 - 01:04 PM, said:
Yes. Your DireWolf can do that. And if you stay right in front of it.... it hurts. A lot.
Of course, since the Dire Wolf makes the Banshee look like a ballerina, I might suggest....NOT standing in front of it?
(Hint: I'm playing this same game, and have never been cored out by the fabled PepsiGauss Direwhale.)
Grey Black, on 21 June 2014 - 01:04 PM, said:
What is done is the differentiation of Clan versus Inner Sphere. Where the Inner Sphere is better at hit/run tactics (see all of the Raven 3Ls running around lately), the Clans feel much more like stand-up fighters. The Clan weapons very much feel, to me, like they were designed by people who stand around in open fields shooting each other with very little cover around, hence increased damage at the expense of time. Comparatively, the Inner Sphere is very much focused on _not_ losing your mech, so fire off a quick shot and git. Sure, the tech may not deal the same massive damage, but you can survive longer by not showing yourself very long, lending to guerilla tactics (e.g. poptarting).
HOWEVER, I do feel that the pay mechanics should also reflect Clan culture (i.e. not just Trial focused weapons). I feel that Clan mechs need to be paid on a different scale; instead of focusing on damage, it should be efficiency (kills:damage ratio, for example), and encourage solo tactics rather than wolf-packing. That, in and of itself, will be a HUGE nerf to Clan tech. If people aren't getting paid well in their Timber Wolves, perhaps they'll change their tactics so they do start making money.
I would certainly not mind seeing some differentiation this way. I'm trying to understand what Clanner need CBills for.......